BOB 5.3.0

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darth emperor
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Re: BOB 5.2.3

Post by darth emperor »

agentcom wrote:Two things:

First, what about a button/link near the "jump to your next playable game" that says "snap and jump to next playable game." If nothing else it would be a nice reminder (I snap almost by habit now, but still). But it would also save me a click when jumping btwn games

That's a great idea! It would help alot. But wich snap? Normal snap, or chat snap?


agentcom wrote:Second, I've noticed a problem when a territory bombards a territory that can attack it. I know that there's no way to make that distinct given the current 4-sided square, but perhaps there should be a different indicator. Maybe half-lines or something. So if a territ can be bombarded by another territ and there's a two way border, you'd see a solid line across the top, the bottom half of the left and right lines and a solid line across the bottom. The other territ be the same with the half lines on the left and right coming down from the top of the square.

If territ A can bombard territ B and territ B can one way attack territ A, it would be harder. Perhaps a mouse over on territ A would yield a whole square on territ B except it would only have the top half of the right side. Mousever on B would show everything but the top half of the left side on territ A.

What I do in this cases, is read the legend that BoB gives you when you out your mouse over a region, so I can be sure if this is attack or bombard or....
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drunkmonkey
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Re: BOB 5.2.3

Post by drunkmonkey »

darth emperor wrote:
agentcom wrote:Two things:

First, what about a button/link near the "jump to your next playable game" that says "snap and jump to next playable game." If nothing else it would be a nice reminder (I snap almost by habit now, but still). But it would also save me a click when jumping btwn games

That's a great idea! It would help alot. But wich snap? Normal snap, or chat snap?

I honestly forgot normal snap existed. Chat snaps are there on any computer you use; I don't see the advantage of the other any more.
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ender516
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Re: BOB 5.2.3

Post by ender516 »

The other snaps worked when maps were too big to fit in chat snaps, but better encoding has gotten away from this problem in most cases.
chapcrap
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Re: BOB 5.2.3

Post by chapcrap »

agentcom wrote:Two things:

First, what about a button/link near the "jump to your next playable game" that says "snap and jump to next playable game." If nothing else it would be a nice reminder (I snap almost by habit now, but still). But it would also save me a click when jumping btwn games

Second, I've noticed a problem when a territory bombards a territory that can attack it. I know that there's no way to make that distinct given the current 4-sided square, but perhaps there should be a different indicator. Maybe half-lines or something. So if a territ can be bombarded by another territ and there's a two way border, you'd see a solid line across the top, the bottom half of the left and right lines and a solid line across the bottom. The other territ be the same with the half lines on the left and right coming down from the top of the square.

If territ A can bombard territ B and territ B can one way attack territ A, it would be harder. Perhaps a mouse over on territ A would yield a whole square on territ B except it would only have the top half of the right side. Mousever on B would show everything but the top half of the left side on territ A.


Another part of changing how territories connect is that you need to take conditional borders into effect as well.
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agentcom
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Re: BOB 5.2.3

Post by agentcom »

darth emperor wrote:That's a great idea! It would help alot. But wich snap? Normal snap, or chat snap?


chat snaps for sure

darth emperor wrote:
What I do in this cases, is read the legend that BoB gives you when you out your mouse over a region, so I can be sure if this is attack or bombard or....


A lot of the more complicated maps are also the bigger ones. Sometimes it's hard to have all the territs and the BoB summary on the screen at the same time. But yes, I have used that. This second part isn't as big of a deal. The main problem I have is that the mouseover returns results that don't make you think to look any further. I guess I wouldn't mind if it just had a big black square around it, which would indicate that you should do some further research (read the key or read the BoB legend below the map). This could also be what conditional borders look like until a better system is invented. Honestly, I'm not sure if I like the graphical "solution" that I proposed.
QoH
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Re: BOB 5.2.3

Post by QoH »

Here's something that's been bugging me recently...

Why can't I "skip" a game anymore? I try to skip, but it takes me to the same game over and over again.
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agentcom
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Re: BOB 5.2.3

Post by agentcom »

QoH wrote:Here's something that's been bugging me recently...

Why can't I "skip" a game anymore? I try to skip, but it takes me to the same game over and over again.


+1

Also, something came up over in Suggestions that seems like a good idea for BoB:

Subject: Include default neutral values in map images

ThrushAAX wrote:I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.


You could color code start positions, too.
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ender516
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Re: BOB 5.2.3

Post by ender516 »

agentcom wrote:
QoH wrote:Here's something that's been bugging me recently...

Why can't I "skip" a game anymore? I try to skip, but it takes me to the same game over and over again.


+1

Also, something came up over in Suggestions that seems like a good idea for BoB:

Subject: Include default neutral values in map images

ThrushAAX wrote:I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.


You could color code start positions, too.

BOB does not actually parse the XML. It works entirely with the page contents as provided by the site and/or information from the game API.
KiIIface
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Re: BOB 5.2.3

Post by KiIIface »

Hmm just got Chrome since i can't use FF anymore. When i try to download BOB chrome tells me you can't add any extension that don't come directly from the chrome store. Does anyone know how to get around this?
B the impaler
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Re: BOB 5.2.3

Post by B the impaler »

I had the same problem, see below:

Download the extension file from the website and save it to your computer.
Click the wrench icon on the browser toolbar.
Select Tools > Extensions.
Locate the extension file on your computer and drag the file onto the Extensions page.
Review the list of permissions in the dialog that appears. If you would like to proceed, click Install.
KiIIface
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Re: BOB 5.2.3

Post by KiIIface »

Thanks a lot B! What a simple fix.
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blind_rage
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Re: BOB 5.2.3

Post by blind_rage »

can anyone help me to get latest bob working with FF 15.0.1?

i tried all the basics like follow the instructions. its checkmarked, but still i see no bob menu

i managed to get an older version (i found 4.7.3) to sorta work, menu shows up, it just gets stuck on 'parsing XML' part

but cannot see anything with 5.2.3, i am guessing its the URL include is slightly different as 4.7.3 is http://*conquerclub.com*, and 5.2.3 is *://*conquerclub.com*???

any way i can edit the script and then import to greasemonkey when done? anyone done this before? i tried but it wasnt in jar format so it balked
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darth emperor
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Re: BOB 5.2.3

Post by darth emperor »

blind_rage wrote:can anyone help me to get latest bob working with FF 15.0.1?

i tried all the basics like follow the instructions. its checkmarked, but still i see no bob menu

i managed to get an older version (i found 4.7.3) to sorta work, menu shows up, it just gets stuck on 'parsing XML' part

but cannot see anything with 5.2.3, i am guessing its the URL include is slightly different as 4.7.3 is http://*conquerclub.com*, and 5.2.3 is *://*conquerclub.com*???

any way i can edit the script and then import to greasemonkey when done? anyone done this before? i tried but it wasnt in jar format so it balked


I have it as a http*://*conquerclub.com* and works fine. Also there's no need to edit (and import) the script, just go to manage scripts, select bob, options, and add a page a user setting and try all possible combinations
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blind_rage
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Re: BOB 5.2.3

Post by blind_rage »

Unfortunately that doesn't seem to be it, i've added http*://*conquerclub.com* and a few other permutations, restart FF, nothing still

this version of firefox does not display the http:// in the address bar, but even just www*.conquerclub.com* doesn't seem to work...

i might be able to try another browser, but that seems a bit over the top...
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darth emperor
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Re: BOB 5.2.3

Post by darth emperor »

blind_rage wrote:
this version of firefox does not display the http:// in the address bar, but even just www*.conquerclub.com* doesn't seem to work...

Are you talking about 15.0.1? Because I have this one and it shows... altough I think that display the http:// is an option than other thing, anyway even if it doesn't show it is there.

Maybe BoB is having problems with another addon? Deactivate the others first and check them one by one.

Also are you sure, that greasemonkey is activated? If you click in the monkey face, the decolored one is deacivated while the bright colours means activated....
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blind_rage
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Re: BOB 5.2.3

Post by blind_rage »

yes GM was activated, and i had no other addons since i re-installed GM only for this tool

happily i did fix whatever the conflict was, removed and reinstalled FF, GM, and bOB script, and now all is well.

thanks for the support Dart, and Sherkaner, sorry for pming you :>
OPC Bokito
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Re: BOB 5.2.3

Post by OPC Bokito »

Can i use this on my i pad?
sherkaner
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Re: BOB 5.2.3

Post by sherkaner »

If you find a mechanism that lets you execute additional javascript on the browser for the ipad, then it's doable. But atm I don't think it's possible. I tried it on my ipod touch 2 years back, but it didn't work right away.
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gambler21210
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Re: BOB 5.2.3

Post by gambler21210 »

why is my bob not working useing firefox grease monkey shows its loaded but no affect on cc unstalled it it and re installed it still does not work
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imstillurdaddy
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Re: BOB 5.2.3

Post by imstillurdaddy »

i have 3 PC's all have BOB - one doesn't display the Chat Count under Game Menu - what am I missing? Thanks Daddy
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ender516
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Re: BOB 5.2.3

Post by ender516 »

Chat Count comes from the chatglove script, not BOB.
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morleyjoe
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Re: BOB 5.2.3

Post by morleyjoe »

drunkmonkey wrote:
jbone17 wrote:Seems you can only install Extensions to Chrome from the Chrome Web Store now. But I cannot find BOB on there. Am I just missing something?

Otherwise, am I just stuck with version 5.2.0 (which happens to say "Latest Version Installed")?

I have the same problem. My HDD crashed, I got a new one, and now I can't install add-ons.

Edit: Here's the fix - http://www.howtogeek.com/120743/how-to- ... web-store/


The edit here works great for Chrome - Many Thanks!!!
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John DM
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Re: BOB 5.2.3

Post by John DM »

Have Windows 7 + Firefox + Bob
Bob is working fine, But clicking on Inbox or Wall gives me a Please Login screen??
Have to go to another browser for inbox or to see anybody's wall

Don't see anybody else having this problem?
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ender516
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Re: BOB 5.2.3

Post by ender516 »

Log out, flush your cache, and try logging in again. If that doesn't help, try clearing all the cookies associated with Conquer Club.
John DM
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Re: BOB 5.2.3

Post by John DM »

thx, clearing the cookies & cache worked
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