[15-Apr-2007] Card Counters

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Lev306
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Joined: Sun Jan 21, 2007 11:03 am

Post by Lev306 »

Any plans for another chat other than gabbly soon or are we gonna be stuck with it for another long while?
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AK_iceman
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Joined: Wed May 10, 2006 10:39 pm

Post by AK_iceman »

Lev306 wrote:Any plans for another chat other than gabbly soon or are we gonna be stuck with it for another long while?
Lack is looking into buying a chat server to handle the load.
TM374
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Joined: Tue Mar 13, 2007 3:49 pm

Post by TM374 »

i think that deadbeats should be kicked out of the club in general after being kicked out of more then a certain amount of games
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uzless
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Post by uzless »

I've kept track of the last 200 rolls of 3 dice vs 1 i've been involved with.

The 1 defender dice rolls a 4,5,or 6 2.1 times more often than it rolls a 1,2, or 3.

In other words, the attacker must roll a 4 or higher way too many times in order to beat the one dice.

Someone else keep track please to verify.
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jaybebo
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Post by jaybebo »

TM374 wrote:i think that deadbeats should be kicked out of the club in general after being kicked out of more then a certain amount of games


I am new to the site, and agree with this setiment. From my understanding, deadbeat players cause more issues in team games than singles games and cause those that are working hard to get their point totals up to suffer due to their inconsistency. That could be the main reason to have private games to ensure this does not happen, but I feel that if you are going to miss out on some games, you should not have joined them in the first place...possible an invite function to bring in someone to replace a deadbeat player? Just an idea.
hawkeye
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Post by hawkeye »

uzless wrote:I've kept track of the last 200 rolls of 3 dice vs 1 i've been involved with.

The 1 defender dice rolls a 4,5,or 6 2.1 times more often than it rolls a 1,2, or 3.

In other words, the attacker must roll a 4 or higher way too many times in order to beat the one dice.

Someone else keep track please to verify.



Utilities and Plugins Thread wrote:Dice Analyzer by cyberdaniel
Tracks how lucky/unlucky your rolls are over time
http://www.conquerclub.com/forum/viewtopic.php?t=5655
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KingCoolDaddy
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Joined: Thu Feb 08, 2007 11:53 am
Location: St. Catharines, Ontario

Post by KingCoolDaddy »

I've changed my mind. The card counters are wicked, especially when you're playing 40 games at once and don't have time to go figure it out.

Way to be right again Lack.
"The beatings will continue until morale improves..."

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Blueblob
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Post by Blueblob »

the live chat doesn't appear to be working. Also could you help me out whilst you still have gabbly, i registered my name with gabbly, but when i use the live chat it says that my nickname has already been registered.please choose another or login. So far the only way i can to do this is by going through the gabbly website. Is there anyway i can either change my nickname or login into the live chat through the CC website? thnx
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cairnswk
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Post by cairnswk »

Lack...thanks for this tremendous innovation...card counter ROCK!!
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* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
highlifeisdalife
Posts: 47
Joined: Fri Aug 25, 2006 6:01 pm

Post by highlifeisdalife »

about the live chat, type in http://gabbly.com/conquerclub.com and then you will be able to login.
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AK_iceman
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Post by AK_iceman »

highlifeisdalife wrote:about the live chat, type in http://gabbly.com/conquerclub.com and then you will be able to login.

No need, we have a new chat now and it's not Gabbly.
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dougal4chaos
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Post by dougal4chaos »

AK_iceman wrote:No need, we have a new chat now and it's not Gabbly.


I do prefer the new chat to the gabby but how do i get the social channel to stay dead. I click the x to kill it but it keeps coming back
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highlifeisdalife
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Joined: Fri Aug 25, 2006 6:01 pm

Post by highlifeisdalife »

i agree with the fact that the new one is better for anti spam and such, but the new one also is freaking slow. how do you get the social room to stay closed?
highlifeisdalife
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Post by highlifeisdalife »

keep getting errors, java failed....:0-( no rts????
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oradej
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Post by oradej »

highlifeisdalife wrote:keep getting errors, java failed....:0-( no rts????



^true story. 'sup with that.
highlifeisdalife
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Post by highlifeisdalife »

can some1 assure me that this problem is getting due attention????????????????
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oradej
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Post by oradej »

and how do you close the social window
insert signature here
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madannc
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no chat

Post by madannc »

keep getting java error or dns error and now this one

"Error: 'chat.js.tpl.php' could not be found, please check your themepath '/var/www/html/chatb9/themes' and your theme 'phpbb2' are correct"
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madannc
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Re: no chat

Post by madannc »

[quote="madannc"]A journey of a thousand miles begins with one continent...
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medoledo
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Joined: Sun Mar 18, 2007 9:48 am

Post by medoledo »

I'm not too excited about the fact that one teammate inherits other teammate's cards and armies if the person is eliminated because of the deadbeating. If the oposing team did not damage the deadbeating player during the three rounds, his/her teammate can earn a huge advantage thanks to the person's elimination.
This is particularly true in 2-team doubles games.

Inheriting armies- OK, but cards too- it just seems too much!
debra79
Posts: 481
Joined: Thu Feb 01, 2007 5:02 am
Location: Brisvegas

Post by debra79 »

I HATE this new rule where the armies of deadbeaters in team games go to their team mates.

I have played four team games in total, and two of them involved a deadbeater on the opposition's team. Both times it gave the other team a hugely, insanely, ridiculous advantage. And both times neither of these players who deadbeated were n3wbies!!!!

It's not always possible, or the most logical move, to waste all your armies on a fkn pathetic deadbeater, while the other team mate has free reign to gain bonuses, only to have them gain the other players armies if you're not able to wipe them out in three turns!!!!

/takes deep breath!
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podge
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Post by podge »

I don't play many triples and I don't think I have had a deadbeat in one but does the fact that your getting three goes to two not even it up ?
debra79
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Location: Brisvegas

Post by debra79 »

I can't speak for other games, I can only speak from personal experience, and in this case it created an impossibility for my team to gain the upper hand.

I can tell you now, it was a nasty surprise to realise that the deadbeater's armies all went to one team mate instead of becoming neutral :)
Adran
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Joined: Thu Dec 14, 2006 1:53 pm
Location: London

Post by Adran »

debra79 wrote:I HATE this new rule where the armies of deadbeaters in team games go to their team mates.


Thats not a new thing, its been happening for months (well since before I started last year anyway).

The new change announced was that Cards now transfer as well.


in my personal opinion the army transfer is rarely even to the cost of losing the player and three turns. But thats a thread jack, if you want to discuss that one with me, pm or start a different thread


Adran
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uzless
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Joined: Tue Jan 02, 2007 12:44 pm

Post by uzless »

Again, please PLEASE fix the defender advantage when its 3 vs 1.

I have the data. The defender rolls a 4 5 or 6 50% more often than it rolls a 1 2 or 3.


so far it's 459 times that a 4 5 or 6 comes up and only 212 times that 1 2 or 3 comes up when it is 3 vs 1.

This isn't right. And the classic automatic defender 6 the first roll followed by a 1 roll is tiresome.
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