“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
classic has several bottlenecks too, it only requires you to hold several continents, so usually by the time you hold that, the game is over anyway. (for example when you hold both Asia and Oceania, or Both Americas, or even Europe and Africa).
bottlenecks don't have to be bad per se, they add a bit of fun to the game, otherwise it'd be too symmetric.
However... I do have another comment... There really is no incentive whatsoever to take the volcano to win the game, because the military base comes with a 1+ autodeploy... maybe you should have something similar on the valcanoe? or maye make it a 3 nuetral instead of 5...
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
swimmerdude99 wrote:However... I do have another comment... There really is no incentive whatsoever to take the volcano to win the game, because the military base comes with a 1+ autodeploy... maybe you should have something similar on the valcanoe? or maye make it a 3 nuetral instead of 5...
Actually, I think it'd be the opposite. The base is harder to take, considering how you have to go through several killer neutrals to get to it, and has no additional bonuses aside from the auto-deploy. Keep in mind that you can only assault in one direction from it, so the extra troop will likely be defense-exclusive.
Also, the military base is geographically one-sided. Players in the north only have one "infected" area to go through, while everyone else has to go through three or four.
swimmerdude99 wrote:However... I do have another comment... There really is no incentive whatsoever to take the volcano to win the game, because the military base comes with a 1+ autodeploy... maybe you should have something similar on the valcanoe? or maye make it a 3 nuetral instead of 5...
Actually, I think it'd be the opposite. The base is harder to take, considering how you have to go through several killer neutrals to get to it, and has no additional bonuses aside from the auto-deploy. Keep in mind that you can only assault in one direction from it, so the extra troop will likely be defense-exclusive.
In the games I've played, people have been more likely to go after the Military Base than Volcano, so far.
swimmerdude99 wrote:However... I do have another comment... There really is no incentive whatsoever to take the volcano to win the game, because the military base comes with a 1+ autodeploy... maybe you should have something similar on the valcanoe? or maye make it a 3 nuetral instead of 5...
Actually, I think it'd be the opposite. The base is harder to take, considering how you have to go through several killer neutrals to get to it, and has no additional bonuses aside from the auto-deploy. Keep in mind that you can only assault in one direction from it, so the extra troop will likely be defense-exclusive.
No it really isn't harder to take... one troop harder... but valcanoe comes with no bonus, so why try for it in any scenario?
swimmerdude99 wrote: No it really isn't harder to take... one troop harder... but valcanoe comes with no bonus, so why try for it in any scenario?
it's ok as it is now. from the games i've looked at and played there's a pretty balanced share of people going for the volcano or the base. it's hugely dependent on game settings and number of players. for example in a trench game most people will avoid the base and go just for the volcano.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
swimmerdude99 wrote: No it really isn't harder to take... one troop harder... but valcanoe comes with no bonus, so why try for it in any scenario?
it's ok as it is now. from the games i've looked at and played there's a pretty balanced share of people going for the volcano or the base. it's hugely dependent on game settings and number of players. for example in a trench game most people will avoid the base and go just for the volcano.
Really? In the trench games I've played, we have went for the base & base area over the volanco! But we could be the anomaly.
swimmerdude99 wrote: No it really isn't harder to take... one troop harder... but valcanoe comes with no bonus, so why try for it in any scenario?
it's ok as it is now. from the games i've looked at and played there's a pretty balanced share of people going for the volcano or the base. it's hugely dependent on game settings and number of players. for example in a trench game most people will avoid the base and go just for the volcano.
Really? In the trench games I've played, we have went for the base & base area over the volanco! But we could be the anomaly.
--Andy
I have to agree with Andy. It seems like you're arguments aren't backed up from what I have seen.
swimmerdude99 wrote: No it really isn't harder to take... one troop harder... but valcanoe comes with no bonus, so why try for it in any scenario?
it's ok as it is now. from the games i've looked at and played there's a pretty balanced share of people going for the volcano or the base. it's hugely dependent on game settings and number of players. for example in a trench game most people will avoid the base and go just for the volcano.
Really? In the trench games I've played, we have went for the base & base area over the volanco! But we could be the anomaly.
--Andy
I have to agree with Andy. It seems like you're arguments aren't backed up from what I have seen.
---The Beta period has concluded for the Island of Doom Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.
Congratulations DiM and Zimmah, your shiny new medals are well-earned
I know this is out of beta, but I've now been in two games where someone suggested a fort or attack from Mus to Qua. No one caught that those two weren't connected. I don't know what it is about those two territs, but for some reason they look connected at least to my sample of me and maybe 5 teammates. Does anyone else have this problem?
2012-05-05 04:29:18 - emporium [team]: I thought there was a link from mus to qua 2012-05-07 14:39:57 - agentcom [team]: emp, I did too
2012-08-11 12:03:13 - Benzorrr [team]: f*ck i cant fort into your bonus 2012-08-11 12:03:18 - Benzorrr [team]: looked at the map wrong 2012-08-11 12:42:43 - agentcom [team]: I have made that mistake, too. Same territs different game. And didn't catch it here either. I don't know why I think they're connected.
i honestly have no idea why you'd think those are connected. the paths are very clear and there's obviously no path there.
anyway, this problem should be gone once my maps are removed so no point worrying about it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
agentcom wrote:I know this is out of beta, but I've now been in two games where someone suggested a fort or attack from Mus to Qua. No one caught that those two weren't connected. I don't know what it is about those two territs, but for some reason they look connected at least to my sample of me and maybe 5 teammates. Does anyone else have this problem?
2012-05-05 04:29:18 - emporium [team]: I thought there was a link from mus to qua 2012-05-07 14:39:57 - agentcom [team]: emp, I did too
2012-08-11 12:03:13 - Benzorrr [team]: f*ck i cant fort into your bonus 2012-08-11 12:03:18 - Benzorrr [team]: looked at the map wrong 2012-08-11 12:42:43 - agentcom [team]: I have made that mistake, too. Same territs different game. And didn't catch it here either. I don't know why I think they're connected.
I'm not sure why you and the others think its connected. I dont have any troubles seeing that they aren't. IcePack
fac vitam incredibilem memento vivere Knowledge Weighs Nothing, Carry All You Can
Yeah, both times it has happened, I've felt like an idiot. I just thought I'd throw it out there and see if it was a widespread perception. But apparently it's just me