[GP/UI] Add neutral starting values to maps in Browse Maps

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agentcom
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Re: Include default neutral values in map images

Post by agentcom »

rdsrds2120 wrote:I also support this suggestion. It would just be another two images to load (one large, one small) for the gallery, and would let people get a jump on trying to learn maps that are best played foggy.

-rd


Yeah, I don't think it really requires that much work. Out of the two places that I suggested the information be (the foundry AND the clickable map image from various screens on this site), I actually would prefer it be in the clickable map images, if it's only going to be in one place.

The advantage to this is that it really shouldn't require any additional work on the mapmaker's part. It could be coded from the XML. I can't imagine that this would be a very hard thing to do, given that the site retrieves this information in every game played.
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rdsrds2120
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Re: Include default neutral values in map images

Post by rdsrds2120 »

agentcom wrote:
rdsrds2120 wrote:I also support this suggestion. It would just be another two images to load (one large, one small) for the gallery, and would let people get a jump on trying to learn maps that are best played foggy.

-rd


Yeah, I don't think it really requires that much work. Out of the two places that I suggested the information be (the foundry AND the clickable map image from various screens on this site), I actually would prefer it be in the clickable map images, if it's only going to be in one place.

The advantage to this is that it really shouldn't require any additional work on the mapmaker's part. It could be coded from the XML. I can't imagine that this would be a very hard thing to do, given that the site retrieves this information in every game played.


Even better!! Save many more manhours of work that way. :)

-rd
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Re: Include default neutral values in map images

Post by anonymus »

yes would be great, im so sick of going to foundry-pages and hoping im counting the correct versions neutrals.. or like described finding a sunny early stages game..
/ :?:
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Re: Include default neutral values in map images

Post by Arama86n »

=D>
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Re: Include default neutral values in map images

Post by trinicardinal »

I definitely support this suggestion. That information will be helpful for anyone new to a map who wants to learn it.
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agentcom
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Re: Include default neutral values in map images

Post by agentcom »

Thanks for the support guys. Just FYI for anyone concerned, I will not be using my new mod powers on any of my own suggestions. Anything I say in my own suggestions like this will be as a common user and proponent of my own suggestion.
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Re: Include default neutral values in map images

Post by IcePack »

agentcom wrote:Thanks for the support guys. Just FYI for anyone concerned, I will not be using my new mod powers on any of my own suggestions. Anything I say in my own suggestions like this will be as a common user and proponent of my own suggestion.


Bullocks use your power and push this baby thru to the front of the line! ;)
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agentcom
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Re: Include default neutral values in map images

Post by agentcom »

IcePack wrote:
agentcom wrote:Thanks for the support guys. Just FYI for anyone concerned, I will not be using my new mod powers on any of my own suggestions. Anything I say in my own suggestions like this will be as a common user and proponent of my own suggestion.


Bullocks use your power and push this baby thru to the front of the line! ;)


I will use my powers to head over and talk to some of the tech guys to see how possible this is and maybe have one of them come back and talk about it. All I was saying was that I won't be stickying this or moving it to submitted. I'll let another mod do that.
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Re: Include default neutral values in map images

Post by SirSebstar »

BluU wrote:you have my vote
=D>

and mine
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Re: Include default neutral values in map images

Post by x-raider »

SirSebstar wrote:
BluU wrote:you have my vote
=D>

and mine

And my axe..er quote..ehm vote. Yes. You have my vote.

rdsrds2120 wrote:
agentcom wrote:Yeah, I don't think it really requires that much work. Out of the two places that I suggested the information be (the foundry AND the clickable map image from various screens on this site), I actually would prefer it be in the clickable map images, if it's only going to be in one place.
The advantage to this is that it really shouldn't require any additional work on the mapmaker's part. It could be coded from the XML. I can't imagine that this would be a very hard thing to do, given that the site retrieves this information in every game played.

Even better!! Save many more manhours of work that way. :)-rd

'Tis a good idea to use the code that's already there; The role-over shouldn't take too long.
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Re: Include default neutral values in map images

Post by zimmah »

I support this
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Re: Include default neutral values in map images

Post by Dukasaur »

Totally agree.
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Re: Include default neutral values in map images

Post by SirSebstar »

This is one suggeston that i have seen nobody against. can it be stickied or something?
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Re: Include default neutral values in map images

Post by Dibbun »

I'm against :twisted:

It's unnecessary. On my first All Your Base are Belong to Us game, it was fog so I didn't know what the tech neutrals were so I just did a game search for active games on that map with no fog, found one at round 1, then got my information.

Unnecessary addition. Higher priority is to ban anyone who misses any turn for any reason, and also to infect their computer with a virus.
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Re: Include default neutral values in map images

Post by x-raider »

Dibbun wrote:I'm against :twisted:

It's unnecessary. On my first All Your Base are Belong to Us game, it was fog so I didn't know what the tech neutrals were so I just did a game search for active games on that map with no fog, found one at round 1, then got my information.

Unnecessary addition. Higher priority is to ban anyone who misses any turn for any reason, and also to infect their computer with a virus.

:-$
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Re: Include default neutral values in map images

Post by SirSebstar »

That would be nice if you were not the first, and also if you can find a game where someone deadbeats, cause otherwise you will never see the starting condition of the neutrals..
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Re: Include default neutral values in map images

Post by Dibbun »

Just look up a trench game, best believe neutrals aren't going to be touched... in all your base really though anyone who touches any neutral on round 1 is a moron.
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x-raider
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Re: Include default neutral values in map images

Post by x-raider »

The point isn't "I'm too lazy; Please help me."

The map selection image is there to inform you what the map is: in regards to graphics and in regards to gameplay. 'Starting neutrals' are part of, or at least influence, the gameplay.
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SirSebstar
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Re: Include default neutral values in map images

Post by SirSebstar »

x-raider wrote:The point isn't "I'm too lazy; Please help me."

The map selection image is there to inform you what the map is: in regards to graphics and in regards to gameplay. 'Starting neutrals' are part of, or at least influence, the gameplay.

well writen point. thanks.
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Re: Include default neutral values in map images

Post by Hornet95 »

I support.
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phantomzero
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Re: Include default neutral values in map images

Post by phantomzero »

do this please
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Re: Include default neutral values in map images

Post by The Voice »

Dibbun wrote:Higher priority is to ban anyone who misses any turn for any reason, and also to infect their computer with a virus.


I don't understand. You have a 98% attendance.

As for this suggestion, I would like it very much if this were implemented. As many times as I've played pelo war, I still can't remember the neutral count on every territory.
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Campin_Killer
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Re: Include default neutral values in map images

Post by Campin_Killer »

Do it
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chapcrap
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Re: Include default neutral values in map images

Post by chapcrap »

Just sticky this already and spam the CAs until they make it happen.
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agentcom
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Re: Include default neutral values in map images

Post by agentcom »

Hearing no objections, this is getting STICKIED. I doubt anyone will have a problem with this, so I predict it will get moved to Submitted in short order.
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