[ACC2] RDS 1-2

Finished challenges between two competitive clans.

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Teflon Kris
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[ACC2] RDS 1-2

Post by Teflon Kris »

    Image



            The All-Comers Cup II

Image

Second Round

    FOED v IF


    MD v GR


    BoFM v RA


    PIG v DYN


    TLW v TFFS


    1RFG v AoK


    OSA v WAR


    TNC v UM8


    (Click on the ties to go to the clan-war thread for each tie)





    Each tie involves:

      4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
      8 Doubles Games - each also worth 1 point (total 10% of the scoring)
      12 Trips - each worth 2 points (total 40% of the scoring)
      13 Quads- each also worth 2 points (total 40% of the scoring)

      62 points available in total

      Half of all games are home for each clan.
      One Quadruples game will be Random, escalating, chained, sunny, no trench.

[spoiler=First Round]First Round
[/spoiler]


[spoiler=Introduction]A faster-hitting knock-out bracket tournament for established and new clans alike.

As in the sporting world, some tournaments require a little more luck than others. However, the winners of these tournaments typically gain their achievements mainly through skill.

This tournament is not intended to rival the Clan League or CC as markers of the strongest clans but is an all-inclusive tournament which all clans can enjoy.

Each round involves small clan-wars. The tournament would therefore not add a huge extra burden to clan leaders who may delegate responsibility to their deputies.

Some clans still participating in CL4 and CC3 get a bye through the first round.

Rules have been simplified slightly from last season, which was won by The Brethren of the Fat Mermaid. For example, the round limit function will be used, and a small number of trench games can be used.

When entering clans must provide:
  • A main contact person / organiser / MOW.
  • A list of 10 provisional players (organisers will only use these if a deadline is missed: random games & players are then used for the clan's 'home' games).
[/spoiler]

[spoiler= Registered Clans]


    1RFG (1st Regiment of Foot Guards) - [player]Agent 86[/player] or [player]General Brock II[/player]
    AOK (Army of Kings) - [player]GI O[/player]
    BoFM {Brethren of the Fat Mermaid} - [player]M.K.C88-90[/player]
    DBC (Death By Comity) - [player]WolfMist[/player]
    DYN (Dynasty)- [player]pearljamrox2[/player]
    FISO - [player]Vid_FISO[/player]
    FOED (The Fraternal Order of Exceptional Drinkers) - [player]uckuki[/player]
    GR (Grim Reapers) - [player]xman5151[/player]
    HH (Headless Horsemen) - [player]Keefie[/player]
    IF (Igni Ferroque) - [player]skillfusniper33[/player]
    MD (Manifest Destiny) - [player]ViperOverLord[/player]
    NBK (Natural Born Killers) - [player]general cod[/player]
    OSA (One Step Ahead) - [player]benga[/player]
    PR (Pig Renters) - [player]Gunn217[/player]
    RA (Risk Attackers)- [player]VioIet[/player]
    TFFS (The Fantastic Four-Skins) - [player]patrickaa317[/player] or [player]aaronvollrath[/player]
    TLW (The Last Warriors)- [player]slickstick[/player]
    TNC (The New Crusade) - [player]TheCrown[/player]
    UM8 (The Ulti-M8S) - [player]crazy4catnip[/player]
    WAR (Warriors At Risk) - [player]sdh[/player]


    20 Clans In Total (So Far)
[/spoiler]

[spoiler= Probable Format]Example 1
Image
Based on 25 sign-ups. Maximum number of clans: 32.

Clans receiving a bye will be determined at the moment of registration closing as follows:
    • Clans in the last 8 of CC3 (or having a mathematical chance of progressing to the last 8 from their last 16 tie)
    • Clans participating in Phase 3 of CL4.
    • Clans participating in the Semi-Finals of the CL4 knock-out tournaments.
    • Highest Ranking clans (by the latest F400 algorithm update).
[/spoiler]

[spoiler= Clan Wars for Each Round]First, Second & Third Rounds

    4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 6.45% of the scoring)
    8 Doubles Games - each also worth 1 point (total 12.9% of the scoring)
    12 Trips - each worth 2 points (total 38.7% of the scoring)
    13 Quads- each also worth 2 points (total 41.9% of the scoring)

    62 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.


Semi-Finals & Final


    5 Singles Bouts (each best-of-2) - each bout worth 1 point (total 6.49% of the scoring)
    10 Doubles Games - each also worth 1 point (total 13.0% of the scoring)
    14 Trips - each worth 2 points (total 35.4% of the scoring)
    17 Quads- each also worth 2 points (total 44.2% of the scoring)

    77 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.
[/spoiler]

[spoiler= Optimistic Schedule]Planned start date: 25 August.

Planned close of registration: 04 August [/size](or earlier if 32 clans register).

Planned live chat draw: 17 August.

First Round - Starts 25 August

Second Round - Starts 30 September

Third Round - Starts 4 November

Semi-Finals - Start 10 December

Final - Starts 20 January 2013[/spoiler]

[spoiler= Rules]
    [size=85]All clans entering must adhere to the 1 competetive clan rule.

    Each clan must designate an organiser for their 'home' map and settings selections and to arrange for players to join games.

    For each mini clan war, the clan drawn first must setup and update a thread to run that particular war.

    Best-of-2 singles involve head-to-head bouts, i.e. the same two opponents play each other twice. For each singles series both clans have 1 'home' and 1 'away' game (with the same 2 opponent players in both games). As with other game types, each clan chooses 'home' map and settings for half of the games. It is not possible for clan organisers to see an opponents 'away' games in advance. 1 v 1 players are PM'd to the Tournament Organiser in advanceof game creation and are therefore 'blind' to their opponents 'home' maps and settings. In any bout, if players draw (1-1), then neither clan wins a point for that bout.

    A round limit of 20 rounds (for singles and doubles) and 30 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up.

    12 hour Fog of War courtesy rule applies (unless otherwise agreed by both clans in the war thread).

    One Quadruples game will be Random, escalating, chained, sunny, no trench.

    If points are equal after all games are concluded then then following methods of determining the winner will apply (in this order):
      • Clan with most wins in team games.
      • Clan with most wins in triples and quadruples games.
      • Clan with most wins in quadruples games.
      • Clan with fewest transgressions (e.g. a game being declared a draw due to FOW violation / timing-out abuse / overuse of settings or players etc.).
      • Clan meeting deadlines for game creation.
      • A Random escalating doubles tie-break game.

    In spoils games, if a missed-turn or 'time out' appears to have deliberately occurred to gain an advantage, then the opposing team will be automatically awarded a victory for the game in question. In extreme circumstances, an appeal may be considered. Decisions will be at the discretion of the Tournamanet Organisers.

    When wars begin, clan organisers will be provided with 84 hours during which to create team games and ensure their members join games. Host clan organisers must also create a thread for the mini-war and both organisers must post their home games in the thread. Clan organisers will then have a further 84 hours to assign invites for 'away' games and ensure players join.

    Subsequently (within 1 week of the start), clan organisers must PM 1 v 1 game details (players, maps and settings) to the Tournament Organiser. Once these games are created and invites sent, a further 48 hours will then be provided for clan organisers to ensure their players have joined 1 v 1 games ('home' and 'away'). Tie-break games will also be created at this point and, 48 hours will be provided for organisers to send invites and ensure their players have joined the 'tie-break' game (which will be set-up the the Tournament Organiser as per 1 v 1 games).

    If deadlines are not met for creating games then the Tournament Organiser may create random games (escalating, chained, sunny) and randomly assign invites to the relevent clan members (but giving the opposition the time they would normally have been provided with - see above). Failure of clan members to accept invites at this stage (or accept then drop) will result in the game being awarded to the opposition.

    If a clan withdraws from the tournament after the beginning of a round is announced then their opponents will win by default.

    Player Usage
      • Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In early rounds this is 12 games(and 15 games in the semis and final).
      • Individual players can only play in one 1 v 1 bout per round.

    Maps
      • Each map can only be used twice per clan per clan war but can only be used once per game type (e.g. once for singles and once for quads).
      • No Beta maps.
      • 'Random' Map can be used unlimitedly.

    Settings
      • No freestyle
      • No speed
      • No manual deployments
      • No Beta maps.
      • Nuclear spoils games are only allowed in 1 v 1 and doubles games.
      • Unlimited reinforcements are only allowed in triples and quadruples games. No more than 4 games per round per clan can involve unliminted reinforcements.
      • Trench settings can be used although no more than 4 games per round per clan can involve trench settings in team games (there is no limit for 1 v 1 games).

    If rules are contravened, then the Tournament Organisers may determine that the offending team cannot score any victories from games concerned. If it is concluded that the offending clan have deliberately contravened rules to gain an advantage then the games concernd will be ruled as automatic victories for their opponents.

    Missed Deadlines
    If there is any lateness on the creation of games, and the opposing MOW/captain can at that time request that random games be created and random clan members from the opposing clan be invited to those games. In addition, if there is any lateness accepting invites (the second invite at worst must be accepted), and the opposing MOW/captain can at that time request that the game be declared a victory in their favour. No further repercussions then occur once the games have started.

    Missed Turns in a No Spoils Game
    Missed turns in no spoils will not be scrutinised or result in any penalty (it is very rare for an advantage to be gained).

    Deadbeating
    Deadbeating will not be considered to be a deliberate act unless evidence is provided to the contrary (e.g. evidence of the player turns being taken in other games when they could have taken place in the game in question). As with deliberate missed turns / 'time outs', the opposing team will be automatically awarded a victory for the game in question if strong evidence is proivided.

    Agreements
    Any agreements (such as both clans agreeing to forgo the FOW rule), changes, official statements, and/or conflict resolution discussions need to include pm's to TOs and be approved before finalized and accepted. These must have the MOW/clan rep making the pm to the Tournament Organiser. Clans cannot agree to restart games alone - this will only happen with Tournamanet Organiser approval in extreme circumstances.

    Reporting Violations
    If there are any suspected rule violations, they would need to be reported promptly for consideration.

      Fog of War Courtesy Rule - Detailed Explanation
      A similar interpretation to the CLA rule will be applied:
      "If a team joining second starts first then they must either, wait for 12 hours, wait until their opponent states (in game chat) that they have seen the board, or take a turn without conquering or annihilating of their oppoinents' regions."

        Therefore, these examples show no violation of the rule:
        [size=90]Game 9710587 - Player waited more than 12 hours
        Game 9703286 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
        Game 9734213 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
        Game 9718975 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region

        Here are examples of violations:
        Game 9698818 - Player conquered opponent region with 12 hours
        Game 9697012 - Player conquered opponent region with 12 hours
        Game 9703288 - Player conquered opponent region with 12 hours
        Game 9703292 - Player conquered opponent region with 12 hours

      In 1 v 1 matches, this will apply to whichever player goes first. Even if the player joining first goes first, he must wait or take a turn which doesn't conquer or annihilate an opponents' position (this is due to invites being sent simultaneously for 1 v 1 and thereby a lack of evidence available to confirm which player actually joined second).

        Therefore, these examples show no violation of the rule in 1 v 1:
        Game 9758032 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
        Game 9758028 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region


        Here are examples of violations:
        Game 9758030 - Player conquered opponent region with 12 hours
        Game 9758111 - Player conquered opponent region with 12 hours

      FOW violations need to be reported, by the opposing MOW to the TOs, by the 3rd turn of turn of the affected game. Failure to do so implies consent to the move and will not be considered a violation.
[/spoiler]

[spoiler=Organisation]For each clan war, the clan drawn first will set up (and maintain) a thread to run that particular match.

Clan organisers will be granted privileges to create team games and send invites to their team members. Game numbers must be posted in the match thread in order for opponents organisers' to send invites to their team members.

1 v 1 games will be created by the contact for the the clan drawn first. Clan organisers must provide details to the Tournament Organiser and again game numbers must be posted in the match thread.

In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to the tournament organisers' attention. If they are found in violation, the opposing team will get to pick any games from the last batch played equal to the number of games the went over the limit to restart without that player participating.[/spoiler]

[spoiler=Conflicts]The 1st step is to work it out between yourselves, next step is me and last would be CDs.

When sending and joining be careful about restrictions.

If at any time anyone of you needs some time ask!! [player]IcePack[/player] and [player]jghost7[/player] are also available tpo support you.

All complaints are to be looked up in case by case fashion.[/spoiler]

[spoiler=Awards]Player medal requirements will be determined by the familiar clan war participation formula and is therefore dependant on the number of players the winning clan uses.

Each round's clan war ties will be eligible for medals.[/spoiler]
Last edited by Teflon Kris on Wed Oct 24, 2012 3:55 pm, edited 56 times in total.
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Teflon Kris
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[ACC2] The All Comers Cup II

Post by Teflon Kris »

Reserved.
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ViperOverLord
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by ViperOverLord »

Manifest Destiny is in.

Contact: ViperOverLord

Players:

1. ViperOverLord
2. Robespierre__
3. KiIIface
4. Benzorrr
5. Astro Gypsy
6. Gigi1
7. Deantursx
8. ScootChina
9. LordDusan
10. Annexator
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Keefie
Clan Director
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by Keefie »

HH are in:

Contact: Keefie

1. Keefie
2. Awesome A
3. join cad
4. seamusk
5. Alexinho
6. Googilibear
7. Johnny Dickshot
8. calculatedCHA0S
9. Snuden
10. Vadim5
Last edited by Keefie on Tue Aug 14, 2012 12:26 pm, edited 1 time in total.
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slickstick
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by slickstick »

TLW are in.

Contact:slickstick

1. theldin
2. madmom
3. soundman
4. azezzo
5. nibotha
6. kid moe
7. general brewsie
8. serreski
9. myturntowin
10. bosche
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patrickaa317
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by patrickaa317 »

TFFS will play. Contact patrickaa317 or aaronvollrath

Provisional list:
aaronvollrath
hambone
aspalm
Bigroo4601
shoop76
patrickaa317
jakevv
Le Rodent
seechster
friesuschrist
Last edited by patrickaa317 on Sun Jul 15, 2012 3:54 pm, edited 1 time in total.
taking a break from cc, will be back sometime in the future.
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Ickyketseddie
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by Ickyketseddie »

1st Regiment of Foot Guards are in.

Contacts: General Brock II, Ickyketseddie.

10 Players:

General Brock II
Ickyketseddie
Agent 86
Baby-Bjorn
Pianowazza
Colonel Krink
Crarg
Megseggs
Lt. Futt
ask me2
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uckuki
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by uckuki »

mid august is the slowest time of the year, might not get all the signups you'd
want? if you push the start date to September you'll definitely get more
teams.
GI O
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by GI O »

Army of Kings is in.

contact me; GI O

10 provisionals from (all confirmed):

GI O
110313
t4mcr53s2
Feudal.Warrior
madstuthe1st
ckragor
Dalixam
grady12345
jrpehi
ke_rassa
anarchyouare
barnsta b
bigwavedave
markwilson2
rcfritz
east
chapcrap
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by chapcrap »

DJ Teflon wrote:Clans receiving a bye will be determined at the moment of registration closing as follows:
    • Clans in the last 8 of CC3 (or having a sizeable lead in their last 16 tie)
    • Clans participating in Pahse 3 of CL4.
    • Highest Ranking clans (by the latest algorythmn update).

First, Phase 3 and algorithm.
Second, do you mean the F400? Just want to clarify what algorithm you mean.
DJ Teflon wrote:First, Second & Third Rounds

    4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
    8 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    13 Quads- each also worth 2 points (total 40% of the scoring)

    66 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.

Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.
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Teflon Kris
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by Teflon Kris »

chapcrap wrote:
DJ Teflon wrote:Clans receiving a bye will be determined at the moment of registration closing as follows:
    • Clans in the last 8 of CC3 (or having a sizeable lead in their last 16 tie)
    • Clans participating in Pahse 3 of CL4.
    • Highest Ranking clans (by the latest algorythmn update).

First, Phase 3 and algorithm.
Second, do you mean the F400? Just want to clarify what algorithm you mean.


Yeah,the F4000, I will correct all these,thanks.

:D

chapcrap wrote:
DJ Teflon wrote:First, Second & Third Rounds

    4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
    8 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    13 Quads- each also worth 2 points (total 40% of the scoring)

    66 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.

Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.


I hope so, especially as (2x4)+8+12+13+41 & (2x8)<41x20%.

Waiting for confirmation though.

:D
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Vid_FISO
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by Vid_FISO »

Probably misunderstanding something here but I'll ask anyway

4 Singles Bouts (each best-of-2)
8 Doubles Games
12 Trips
13 Quads


4+(8x2)+(12x3)+(13x4)=108 slots to fill

4(x2)+8+12+13= 37(+4) games


Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In round 1 this is 7 games.


108/7= 15.42 meaning a minimum of 16 players are required?

30% of 41 is 14 not 7
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Teflon Kris
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by Teflon Kris »

Vid_FISO wrote:Probably misunderstanding something here but I'll ask anyway

4 Singles Bouts (each best-of-2)
8 Doubles Games
12 Trips
13 Quads


4+(8x2)+(12x3)+(13x4)=108 slots to fill

4(x2)+8+12+13= 37(+4) games


Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In round 1 this is 7 games.


108/7= 15.42 meaning a minimum of 16 players are required?

30% of 41 is 14 not 7


Aplogies - something I copied-and-pasted from last year but didn't corrrect.

Although, 30% OF 41 IS 12 (& 30% of 51 is 15).

Therefore:

Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In early rounds this is 12 games(and 15 games in the semis and final).

(Edited in first post)
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TheCrown
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by TheCrown »

TNC in, POC = [player]mcshanester29[/player]

ironmanbravo
Ragian
tokle
Walslaf
epitaph1
ckyrias
dana1971
Francisco969
jemal_fixit
EminenceGrise
Last edited by TheCrown on Sat Sep 01, 2012 9:48 am, edited 2 times in total.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by chemefreak »

The TO (DJ) has requested medals for the individual "ties". Since there are at least 41 games per "tie" and the TO requested a medal ruling ahead of time, medals have been approved for each "tie" in this tournament. Thanks.
:twisted: ChemE :twisted:
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by chapcrap »

chapcrap wrote:
DJ Teflon wrote:First, Second & Third Rounds

    4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
    8 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    13 Quads- each also worth 2 points (total 40% of the scoring)

    66 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.

Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.

chemefreak wrote:The TO (DJ) has requested medals for the individual "ties". Since there are at least 41 games per "tie" and the TO requested a medal ruling ahead of time, medals have been approved for each "tie" in this tournament. Thanks.

So, are you saying that these beginning rounds qualify for medals?
chemefreak
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by chemefreak »

chapcrap wrote:
chapcrap wrote:
DJ Teflon wrote:First, Second & Third Rounds

    4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
    8 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    13 Quads- each also worth 2 points (total 40% of the scoring)

    66 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.

Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.

chemefreak wrote:The TO (DJ) has requested medals for the individual "ties". Since there are at least 41 games per "tie" and the TO requested a medal ruling ahead of time, medals have been approved for each "tie" in this tournament. Thanks.

So, are you saying that these beginning rounds qualify for medals?


Yep.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by Vid_FISO »

FISO will have a go

POC - Vid_FISO

crispybits
H2Over
jpk
kizkiz
mangoosian
pappje
stevejtr
the pom
Vid_FISO
wi1bert
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VioIet
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by VioIet »

Risk Attackers are in.

Contact: VioIet

Players:

1. VioIet
2. Janomike
3. peanutman
4. DoubleDiamond
5. Falkomagno
6. Scipio79
7. P*Funk!
8. Mackadoo
9. Cyndo
10. Weepoleon
Bruceswar: I have big news coming out soonish
Violet: oh, what big news?
Bruceswar: I am leaving KORT to go to RA


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WolfMist
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by WolfMist »

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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by Gunn217 »

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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by Gunn217 »

DJ, I think Trench round limits need to be thought over. The singles games, for example, will probably all go to 20 rounds and beyond but will most likely be decided by then.

A win should probably be awarded since the outcome will be decided. Trench just takes forever. Heck, let the limit determine a winner in all the games. Some of the funnest moments I've had lately is waiting to see who had the most troops at the end of 20 rounds. It'd be a letdown if it didn't even count.

I like that you're allowing it though.
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Teflon Kris
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by Teflon Kris »

Gunn217 wrote:DJ, I think Trench round limits need to be thought over. The singles games, for example, will probably all go to 20 rounds and beyond but will most likely be decided by then.

A win should probably be awarded since the outcome will be decided. Trench just takes forever. Heck, let the limit determine a winner in all the games. Some of the funnest moments I've had lately is waiting to see who had the most troops at the end of 20 rounds. It'd be a letdown if it didn't even count.

I like that you're allowing it though.


If someone decides to play trench and cant win in the round limit then they made a bad choice. The opposition will have done well to drag the game out to the limit for a draw (if that's the case). Plus, I'm not even sure how winners are determined by lack's programming when the round limit is reached in team games.

Selecting trench settings is just as much of a risk as selecting no spoils and Hive. Ifyou aren't sure of winning within the round limit then try something else. ;)

Trench just takes forever.

With round limits it will take no longer than any other game that goes to the limit.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Post by Gunn217 »

Alright, fair enough. Just thought I'd put my two cents in.

FYI - The team with the player with the most troops wins. So if team 1 has 20 troops - 10 apiece, and team 2 has 15 troops with one player having 12 of them, then team 2 wins.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

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