Classic Cities :Pot Mosbi [Quenched]

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AndyDufresne
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Re: Classic Cities :Pot Mosbi [5.6.12] V17-P17 Small & Lge

Post by AndyDufresne »

Jippd wrote:That is what the problem was...its a forum and picture and my screen size issue, not a map issue that I was having.


That happens when someone doesn't use [bigimg]...for a big image!


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Re: Classic Cities :Pot Mosbi [5.6.12] V17-P17 Small & Lge

Post by Nola_Lifer »

AndyDufresne wrote:
Jippd wrote:That is what the problem was...its a forum and picture and my screen size issue, not a map issue that I was having.


That happens when someone doesn't use [bigimg]...for a big image!


--Andy


Is this Cairns guy a newbie or what? ;)
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Re: Classic Cities :Pot Mosbi [5.6.12] V17-P17 Small & Lge

Post by cairnswk »

Nola_Lifer wrote:...
Is this Cairns guy a newbie or what? ;)


Yeh, he's a newbie, everyone wants something of him, nobody listens to him, he makes heaps of mistakes and doesn't sometimes follow guidelines, but gees...he's pretty creative at times. :lol: :lol:
Oh, i forgot to add...can't play the game for nuts very well either.
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Re: Classic Cities :Pot Mosbi [5.6.12] V17-P17 Small & Lge

Post by cairnswk »

Victor Sullivan wrote:...
Oh, and I forgot to say in my previous PM, could you make the width and kerning of the abbreviation explanation text the same as the text to the left of it (like the "utilities interconnect" text)?

-Sully

I'll see what i can do.
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Re: Classic Cities :Pot Mosbi [10.6.12] V18-P17 Small & Lge

Post by cairnswk »

version 18.
1. army circles on large map made consistent - hopefully - Sully will let me know :)
2. legend text on two right hand instructions made consistent.

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/CC%20-%20Pot%20Mosbi/_pot_mosbi_V18Scd.png[/bigimg]

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/CC%20-%20Pot%20Mosbi/_pot_mosbi_V18Lcd.png[/bigimg]
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Re: Classic Cities :Pot Mosbi [10.6.12] V18-P17 Small & Lge

Post by Victor Sullivan »

Looks okay to me! Sorry, forgot to copy-paste my comment from our PM exchange.

XML is on its way! I have the coordinates on the large finished; I just gotta work on the small coordinates and work on/find a solution to a drop issue.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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Re: Classic Cities :Pot Mosbi [5.6.12] V17-P17 Small & Lge

Post by Nola_Lifer »

cairnswk wrote:
Nola_Lifer wrote:...
Is this Cairns guy a newbie or what? ;)


Yeh, he's a newbie, everyone wants something of him, nobody listens to him, he makes heaps of mistakes and doesn't sometimes follow guidelines, but gees...he's pretty creative at times. :lol: :lol:
Oh, i forgot to add...can't play the game for nuts very well either.


We are all humans here. Keep this ball rollin :!:
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Re: Classic Cities :Pot Mosbi [10.6.12] V18-P17 Small & Lge

Post by cairnswk »

OK. exams are over for a couple of weeks...do we need to do anything here?

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/CC%20-%20Pot%20Mosbi/_pot_mosbi_V18Scd.png[/bigimg]

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/CC%20-%20Pot%20Mosbi/_pot_mosbi_V18Lcd.png[/bigimg][/quote]
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Re: Classic Cities :Pot Mosbi [10.6.12] V18-P17 Small & Lge

Post by AndyDufresne »

I don't think I have any other suggestions...hm.


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Re: Classic Cities :Pot Mosbi [10.6.12] V18-P17 Small & Lge

Post by cairnswk »

I'm wondering if my xml person has gone AWOL :lol:
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Re: Classic Cities :Pot Mosbi [10.6.12] V18-P17 Small & Lge

Post by Pirlo »

nice job as usual!
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Re: Classic Cities :Pot Mosbi [10.6.12] V18-P17 Small & Lge

Post by cairnswk »

Pirlo wrote:nice job as usual!

thank-you Pirlo :)
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Re: Classic Cities :Pot Mosbi [10.6.12] V18-P17 Small & Lge

Post by Swimmerdude99 »

WOW just now seen this, why hadn't I seen it?! I love it :)
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Re: Classic Cities :Pot Mosbi [10.6.12] V18-P17 Small & Lge

Post by Nola_Lifer »

Your probably gonna hate me for this, I like the idea of marking the utilities but the lil house thing just doesn't seem to fit. I am not sure if it is the 2'd effect on it. You have each tribe member and they look awesome and then you have that little white hut. It seems a bit forced in.
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Re: Classic Cities :Pot Mosbi [10.6.12] V18-P17 Small & Lge

Post by cairnswk »

Nola_Lifer wrote:Your probably gonna hate me for this, I like the idea of marking the utilities but the lil house thing just doesn't seem to fit. I am not sure if it is the 2'd effect on it. You have each tribe member and they look awesome and then you have that little white hut. It seems a bit forced in.

You're right, i do hate you LOL. JK.
Yes they are forced, the same as the white diamonds for the killer neutrals....reason...to be easiliy found. :)
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Re: Classic Cities :Pot Mosbi [10.6.12] V18-P17 Small & Lge

Post by cairnswk »

I haven't heard from Sully in quite a while and no-one seems to know what has happened to him...
therefore the xml will be done by nolefan5311. :)
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Re: Classic Cities :Pot Mosbi [8.7.12] V19-P18 Small & Lge

Post by cairnswk »

Some issues re borders and mini-map arose from noefan5311 doing the xml.
These hopefully have been addressed in these newest images...version 19

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[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/CC%20-%20Pot%20Mosbi/_pot_mosbi_V19Lcd.png[/bigimg]
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Re: Classic Cities :Pot Mosbi [8.7.12] V19-P18 Small & Lge

Post by nolefan5311 »

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Re: Classic Cities :Pot Mosbi [8.7.12] V19-P18 Small & Lge

Post by cairnswk »


thanks nolefan5311
can you check the centering for Gerehu Wan and Ples Westim :)
sorry i had moved these and thought you would have checked this.
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Re: Classic Cities :Pot Mosbi [8.7.12] V19-P18 Small & Lge

Post by nolefan5311 »

cairnswk wrote:

thanks nolefan5311
can you check the centering for Gerehu Wan and Ples Westim :)
sorry i had moved these and thought you would have checked this.


I didn't realize you had moved them so when I loaded it to double check it I noticed it. The correct version is posted above.
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Re: Classic Cities :Pot Mosbi [8.7.12] V19-P18 Small & Lge

Post by cairnswk »

nolefan5311 wrote:...
I didn't realize you had moved them so when I loaded it to double check it I noticed it. The correct version is posted above.

Thanks nolefan5311

I want to discuss something about gameplay again, and if need be alter the gameplay accordingly.

On the front page there is this:
Gameplay type:Classic
Gameplay features:Ranged attacks, starting neutrals, killre neutrals, impassables.

But to my way of thinking now that i have read other discussion etc, I am thinking that these features are not a classic game at all.

So, my question is...what has to be done to turn this map more towwards the classic style of play.
And having said that, would it be better for the map to be that way, considering it is one of the cities on the classic map.
Indeed, should there be a push to create the cities on the classic map more in accordance with standard gameplay rather than using gameplay features of the xml.

I think there is plenty of time for this discussion....Any thoughts appreciated? :)
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Re: Classic Cities :Pot Mosbi [8.7.12] V19-P18 Small & Lge

Post by nolefan5311 »

For one, a classic gameplay style of map isn't going to have starting positions or a losing conditioning. Most of them also don't have the killer neutrals or bonus structures like the public utilities or the parks bonus. They're straight geographical maps with contiguous bonus zones and that's about it.

Personally, I like the GP of the map and don't think it should be changed. I see your concern with calling it a "Classic City" map, but honestly, adding 42 maps to the current rotation that aren't unique at all other than they are cities featured on the classic map is probably a bit silly. Ideally, in my opinion, each map created based on the classic map should have it's own unique GP characteristics.
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Re: Classic Cities :Pot Mosbi [8.7.12] V19-P18 Small & Lge

Post by cairnswk »

nolefan5311 wrote:For one, a classic gameplay style of map isn't going to have starting positions or a losing conditioning. Most of them also don't have the killer neutrals or bonus structures like the public utilities or the parks bonus. They're straight geographical maps with contiguous bonus zones and that's about it.

Personally, I like the GP of the map and don't think it should be changed. I see your concern with calling it a "Classic City" map, but honestly, adding 42 maps to the current rotation that aren't unique at all other than they are cities featured on the classic map is probably a bit silly. Ideally, in my opinion, each map created based on the classic map should have it's own unique GP characteristics.

Ouch, but convinced about what you say. :)
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Re: Classic Cities :Pot Mosbi [8.7.12] V19-P18 Small & Lge

Post by Nola_Lifer »

nolefan5311 wrote:For one, a classic gameplay style of map isn't going to have starting positions or a losing conditioning. Most of them also don't have the killer neutrals or bonus structures like the public utilities or the parks bonus. They're straight geographical maps with contiguous bonus zones and that's about it.

Personally, I like the GP of the map and don't think it should be changed. I see your concern with calling it a "Classic City" map, but honestly, adding 42 maps to the current rotation that aren't unique at all other than they are cities featured on the classic map is probably a bit silly. Ideally, in my opinion, each map created based on the classic map should have it's own unique GP characteristics.


Well said. =D>
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Re: Classic Cities :Pot Mosbi [8.7.12] V19-P18 Small & Lge

Post by cairnswk »

the 88s version 19

These 88 files are replaced by new ones below.

nolefan5311...
can you have a look over the centering of the xml again please...especially on the large map....there are many that are off-centre...and this won't pass xml stamping.
Last edited by cairnswk on Thu Jul 19, 2012 2:13 am, edited 1 time in total.
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