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ahunda
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Re: CC Clan League - Premier <> First <> Qualification

Post by ahunda »

Well. I guess, it might be good to get some more opinions on the questions at hand. Maybe I am the only one in favour of longer breaks between the sets. After all I have heard from others, I doubt it. But anyway, I´d just have to suck it up then, I guess.

For the sake of argument: Let´s say, we agree on longer breaks & not having new sets every week. If you are fixed on the divisions size, then playing home & away games at the same time seems the way to go ?

Either with 2 weekly sets, that would allow for a break during the season (summer or Christmas, depending when the season starts) & a long break at the end of the season (before the start of the next). Or with 3 weekly sets, with only a very short (or no) break during the season, but a long break at the end.

I could live with both these arrangements.

Question then being the scoring system: Home & away still counted separately, even when played at the same time ? Or as one result, as it is in the current CLA League ? And how many games per set, when we have longer breaks between them ?

Some more opinions on these matters would be good, I think. Maybe some polls (for the public or clan representatives): Do we want longer breaks between the sets ? Should home & away sets be counted separately ? If yes, should they be played at different times too ?

Based on results, two different approaches / set-ups / schedules could be designed, that people can vote on.

O:)
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Re: CC Clan League - Premier <> First <> Qualification

Post by Qwert »

Ahunda
This is a false argument. How you view this (who of the two deserved to go to the semis) completely depends on your personal opinion. You say, TSM won more "challenges" & thus would have deserved to progress. I could say, BpB won more games overall during the season & thus deserved to progress. There is no right or wrong here. It´s a matter of opinion.

In this CLA League Season Phase 1, Division C, we faced this situation:

IA 41-19 games, 10 pts
KORT 47-13 games, 8 pts

Who deserved the number spot 1 here ? Some KORT members might find it "very wrong", that they won 6 games more than IA, but were only 2nd.

How do you mean false argument? Bpb lost more chalenges, but still ,consider that win dont count, they progress to finale. This is not false, and in new concept ,Winner will be Team who score most points. What its purpose of chalenge wins, if you put that only games count?
And you can not compare CL4 with CL2, because CL4 have specific system,where after each phase, all score are reset to zero.
I want to avoide all this,and here you have only one phase,and in very simple way,you will get winner of league.
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Re: CC Clan League - Premier <> First <> Qualification

Post by Qwert »

ahunda wrote:Well. I guess, it might be good to get some more opinions on the questions at hand. Maybe I am the only one in favour of longer breaks between the sets. After all I have heard from others, I doubt it. But anyway, I´d just have to suck it up then, I guess.

For the sake of argument: Let´s say, we agree on longer breaks & not having new sets every week. If you are fixed on the divisions size, then playing home & away games at the same time seems the way to go ?

Either with 2 weekly sets, that would allow for a break during the season (summer or Christmas, depending when the season starts) & a long break at the end of the season (before the start of the next). Or with 3 weekly sets, with only a very short (or no) break during the season, but a long break at the end.

I could live with both these arrangements.

Question then being the scoring system: Home & away still counted separately, even when played at the same time ? Or as one result, as it is in the current CLA League ? And how many games per set, when we have longer breaks between them ?

Some more opinions on these matters would be good, I think. Maybe some polls (for the public or clan representatives): Do we want longer breaks between the sets ? Should home & away sets be counted separately ? If yes, should they be played at different times too ?

Based on results, two different approaches / set-ups / schedules could be designed, that people can vote on.

O:)

First-Dont you dare to shut up! We need all talk here.
In previous post Ace give me great idea.
Also we are not going to play home and away in same week, we will play normal round robin scedule.
What hit me in head its this:

Week 1-Round 1 and 2 play
Week 2-
Week 3-
Week 4- Round 3 and 4 play
Week 5-
Week 6-
Week 7-Round 5 and 6 play
=========================
So every third week clans will start play against diferent opponent, and will have quite enough time for rest and preparation.
(example EMP play home in round 1 against TSM, and play away in round 2 against DYn). So one clan will need to prepare 8 home games and to join 8 away games. Consider that this its round robin, clan who create home games in round 1,will be visitor in round 14.(example EMP vs TSM, will play again in round 14, where TSM will be host against EMP)
Also consider that you have 21 days betwene rounds, then much of games will be decided and finished before start of next round, what its big + for organizer to fill and update tables ,simultanious with chalenges.
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ahunda
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Re: CC Clan League - Premier <> First <> Qualification

Post by ahunda »

qwert wrote:
ahunda wrote:This is a false argument. How you view this (who of the two deserved to go to the semis) completely depends on your personal opinion. You say, TSM won more "challenges" & thus would have deserved to progress. I could say, BpB won more games overall during the season & thus deserved to progress. There is no right or wrong here. It´s a matter of opinion.

In this CLA League Season Phase 1, Division C, we faced this situation:

IA 41-19 games, 10 pts
KORT 47-13 games, 8 pts

Who deserved the number spot 1 here ? Some KORT members might find it "very wrong", that they won 6 games more than IA, but were only 2nd.

How do you mean false argument? Bpb lost more chalenges, but still ,consider that win dont count, they progress to finale. This is not false, and in new concept ,Winner will be Team who score most points. What its purpose of chalenge wins, if you put that only games count?
And you can not compare CL4 with CL2, because CL4 have specific system,where after each phase, all score are reset to zero.
I want to avoide all this,and here you have only one phase,and in very simple way,you will get winner of league.

I understand your position, qwert. But you can look at this in different ways. I am not saying, you are wrong, or your scoring system is wrong. What I am saying, is: Both scoring systems are valid & have their justification. It is a matter of opinion, which one you prefer.

Take the example, that I mentioned above (IA vs KORT), and imagine, that trend would have continued throughout an entire season of your format. IA winning set after set, but always very close (5-3,5-3,5-3,...), KORT trashing its opposition week after week (7-1,8-0,6-2,...), but then having bad luck in one set and going 4-4. At the end of the season, KORT might have 30 more wins than IA, but 1 point less. Can you imagine, that in such a case people might start to argue, that your scoring system is not fair ? That KORT was the better clan throughout the season & should be the winner ?

The smaller the sets get, the more luck comes into it. A weaker clan might beat a top clan in an 8 game set with lucky drops & dice, but what about a 60 game challenge ? The argument against your scoring system is, that you put too much weight on the out-come of those small 8 game sets. And that counting overall performance in all games during the season might be better.
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Re: CC Clan League - Premier <> First <> Qualification

Post by Crazyirishman »

I personally think the allowed game limit per round needs to be bumped up from 3 per week. It makes it harder to put people in on maps if one or two players go on vacation or turn premium. This would allow more flexibility from week to week and would help if you happen to get a set of away games where only a couple players are familiar with the settings. Since the home games are locked in having 3 slots limits what they could in the away games.
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Re: CC Clan League - Premier <> First <> Qualification

Post by AgentSmith88 »

The Voice wrote:Com'on, guys. No single person is going to get everything he or she wants. If I'm not mistaken, the CLA exists so that every competitive clan can have a voice if it so chooses. If we can't be reasonable, at the very least civil, this thread will soon be archived and locked, and we'll have to start from square one again. Let's not make this about who can put the most exclamation points in a post or throws the most insults.

EDIT: Didn't see lynch's post. More should be like this. So, what if round limits were mandated for every trench game?


Am I missing something? Is there any reason to not put round limits on ALL games? If you have a no spoils game that is going on past 30 rounds that will take just as long as a trench game doing the same. And obviously an escalating game should be done long before a round limit is up as well. Could someone point out why we shouldn't have a 20/30/50 round limit on every single game? If everyone knows going in and it's getting close then the clan who prepares for it will get the win. How is this less strategic than a grind it out game?
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Re: CC Clan League - Premier <> First <> Qualification

Post by Qwert »

Crazyirishman wrote:I personally think the allowed game limit per round needs to be bumped up from 3 per week. It makes it harder to put people in on maps if one or two players go on vacation or turn premium. This would allow more flexibility from week to week and would help if you happen to get a set of away games where only a couple players are familiar with the settings. Since the home games are locked in having 3 slots limits what they could in the away games.


I dont quite understand what you mean? In every round player can play maximum 3 game, and this its enough number consider that one round have 8 games. Each round are separate , one round you play home, maximum 3 game,next round play away, again maximum 3 games.
If you have player who want to play in every round,then he could play maximum 78 games, and its this not enough,then i dont know how many games need to be limit???
Ofcourse if he play every round 3 games,then some of players will be in problem to get medals,if they become winner.
Also you need to have minimum 10 diferent players in each round.
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Re: CC Clan League - Premier <> First <> Qualification

Post by Ace Rimmer »

We need feedback - which is more important, winning the most games, or winning the most weeks? Which one should be more important? Seeing how some of the luck has gone in CL4 with the small sets, I'd be inclined to agree with ahunda and say that it should be just on the basis of total wins over the season, not points for a win or a draw.
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Re: CC Clan League - Premier <> First <> Qualification

Post by Qwert »

Ace Rimmer wrote:We need feedback - which is more important, winning the most games, or winning the most weeks? Which one should be more important? Seeing how some of the luck has gone in CL4 with the small sets, I'd be inclined to agree with ahunda and say that it should be just on the basis of total wins over the season, not points for a win or a draw.


No need to have any feedback, Award system are decide, and this will be point award. And this Luck in CL4? All favorites play in First division,so i realy dont see luck there. Luck will be that Kort-IA-TSM- or some other high ranked clan ,not manage to qualify into division 1. Win and draw are two thing what its importan in any league.
In football you play 90 minute and win with 1 goal, and sometime you play draw. Sometime big favorite play draw with most veak opponent,and again its ok. If i need to do some statistic for CL4, to see how many top 10 clans lost games,against clans belove 10th place, to prove that luck dont have big impact, then ok.

++++++++++++++++++++++++
here we go statistic(top 10 clans from 400 ranking)
kort -win 4
tofu -win 4
pack-win 3 -draw 1
tsm -win 3-lost 1
emp -win 3
ia -win 4
aoc -win 4-draw 1
lhdd -win 1-draw 1-lost 1
afos -win 2-draw 3
pig -win 3-lost 1
=================
now some people say"its a small number of games,luck can be involve" but statistic say totaly opposite. Top 10 clans play against clans belove 10th place -41 match,and score are 31 win-7 draw and 3 lost. This mean that top 10 clans have 75% of succes, but if you count draw also(they not defeated) then succes are 92,68% of succes. I think that luck dont have any impact on top 10 clans, because they lost only 3 game against clans belove top 10.
What i need to do next to prove that luck are not big factor in clan league?
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Re: CC Clan League - Premier <> First <> Qualification

Post by ViperOverLord »

I don't want to see trench games in the competition. To me it's about as necessary as doing freestyle. They are specialized styles of play that seem counter intuitive to clan gaming competitions.

I am fine with nuclear.

I'd prefer to stay away from unlimited. Most clans don't seem to like unlimited so I'm going with the majority on that. If I felt that most clans did like unlimited then I'd maybe vote for it. But since the prevailing preference is against it then I think that it is suitable to avoid it.
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Re: CC Clan League - Premier <> First <> Qualification

Post by ViperOverLord »

qwert wrote:++++++++++++++++++++++++
here we go statistic(top 10 clans from 400 ranking)
kort -win 4
tofu -win 4
pack-win 3 -draw 1
tsm -win 3-lost 1
emp -win 3
ia -win 4
aoc -win 4-draw 1
lhdd -win 1-draw 1-lost 1
afos -win 2-draw 3
pig -win 3-lost 1
=================
now some people say"its a small number of games,luck can be involve" but statistic say totaly opposite. Top 10 clans play against clans belove 10th place -41 match,and score are 31 win-7 draw and 3 lost. This mean that top 10 clans have 75% of succes, but if you count draw also(they not defeated) then succes are 92,68% of succes. I think that luck dont have any impact on top 10 clans, because they lost only 3 game against clans belove top 10.
What i need to do next to prove that luck are not big factor in clan league?


I don't know where we left off on a prelim competition for league position? We just lost to LHDD by 1. We would like a chance to make it into the premier league from the start rather than be relegated by a formula. Let teams earn their way into the leagues based on merit, not legacy.
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Re: CC Clan League - Premier <> First <> Qualification

Post by IcePack »

Maybe first year have a play in and all years after based on previous finishing positions?
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Re: CC Clan League - Premier <> First <> Qualification

Post by Qwert »

ViperOverLord wrote:
qwert wrote:++++++++++++++++++++++++
here we go statistic(top 10 clans from 400 ranking)
kort -win 4
tofu -win 4
pack-win 3 -draw 1
tsm -win 3-lost 1
emp -win 3
ia -win 4
aoc -win 4-draw 1
lhdd -win 1-draw 1-lost 1
afos -win 2-draw 3
pig -win 3-lost 1
=================
now some people say"its a small number of games,luck can be involve" but statistic say totaly opposite. Top 10 clans play against clans belove 10th place -41 match,and score are 31 win-7 draw and 3 lost. This mean that top 10 clans have 75% of succes, but if you count draw also(they not defeated) then succes are 92,68% of succes. I think that luck dont have any impact on top 10 clans, because they lost only 3 game against clans belove top 10.
What i need to do next to prove that luck are not big factor in clan league?


I don't know where we left off on a prelim competition for league position? We just lost to LHDD by 1. We would like a chance to make it into the premier league from the start rather than be relegated by a formula. Let teams earn their way into the leagues based on merit, not legacy.

This mine post dont have nothing with league position,its some example from CL4, and how top 10 clans from 400 ranking ,win almost all games, and this mean that luck have little impact on games.

Now , there its no chance for any preliminary competition for league position. Its will be decide by 400 algoritm ranking,or by final score by CL4(if this become official new league), or some combination of bouth.
Last ranking update(6-06-2012) show that Manifest Destinu are ranked 19, so this mean that your clan are qualify to be in First league. This mean that you need to move to position 14 for Premier LEague. September are far away,so your clan still have chance to move up on algoritm 400 ranking.
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Re: CC Clan League - Premier <> First <> Qualification

Post by Qwert »

>>I'd prefer to stay away from unlimited. Most clans don't seem to like unlimited so I'm going with the majority on that. If I felt that most clans did like unlimited then I'd maybe vote for it. But since the prevailing preference is against it then I think that it is suitable to avoid it.<<

ok, good to know this. Somehow im in a middle for this settings, some people like and some people dont like.
So i have several option with this
1. no unlimited
2. yes unlimited
3.yes unlimited with limited game to use
=================================
ok,this will still open for final decision.
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Re: CC Clan League - Premier <> First <> Qualification

Post by niMic »

No unlimited would be a disastrous decision.
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Re: CC Clan League - Premier <> First <> Qualification

Post by Fewnix »

Looks like most to the clans buy into e CC Clan League Suggest we start to move it out of the foundry to Beta and make it work. Hits happen and bugs can be worked on. But it's all good.

\:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/

Is there a motion needed at the Clan League Association ? a founding meeting, draft constitution, grant of charters,schedules to go to the printers ,hiring of a Commissioner, appointing neutral umpires/referees to deal with minor disputes, appeal to the Commissioners, fina appeals to the owners, Labour day kick-off doable?

Whatever ground rules as to settings etc, can be worked out on paper , subject to easy amendment or erasure. Maybe a 3 month trial period to work out bugs,, see how we do and then review if any changes needed for the rest of the initial season. Final review, put in pen after that. Beta goes out the door.
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Re: CC Clan League - Premier <> First <> Qualification

Post by josko.ri »

qwert wrote:>>I'd prefer to stay away from unlimited. Most clans don't seem to like unlimited so I'm going with the majority on that. If I felt that most clans did like unlimited then I'd maybe vote for it. But since the prevailing preference is against it then I think that it is suitable to avoid it.<<

ok, good to know this. Somehow im in a middle for this settings, some people like and some people dont like.
So i have several option with this
1. no unlimited
2. yes unlimited
3.yes unlimited with limited game to use
=================================
ok,this will still open for final decision.


here are facts how much unlimited was used in CL4, and how much adjacent was used in CL4:

number of unlimited games: Total 63 (even with limitation of 2 per set)
D1: 22 (used like home map by 7 different clans)
D2: 20 (used like home map by 6 different clans)
D3: 16
D4: 3
D5: 2

number of adjacent games: Total 36 (without any limitation)
D1: 18 (used like home map by 4 different clans)
D2: 5 (used like home map by 2 different clans)
D3: 6
D4: 7
D5: 0

Those numbers prove that statement "Most clans don't seem to like unlimited" is false. in D1 and D2, 13 out of 16 clans used unlimited, while only 6 out of 16 clans used adjacent for their home settings.
Do not forget, unlimited fort was limited to maximal 2 per set, and adjacent was not limited at all. so unlimited fort is probably more popular than those numbers says.
so if you put limit on unlimited fort, because "Most clans don't seem to like unlimited" then please put limit on adjacent aswell because number of games played on adjacent provs that settings are way less popular than unlimited fort.
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Re: CC Clan League - Premier <> First <> Qualification

Post by Qwert »

number of unlimited games: Total 63 (even with limitation of 2 per set)
D1: 22 (used like home map by 7 different clans)
D2: 20 (used like home map by 6 different clans)
D3: 16
D4: 3
D5: 2
---------------and awailabile are 14 times per clan,right? this give you number per division 112 times.
So in all 5 division, availabile games for unlimited fortification are over 500 games. And clans only use in 63 games.
Then i dont know why organisers of CL4 ,put limitation on Unlimited forts?
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Re: CC Clan League - Premier <> First <> Qualification

Post by Qwert »

well i start of redesign of tables,because old tables dont look so good.

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Re: CC Clan League - Premier <> First <> Qualification

Post by Qwert »

well sometime idea come sudenly,in discusion from other topics, so i include this rule(colored blue).
TIEBREAK
If points are equal between two or more Clans, the rules are:

1.tiebreakers between two clan are applied in the following order:

a)Game difference for the entire season
b)Head-to-head results.
c)Most away wins for the entire season

2.If the tie is between more than two clans, then the tie is broken, using the games the clans have played against each other:
a) head-to-head points
b) head-to-head game difference
c)head-to-head away game wins
d)Most away wins for the entire season



3.If the tie is still not broken, it will be resolved with a tie-break match[TBD]
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Re: CC Clan League - Premier <> First <> Qualification

Post by Qwert »

3000 views. nice
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Re: CC Clan League - Premier <> First <> Qualification

Post by Fewnix »

A post I made in

[New] F400 Ranking [Updated 08-01-12]
posting.php?mode=quote&f=438&p=3853962

and the reply.

Any comments? :-s updates, :-s dirty jokes :-s

Fewnix wrote:thank you for all you have done, are doing and will do.
=D> =D> =D>


Anything you or anybody know/can share on how Qwert and the gang plan to use the stats for the LEAGUE:


Board index ‹ General ‹ Clan<< CC Clan League - Premier <> First <> Qualification
viewtopic.php?f=438&t=170284


Acording to Algorithm ranking system first 14 ranked clans will get invitation to be member of Premier League. Next 14 ranked clans will get invitation to be member of First League.
All clans ranked belove 28 possition,and all new clans,will get invitation to play in Qualification Tournament.


Thank you.


IcePack wrote:Sounds like its pretty universally agreed to keep the results out (almost). Easy enough.
I'll make sure the last 1 vs 1 wasn't included as well.

Fewnix - I believe he plans to use the rankings here to create the seeding bracket. Basically any clan that signs up would be placed in his leagues in order that they appear on F400.

If you have other questions, you can PM qwert or you can ask me and I'll do my best to answer, although I'm not directly involved with the league.

IcePack


and thank you Qwert for all you have done, are doing and will do.
=D> =D> =D>
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Re: CC Clan League - Premier <> First <> Qualification

Post by Fewnix »

Are invites to participate in the league going out soon? With the August rankings out

- [New] F400 Ranking [Updated 08-01-12]
viewtopic.php?f=438&t=174424

I assume that if the top 14 Clans in the August ratings,from KORT to BOTFM, accept the invites, they will be in the Premier League. If any of them decline to participate in the league then PIGS would be in the Premier League and so forth.


Similarly if the top 14 clans in the August rating, from KORT to BOTFM, accept the invites,then clans from PIGS to HH accepting the invites will be in the First League. But if any of the clans in the top 14 decline then the clans in the First league could include VDLL

Etc.

Do I have it right??



IcePack wrote:Image
Image
Image

[spoiler=July 2012]Image[/spoiler]

[spoiler=June 1 2012]Image[/spoiler]

[spoiler=May 1 2012]Image[/spoiler]

[spoiler=April 1 2012]Image[/spoiler]

[spoiler=March 1 2012]Image[/spoiler]


COMPLETED WARS LISTED BELOW
Winner / Loser / Winning Score / Losing Score / Date
[spoiler=Completed Wars included in August Ranking]z-WORT z-CWC 17 9 01/02/07
AOD z-JF 6 4 08/05/07
LOW z-SKY 24 13 08/11/07
THOTA z-BUSH 31 11 08/11/07
THOTA z-KOE 24 16 08/11/07
AOD z-BH 13 9 09/20/07
G1 MYTH 22 15 02/08/08
AOD MYTH 6 3 02/26/08
G1 VDLL 11 10 03/13/08
z-UN z-REG 22 14 04/25/08
THOTA ID 53 47 05/11/08
EMP LEG 16 15 05/27/08
z-ROG z-FF 8 6 07/07/08
z-UN LEG 26 14 07/31/08
G1 AOD 23 22 08/11/08
THOTA G1 41 19 08/28/08
TSM LOW 34 26 09/01/08
z-REG z-SKY 26 13 09/14/08
z-WORT LEG 11 10 09/17/08
G1 z-FF 15 7 09/21/08
z-UN VDLL 25 15 10/04/08
DBC z-DARK 11 8 10/09/08
ID AOD 37 23 10/22/08
AOD z-WORT 13 11 10/22/08
THOTA z-REG 41 19 10/27/08
LEG z-MDC 26 14 10/31/08
LEG z-EE 27 23 11/13/08
AOD z-GREY 12 2 11/21/08
IA AOD 11 9 12/04/08
AOD TLW 14 6 12/06/08
z-WORT z-REG 18 12 12/08/08
z-SKY LEG 33 27 12/10/08
LOW z-UN 16 8 12/20/08
BSS z-SKY 15 15 12/21/08
MYTH z-MDC 24 16 12/21/08
EMP ID 24 16 12/24/08
z-DEF DBC 23 17 01/07/09
z-BRIT BSS 20 18 01/20/09
LEG z-SOW 19 7 01/22/09
z-BRIT z-ODIN 20 20 01/27/09
z-SKY z-FF 18 6 01/30/09
NEM MYTH 23 17 02/07/09
LEG z-BH 14 6 02/17/09
LOW G1 28 12 02/23/09
IA z-REG 25 15 02/28/09
BPB BSS 21 19 03/13/09
z-SKY z-WFURY 18 2 03/13/09
VDLL z-WORT 26 14 03/13/09
EMP z-BRIT 24 16 03/31/09
z-REG VDLL 12 8 04/01/09
ID z-REG 13 7 04/01/09
EMP z-REG 10 10 04/01/09
THOTA z-REG 15 5 04/01/09
ID VDLL 13 7 04/01/09
EMP VDLL 12 8 04/01/09
THOTA VDLL 20 0 04/01/09
ID EMP 12 8 04/01/09
ID THOTA 12 8 04/01/09
THOTA EMP 16 4 04/01/09
IA MYTH 13 7 04/01/09
IA G1 11 9 04/01/09
IA TLW 16 4 04/01/09
IA BSS 11 9 04/01/09
G1 MYTH 12 8 04/01/09
MYTH TLW 11 9 04/01/09
BSS MYTH 11 9 04/01/09
G1 TLW 15 5 04/01/09
BSS G1 11 9 04/01/09
BSS TLW 13 7 04/01/09
TSM z-SKY 10 10 04/01/09
AOD z-SKY 12 8 04/01/09
LOW z-SKY 13 7 04/01/09
z-SKY LEG 12 8 04/01/09
TSM AOD 11 9 04/01/09
TSM LOW 13 7 04/01/09
LEG TSM 11 9 04/01/09
LOW AOD 11 9 04/01/09
AOD LEG 12 8 04/01/09
LOW LEG 14 6 04/01/09
AOC z-WFURY 13 7 04/08/09
EMP z-WORT 15 5 04/16/09
AOD z-SKY 23 22 04/17/09
EMP BSS 21 19 04/19/09
z-L4D TLW 20 12 04/19/09
TSM IA 22 18 05/17/09
AOD z-BRIT 22 18 05/17/09
LOW z-PE 25 5 05/17/09
LEG z-ODIN 22 8 06/07/09
NEM z-BRIT 19 11 06/07/09
z-O&H MYTH 25 15 06/29/09
THOTA LOW 32 28 07/11/09
DBC z-LUN 25 15 07/12/09
KORT G1 15 15 07/26/09
z-DPLL z-GORG 17 3 07/26/09
BSS z-L4D 21 15 07/26/09
AOD BOTFM 25 15 07/26/09
BSS z-BRIT 25 15 07/27/09
AOC KARMA 23 7 08/08/09
ID z-SKY 25 17 08/08/09
BSS z-O&H 24 22 08/13/09
z-L4D z-FW 23 17 08/14/09
LEG G1 21 15 08/15/09
MYTH BOTFM 24 16 08/25/09
IA BPB 24 16 08/29/09
THOTA DBC 35 5 08/29/09
z-DLPP GR 14 6 09/07/09
z-EX z-WFURY 28 8 09/10/09
NEM z-L4D 29 11 09/22/09
TSM LEG 22 18 09/26/09
z-TOFU ID 24 16 09/28/09
z-O&H z-EE 16 14 10/01/09
LOW EMP 36 24 10/23/09
LEG LOTZ 23 17 10/23/09
z-FW GR 11 9 10/23/09
AOC MYTH 20 20 10/24/09
AOC z-REG 14 6 11/06/09
z-EE z-L4D 20 20 11/15/09
z-DIV z-O&H 33 27 11/26/09
z-SOW z-GORG 15 6 12/08/09
EMP NEM 41 23 12/12/09
TLW LOTZ 31 29 12/18/09
TOFU MYTH 30 10 01/03/10
EMP AOC 38 22 01/10/10
TOFU G1 25 15 01/19/10
GR z-FBR 10 10 01/19/10
KORT BOTFM 38 17 01/21/10
z-O&H LOW 23 13 01/28/10
z-O&H GR 25 15 01/28/10
EMP LEG 12 4 02/01/10
EMP KORT 8 8 02/01/10
EMP MYTH 9 7 02/01/10
IA LEG 11 5 02/01/10
IA EMP 9 7 02/01/10
IA ID 10 6 02/01/10
IA KORT 9 7 02/01/10
IA z-L4D 12 4 02/01/10
IA MYTH 11 5 02/01/10
IA THOTA 12 4 02/01/10
ID LEG 10 6 02/01/10
ID EMP 9 7 02/01/10
ID z-L4D 9 7 02/01/10
ID MYTH 9 7 02/01/10
KORT LEG 12 4 02/01/10
KORT ID 10 6 02/01/10
KORT z-L4D 9 7 02/01/10
KORT MYTH 15 1 02/01/10
KORT THOTA 11 5 02/01/10
z-L4D LEG 9 7 02/01/10
z-L4D EMP 9 7 02/01/10
z-L4D MYTH 8 8 02/01/10
MYTH LEG 9 7 02/01/10
THOTA LEG 9 7 02/01/10
THOTA EMP 10 6 02/01/10
THOTA ID 11 5 02/01/10
THOTA z-L4D 10 6 02/01/10
THOTA MYTH 11 5 02/01/10
AOD BSS 11 5 02/01/10
AOD VDLL 12 4 02/01/10
AOD G1 8 8 02/01/10
AOD NEM 8 8 02/01/10
BSS VDLL 10 6 02/01/10
BSS TSM 9 7 02/01/10
VDLL G1 9 7 02/01/10
G1 BSS 9 7 02/01/10
G1 NEM 9 7 02/01/10
G1 TSM 9 7 02/01/10
LOW AOD 11 5 02/01/10
LOW BSS 11 5 02/01/10
LOW VDLL 13 3 02/01/10
LOW G1 14 2 02/01/10
LOW NEM 11 5 02/01/10
LOW BPB 10 6 02/01/10
NEM BSS 11 5 02/01/10
NEM VDLL 12 4 02/01/10
NEM BPB 9 7 02/01/10
BPB AOD 12 4 02/01/10
BPB BSS 13 3 02/01/10
BPB VDLL 11 5 02/01/10
BPB G1 10 6 02/01/10
TSM AOD 11 5 02/01/10
TSM VDLL 10 6 02/01/10
TSM LOW 10 6 02/01/10
TSM NEM 11 5 02/01/10
TSM BPB 9 7 02/01/10
BOTFM z-EE 11 5 02/01/10
BOTFM TLW 9 7 02/01/10
z-DIV BOTFM 12 4 02/01/10
z-DIV z-EE 14 2 02/01/10
z-DIV z-O&H 10 6 02/01/10
z-DIV TLW 8 8 02/01/10
z-O&H BOTFM 9 7 02/01/10
z-O&H z-EE 9 7 02/01/10
z-O&H TLW 10 6 02/01/10
TLW z-EE 9 7 02/01/10
TOFU BOTFM 12 4 02/01/10
TOFU z-DIV 13 3 02/01/10
TOFU z-EE 12 4 02/01/10
TOFU z-O&H 14 2 02/01/10
TOFU TLW 14 2 02/01/10
AOC DBC 11 5 02/01/10
AOC GR 10 6 02/01/10
AOC LOTZ 11 5 02/01/10
AOC z-SOW 10 6 02/01/10
DBC GR 8 8 02/01/10
DBC LOTZ 8 8 02/01/10
DBC z-SOW 8 8 02/01/10
LOTZ GR 11 5 02/01/10
z-SOW GR 10 6 02/01/10
z-SOW LOTZ 8 8 02/01/10
DB GR 11 9 02/09/10
AOD BSS 63 57 02/19/10
z-EE z-DIV 32 28 02/28/10
IA ID 22 20 03/02/10
AFOS z-HELL 17 3 03/06/10
G1 z-O&H 28 22 03/07/10
GR DYN 25 15 03/08/10
NEM BSS 38 22 03/11/10
AFOS DBC 28 12 03/11/10
THOTA TSM 41 39 03/16/10
BOTFM z-EE 11 10 03/18/10
DB z-BRIT 21 19 03/25/10
LEG z-O&H 32 28 03/28/10
MM z-PF 33 27 04/16/10
MM z-SNIP 32 13 04/22/10
TOFU AOD 42 18 04/25/10
THOTA z-L4D 29 11 04/29/10
NEM BSS 26 14 04/29/10
LOW z-O&H 26 14 04/29/10
IA AOC 23 17 04/29/10
EMP MYTH 24 16 04/29/10
KORT G1 29 11 04/29/10
LEG ID 21 19 04/29/10
TOFU BOTFM 29 11 04/29/10
FOED BSS 37 23 04/29/10
LOTZ DB 22 18 05/01/10
BOTFM GR 29 11 05/01/10
LOW BPB 9 8 05/01/10
TOFU AOC 11 6 05/01/10
BOTFM AFOS 25 15 05/04/10
z-DFC z-HELL 10 6 05/17/10
DYN KARMA 24 16 05/24/10
FOED LOTZ 36 24 05/26/10
VDLL z-L4D 25 22 06/08/10
TOFU LEG 25 15 06/20/10
AOD z-O&H 20 10 07/01/10
DKOC DYN 33 27 07/13/10
KORT EMP 25 15 07/14/10
THOTA NEM 21 20 07/17/10
BOTFM TLW 38 22 07/20/10
ID FOED 31 29 07/20/10
FOED MYTH 31 29 07/23/10
GR DBC 12 8 07/29/10
LEG BSS 43 37 08/10/10
z-SOW KARMA 23 7 08/14/10
LOW IA 24 16 08/14/10
DB z-SOW 22 18 08/25/10
BOTFM LOTZ 39 21 08/30/10
TOFU AOC 25 16 09/03/10
z-L4D z-KOTF 28 15 09/15/10
EMP TLW 47 13 10/06/10
BSS z-TIME 33 27 10/12/10
LEG MYTH 46 44 10/14/10
AOC FOED 38 22 10/15/10
BOTFM ID 32 28 10/25/10
BSS MM 31 29 10/25/10
GR z-TIME 21 19 10/28/10
z-KOTF TNC 21 19 10/29/10
DB AOD 21 20 10/31/10
G1 BPB 25 15 10/31/10
NEM FOED 36 34 11/09/10
AOC FOED 11 7 11/09/10
NEM z-SOW 12 6 11/09/10
IA DYN 14 4 11/09/10
MYTH AOD 11 7 11/09/10
EMP DB 11 7 11/09/10
BPB MM 9 9 11/09/10
ID BSS 12 6 11/09/10
TOFU LEG 14 4 11/09/10
LOW TIME 11 7 11/09/10
z-L4D G1 12 6 11/09/10
TSM TLW 14 4 11/09/10
KORT GR 11 7 11/09/10
EMP z-SOW 41 19 11/11/10
AOC NEM 15 3 11/23/10
FOED DYN 10 8 11/23/10
IA z-SOW 17 1 11/23/10
EMP AOD 17 1 11/23/10
MM MYTH 11 7 11/23/10
DB BPB 11 7 11/23/10
TOFU ID 14 4 11/23/10
TIME BSS 9 9 11/23/10
LOW LEG 10 8 11/23/10
TSM z-L4D 15 3 11/23/10
G1 GR 12 6 11/23/10
KORT TLW 14 4 11/23/10
THOTA LOW 33 27 11/24/10
AOC z-SOW 15 3 12/06/10
IA FOED 11 7 12/06/10
NEM DYN 9 9 12/06/10
DB AOD 10 8 12/06/10
MYTH BPB 12 6 12/06/10
EMP MM 13 5 12/06/10
ID LEG 11 7 12/06/10
LOW BSS 13 5 12/06/10
TOFU TIME 14 4 12/06/10
z-L4D TLW 9 9 12/06/10
KORT G1 14 4 12/06/10
TSM GR 9 9 12/06/10
TFFS GR 28 12 12/07/10
TOFU KORT 32 28 12/19/10
IA AOC 10 8 12/20/10
FOED NEM 13 5 12/20/10
DYN z-SOW 12 6 12/20/10
BPB AOD 10 8 12/20/10
EMP MYTH 11 7 12/20/10
DB MM 12 6 12/20/10
LOW ID 11 7 12/20/10
TOFU BSS 15 3 12/20/10
LEG TIME 14 4 12/20/10
KORT z-L4D 14 4 12/20/10
TSM G1 10 8 12/20/10
TLW GR 10 8 12/20/10
TLW RA 23 17 12/24/10
z-L4D DYN 23 17 01/04/11
AOC DYN 12 6 01/04/11
FOED z-SOW 12 6 01/04/11
IA NEM 13 5 01/04/11
AOD MM 12 6 01/04/11
MYTH DB 11 7 01/04/11
EMP BPB 14 4 01/04/11
ID TIME 15 3 01/04/11
LEG BSS 11 7 01/04/11
TOFU LOW 10 8 01/04/11
z-L4D GR 11 7 01/04/11
G1 TLW 10 8 01/04/11
KORT TSM 10 8 01/04/11
z-TIME TNC 27 13 01/08/11
FOED DBC 28 12 01/16/11
NEM LEG 40 30 02/02/11
BOTFM z-TIME 32 28 02/02/11
EMP ID 23 18 02/18/11
OSA AKA 25 17 02/26/11
RA DBC 34 26 02/28/11
DB OSA 21 20 03/02/11
BOTFM BSS 39 21 03/04/11
MM GR 32 28 03/05/11
z-SOW LOTZ 24 17 03/07/11
AFOS G1 25 20 03/07/11
TOFU TNC 40 10 03/07/11
RA TNC 23 18 03/08/11
FOED AOD 29 14 03/18/11
PACK KOA 27 14 03/20/11
BSS DYN 38 22 03/24/11
TNC OSA 23 18 03/25/11
OSA WD 32 9 03/29/11
TFFS OSA 21 19 03/30/11
OSA DBC 25 16 04/05/11
DBC TLW 31 30 04/05/11
PIG AKA 24 19 04/06/11
TSM TOFU 10 9 04/07/11
IA MYTH 13 6 04/07/11
KORT LOW 12 7 04/07/11
AOC EMP 11 8 04/07/11
PACK AKA 42 18 04/08/11
SOH RA 23 19 04/14/11
AOC VDLL 29 12 04/12/11
KORT THOTA 33 27 04/19/11
GR LOTZ 29 12 04/23/11
TSM TNC 33 8 04/26/11
PACK WD 31 12 04/27/11
LEG GR 29 12 04/27/11
IA RA 30 11 05/03/11
G1 DYN 26 15 05/03/11
GEESE TNC 29 14 05/05/11
EMP IA 22 20 05/06/11
BOTFM MM 29 12 05/13/11
FOED LOTZ 31 10 05/15/11
FOED LEG 57 28 05/25/11
AFOS MYTH 24 17 05/25/11
NEM TLW 23 18 05/25/11
EMP DBC 32 9 05/25/11
GR GG 26 16 05/25/11
TFFS GG 27 13 05/25/11
OSA O66 29 14 05/25/11
PACK SOH 27 16 05/26/11
SOH KOA 27 21 05/27/11
OSA GEESE 22 21 05/30/11
GR PIG 25 18 06/01/11
PACK BSS 39 21 06/01/11
LOW OSA 24 17 06/03/11
NEM DB 27 23 06/04/11
TFFS ID 24 17 06/06/11
IA TSM 10 9 06/06/11
AOC KORT 12 7 06/06/11
TNC GG 23 19 06/11/11
BPB DB 23 18 06/11/11
THOTA BPB 24 17 06/14/11
TSM AFOS 24 17 06/17/11
EMP NEM 30 11 06/17/11
AOC TFFS 26 15 06/20/11
BSS OSA 33 27 06/20/11
RA LOTZ 26 15 06/20/11
AKA TNC 22 18 06/20/11
DYN OSA 35 25 06/20/11
KORT G1 24 17 06/20/11
GR RA 28 13 06/22/11
VDLL AKA 22 19 06/22/11
KOA GR 27 21 07/02/11
TOFU BOTFM 22 19 07/05/11
MYTH TNC 33 27 07/05/11
FOED IA 29 12 07/07/11
GG RA 24 16 07/09/11
PACK GR 26 17 07/10/11
KOA OHIO 10 2 07/15/11
LOW LEG 24 17 07/16/11
PACK OSA 25 18 07/18/11
GR TLW 35 25 07/19/11
TNC IGNI 23 18 07/21/11
RA OSA 24 17 07/21/11
GR OSA 25 18 07/21/11
OSA LOTZ 23 18 07/25/11
TLW MM 35 25 07/27/11
TNC LOTZ 22 18 07/28/11
TFFS DBC 24 16 08/01/11
AKA RA 25 23 08/02/11
IA AOC 10 9 08/15/11
MYTH GR 24 18 08/17/11
PIG TNC 28 15 08/26/11
LEG TNC 13 6 08/28/11
G1 ID 27 22 08/29/11
PIG OSA 10 9.5 08/31/11
AOD RA 11.5 7.5 09/02/11
TSM LOW 40 21 09/03/11
BSS TFFS 10.5 9 09/06/11
THOTA AOC 35 26 09/08/11
TNC DBC 35 6 09/09/11
DYN KOA 12.5 7.5 09/10/11
VDLL OSA 33 28 09/13/11
GG OHIO 17 2.5 09/13/11
EMP TOFU 40 21 09/13/11
BOTFM LEG 24 17 09/16/11
PIG DB 35 25 09/17/11
LEG AOD 38 23 09/17/11
AKA LOTZ 38 12 09/20/11
KORT FOED 39 22 09/21/11
TFFS TNC 26 15 09/23/11
KOA IGNI 28 21 09/23/11
GR MD 10.5 9 09/23/11
SOH LOTZ 10 9.5 09/23/11
AFOS AKA 11.5 7 10/03/11
MYTH BSS 37 23 10/04/11
DYN BSS 17.5 5.5 10/16/11
MM GEESE 27 26 10/16/11
HH MD 25 16 10/21/11
OSA TNC 28 13 10/22/11
GG AKA 26 25 10/22/11
GG AOD 12.5 12 10/24/11
ID TLW 27 16 10/24/11
RA VDLL 30 25 10/27/11
MM NEM 15 8 10/27/11
BOTFM SOH 15.5 7 10/27/11
FOED AFOS 14.5 11 10/27/11
PIG AOC 14 11 10/27/11
TNC BSS 36 25 10/27/11
KOA MB 41 10 10/30/11
DBC LOTZ 28 23 11/06/11
DB RA 31 29 11/09/11
PACK IA 28 23 11/12/11
TNC MB 39 14 11/14/11
DYN TLW 29 22 11/14/11
TNC GG 23 18 11/16/11
AKA DBC 27 16 11/17/11
LOW GR 13 11 11/27/11
GR AKA 23 18 11/29/11
KOA LOTZ 43 8 11/29/11
OSA BOTFM 23 18 12/01/11
MM GG 14.5 11 12/03/11
BOTFM LEG 15 9.5 12/10/11
KORT EMP 37 23 12/12/11
TSM THOTA 34 33 12/12/11
TNC HH 23 20 12/12/11
GG MB 29 12 12/14/11
DYN LOW 15.5 9.5 12/15/11
AFOS NEM 31 21 12/15/11
GG MB 29 12 12/15/11
MD HH 21 20 12/22/11
FOED PIG 13.5 11 12/23/11
IGNI OSA 23 18 12/23/11
GG TLW 27 22 12/23/11
ID DBC 28 15 12/27/11
LHDD TNC 21 20 12/30/11
LHDD DBC 31 10 01/02/12
TLW TNC 28 25 01/02/12
TNC DB 39 22 01/03/12
PACK MYTH 39 22 01/05/12
MB LOTZ 27 26 01/06/12
VDLL HH 21 20 01/07/12
DYN MM 17 13 01/11/12
AOC LEG 28 13 01/11/12
AOD G1 24 21 01/12/12
WAR GG 34 15 01/13/12
WAR OSA 26 15 01/14/12
MM TNC 33 26 01/16/12
OSA TFFS 35 26 01/17/12
LEG AKA 30 11 01/20/12
ID TNC 22 19 01/27/12
BOTFM FOED 14 13.5 01/28/12
TNC LOTZ 140 61 01/31/12
TFFS AKA 22 19 02/01/12
TNC UR 44 17 02/03/12
MD KOA 23 20 02/07/12
WAR MB 35 18 02/07/12
TOFU OSA 33 8 02/08/12
TNC RH 31 14 02/10/12
IA BOTFM 32 29 02/20/12
GR GG 27 16 02/24/12
OTP AKA 28 13 02/24/12
TNC SOH 46 27 02/27/12
OSA GG 23 19 02/27/12
HH GG 30 23 03/02/12
BOTFM DYN 18 10.5 03/02/12
DBC MB 54 47 03/04/12
HH MB 32 21 03/05/12
HH AKA 25 16 03/06/12
TNC NBK 69 22 03/09/12
DYN BOTFM 36 21 03/18/12
AKA IGNI 24 19 03/21/12
PIG VDLL 42 19 03/21/12
LHDD DYN 28 15 03/21/12
TNC AKA 23 18 03/24/12
OTP BOTFM 8 4 03/28/12
DYN RA 6.5 5.5 03/28/12
PACK OTP 7 5 03/28/12
DYN BOTFM 6 6 03/28/12
PACK RA 9 3 03/28/12
DYN OTP 7 5 03/28/12
BOTFM RA 8 4 03/28/12
PACK DYN 8 4 03/28/12
PACK BOTFM 6 6 03/28/12
OTP RA 8 4 03/28/12
EMP LHDD 8 4 04/01/12
TFFS MM 8 4 04/01/12
LHDD LEG 6 6 04/01/12
EMP MM 10 2 04/01/12
TFFS LHDD 7 5 04/01/12
EMP LEG 9 3 04/01/12
LHDD MM 7 5 04/01/12
TFFS LEG 7 5 04/01/12
LEG MM 8 4 04/01/12
EMP TFFS 10 2 04/01/12
TLW FOED 7 5 04/01/12
ID OSA 7 5 04/01/12
AFOS SOH 6 6 04/01/12
FOED SOH 7 5 04/01/12
TLW ID 9 3 04/01/12
AFOS OSA 6 6 04/01/12
AFOS FOED 8 4 04/01/12
ID SOH 10 2 04/01/12
OSA TLW 8.5 3.5 04/01/12
AFOS TLW 10 2 04/01/12
ID FOED 8 4 04/01/12
OSA SOH 9 3 04/01/12
AFOS ID 6 6 04/01/12
FOED OSA 8 4 04/01/12
SOH TLW 9 3 04/01/12
AOC IGNI 8 4 04/01/12
LOW HH 9 3 04/01/12
VDLL DB 11 1 04/01/12
HH DB 7 5 04/01/12
VDLL AOC 6 6 04/01/12
LOW IGNI 10 2 04/01/12
LOW DB 8 4 04/01/12
AOC HH 9 3 04/01/12
VDLL IGNI 6 6 04/01/12
VDLL LOW 7 5 04/01/12
AOC DB 10 2 04/01/12
HH IGNI 7 5 04/01/12
HH VDLL 9 3 04/01/12
AOC LOW 6 5 04/01/12
DB IGNI 7 5 04/01/12
PIG GG 8 4 04/01/12
KOA MD 8 4 04/01/12
TOFU MB 11 1 04/01/12
MD GG 6 6 04/01/12
PIG MB 8.5 3.5 04/01/12
TOFU KOA 8 4 04/01/12
MB GG 7 5 04/01/12
TOFU MD 9.5 2.5 04/01/12
PIG KOA 8 4 04/01/12
TOFU GG 8.5 3.5 04/01/12
KOA MB 8 4 04/01/12
MD PIG 8 4 04/01/12
GG KOA 7 5 04/01/12
TOFU PIG 8 3 04/01/12
MD MB 7 5 04/01/12
KORT DBC 11 1 04/01/12
IA GR 7 5 04/01/12
TNC LOTZ 11 1 04/01/12
KORT LOTZ 12 0 04/01/12
IA TNC 8 4 04/01/12
DBC GR 8 4 04/01/12
IA KORT 8 4 04/01/12
GR TNC 7 5 04/01/12
LOTZ DBC 7.5 4.5 04/01/12
KORT TNC 9 3 04/01/12
IA DBC 8 4 04/01/12
GR LOTZ 9 3 04/01/12
KORT GR 11 1 04/01/12
IA LOTZ 10 2 04/01/12
DBC TNC 7 5 04/01/12
WAR G1 7 5 04/01/12
MYTH AKA 8 4 04/01/12
TSM WAR 7 5 04/01/12
G1 MYTH 7.5 4.5 04/01/12
AKA TSM 8 4 04/01/12
MYTH WAR 8 4 04/01/12
TSM MYTH 8 4 04/01/12
AKA G1 6 6 04/01/12
TSM G1 9 3 04/01/12
WAR AKA 8 4 04/01/12
TNC KNT 31 10 04/08/12
OTP TNC 39 22 04/08/12
KOA TFFS 28 23 04/08/12
ID MM 30 20 04/10/12
DYN TFFS 31 30 04/11/12
PACK EMP 38 23 04/14/12
TFFS AOD 28 17 04/16/12
AOC OSA 29 12 04/17/12
KORT TSM 35 25 04/17/12
OSA SOH 23 20 04/20/12
HH TFFS 34 27 04/24/12
GG LOTZ 26 23 04/25/12
GG NBK 35 14 04/28/12
SOH MB 29 14 04/29/12
UM8 DBC 23 20 04/29/12
WAR AKA 21 20 04/30/12
MB RS 24 17 05/02/12
TOFU PIG 33 18 05/06/12
OSA HH 33 28 05/13/12
KOA UM8 29 14 05/14/12
GR AKA 23 22 05/15/12
LHDD MD 23 22 05/15/12
TNC RS 41 20 05/22/12
ID WAR 31 22 05/26/12
TFFS MB 36 19 05/26/12
TLW AKA 27 26 05/26/12
MM DB 27 21 05/28/12
KOA TNC 27 24 05/29/12
LOTZ MB 22 19 06/01/12
OTP TFFS 24 17 06/01/12
FOED VDLL 27 14 06/04/12
TNC DBC 78 32 06/05/12
AOC BOTFM 27 14 06/09/12
TNC HH 35 26 06/11/12
TNC LEG 36 25 06/14/12
DBC FISO 33 10 06/15/12
TOFU DYN 30 11 06/17/12
TNC TFFS 53 42 06/19/12
OSA PIG 22 19 06/20/12
ID LHDD 23 18 06/22/12
BOTFM GR 24 17 06/30/12
AOC GG 25 16 06/30/12
OSA TLW 33 20 06/30/12
IA HH 23 18 07/01/12
EMP AKA 28 13 07/03/12
TNC LHDD 7 5 07/06/12
GG AKA 9 3 07/06/12
TLW FOED 8 4 07/06/12
G1 DBC 8 4 07/06/12
LHDD G1 7 5 07/06/12
TNC AKA 8 4 07/06/12
GG FOED 8 4 07/06/12
TLW DBC 7 5 07/06/12
FOED TNC 9 3 07/06/12
GG DBC 8 4 07/06/12
GG LHDD 8 4 07/06/12
AKA TLW 7 5 07/06/12
TNC DBC 9 3 07/06/12
LHDD AKA 7 5 07/06/12
FOED DBC 11 1 07/06/12
TNC GG 6 6 07/06/12
G1 TLW 6 6 07/06/12
FOED LHDD 8 4 07/06/12
TNC TLW 8 4 07/06/12
FOED AKA 11 1 07/06/12
TFFS GR 26 19 07/09/12
FOED TNC 38 23 07/11/12
UM8 NBK 32 11 07/13/12
TSM TLW 33 8 07/13/12
AFOS TNC 25 16 07/13/12
PACK RA 38 7 07/14/12
KORT LOTZ 27 14 07/19/12
MD KOA 22 19 07/22/12
TOFU SOH 36 5 07/26/12[/spoiler]

***The database is case sensitive and the abbreviations must be exactly the same to count. So make sure your clan is listed exactly the same each battle and that the score is correct.

Original FD Link: viewtopic.php?f=443&t=140929&start=0
Gunn217 Link: viewtopic.php?f=438&t=159580&start=0
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Qwert
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Re: CC Clan League - Premier <> First <> Qualification

Post by Qwert »

yes you are right.
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NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
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Fewnix
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Re: CC Clan League - Premier <> First <> Qualification

Post by Fewnix »

qwert wrote:yes you are right.


Thank you.
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