A Luck Study?
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A Luck Study?
Since the dice, their fairness, or lack thereof, come up from time to time, it occurred to me that this site has all the tools for a fairy landmark study. A study of dice, statistics, luck and trends.
You have the diceroller, you have more than a large enough base of people.
In summary, my idea would be...
Create a dice roller that will roll successive groups of 3 dice vs 1 dice. Enlist people to test their luck with it. If the world is controlled by statistics and nothing but statistics that all even out given enough time, then everyone will land within a fairly narrow median. Likely, most will, but a rather interesting study of the idea of luck will show itself through the amount of people outside of that median.
I'd also say that the dice roller should only allow people to go for groups of say 10 rolls at a time, and track that as well in order to examine the idea of whether luck, or lack of it, is more cyclical in some people than in others.
You have the diceroller, you have more than a large enough base of people.
In summary, my idea would be...
Create a dice roller that will roll successive groups of 3 dice vs 1 dice. Enlist people to test their luck with it. If the world is controlled by statistics and nothing but statistics that all even out given enough time, then everyone will land within a fairly narrow median. Likely, most will, but a rather interesting study of the idea of luck will show itself through the amount of people outside of that median.
I'd also say that the dice roller should only allow people to go for groups of say 10 rolls at a time, and track that as well in order to examine the idea of whether luck, or lack of it, is more cyclical in some people than in others.
- alex_white101
- Posts: 1992
- Joined: Sun Feb 25, 2007 1:05 am
Indeed, I thought I was pretty clear. Although this plug in sounds interesting (which would only confirm what I already know, that I have far below average luck), the real value would be to use the tools and people available to do a real stuck on luck and whether it's possible to really confirm that certain people are in fact lucky and certain people are not. Also to examine whether there this is cyclical, and how these cycles may or may not apply to people.
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PerkinsRooster
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- joeyjordison
- Posts: 1170
- Joined: Wed Apr 19, 2006 9:10 am
wat would be interested is if, for 1 day, lack installed a dice counter and it counted every single dice roll for the day and made a tally chart (or similar) for each number. at the end of the 1 day test the totals for which numbers were rolled would be released. we can then look at percentage attacker/defender dice rolls if the first test worked. that sort of official data would really dispell some of the rumours of 'biased dice'
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PerkinsRooster
- Posts: 90
- Joined: Wed Feb 21, 2007 11:05 pm
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- Location: Canada
Fine, I'd participate.
For a person to be "unlucky", they would have to be what....cursed or something? And cursed by what? What kind of power would create "bad luck" and bestow it on the "unlucky"?
If we do 200,000 rolls and someone looks unlucky, all that means is their chances of having a better next 200,000 rolls is better than others. Nothing more, nothing less.
The wonders of reality...
For a person to be "unlucky", they would have to be what....cursed or something? And cursed by what? What kind of power would create "bad luck" and bestow it on the "unlucky"?
If we do 200,000 rolls and someone looks unlucky, all that means is their chances of having a better next 200,000 rolls is better than others. Nothing more, nothing less.
The wonders of reality...
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PerkinsRooster
- Posts: 90
- Joined: Wed Feb 21, 2007 11:05 pm
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- Location: Canada
- joeyjordison
- Posts: 1170
- Joined: Wed Apr 19, 2006 9:10 am
PerkinsRooster wrote:Fine, I'd participate.
For a person to be "unlucky", they would have to be what....cursed or something? And cursed by what? What kind of power would create "bad luck" and bestow it on the "unlucky"?
If we do 200,000 rolls and someone looks unlucky, all that means is their chances of having a better next 200,000 rolls is better than others. Nothing more, nothing less.
The wonders of reality...
i just think some large scale data from CC would help illustrate the point a bit more
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PerkinsRooster
- Posts: 90
- Joined: Wed Feb 21, 2007 11:05 pm
- Gender: Male
- Location: Canada
joeyjordison wrote:PerkinsRooster wrote:Fine, I'd participate.
For a person to be "unlucky", they would have to be what....cursed or something? And cursed by what? What kind of power would create "bad luck" and bestow it on the "unlucky"?
If we do 200,000 rolls and someone looks unlucky, all that means is their chances of having a better next 200,000 rolls is better than others. Nothing more, nothing less.
The wonders of reality...
i just think some large scale data from CC would help illustrate the point a bit more
I'm for anything that stops people from going on and on about these mystical dice.
- joeyjordison
- Posts: 1170
- Joined: Wed Apr 19, 2006 9:10 am
http://www.conquerclub.com/forum/viewtopic.php?p=377326#377326
i made a suggestion on it. don't know if its possible but check it out and voice opinions
i made a suggestion on it. don't know if its possible but check it out and voice opinions
- tahitiwahini
- Posts: 964
- Joined: Fri Jan 19, 2007 5:26 pm
I try to make players feel better about streaks of luck here:
http://www.conquerclub.com/forum/viewto ... 112#359112
If you really want to feel better and have the time to read it I'll point you toward http://www.random.org, the Background topics are especially interesting.
I think if you take the time to understand how the source generates the random numbers and the fact that the randomness of the numbers once generated can be analyzed and demonstrated to be "random" through a series of tests applied to the generated numbers, you might feel better.
Also, take a moment to imagine how the random numbers are used in this game. I imagine the random number generator is used to initially deploy armies on every map, select the color and territory named on each of the cards issued during a game. And of course, generate the dice rolls for attacks. Then think about the fact that all of these activities are going on at this site simultaneously and I should think you would be comforted by the unpredictability of it all, the "randomness" of it all.
I hope this helps, but experience tells me it won't help for some.
http://www.conquerclub.com/forum/viewto ... 112#359112
If you really want to feel better and have the time to read it I'll point you toward http://www.random.org, the Background topics are especially interesting.
I think if you take the time to understand how the source generates the random numbers and the fact that the randomness of the numbers once generated can be analyzed and demonstrated to be "random" through a series of tests applied to the generated numbers, you might feel better.
Also, take a moment to imagine how the random numbers are used in this game. I imagine the random number generator is used to initially deploy armies on every map, select the color and territory named on each of the cards issued during a game. And of course, generate the dice rolls for attacks. Then think about the fact that all of these activities are going on at this site simultaneously and I should think you would be comforted by the unpredictability of it all, the "randomness" of it all.
I hope this helps, but experience tells me it won't help for some.
Cheers,
Tahitiwahini
Tahitiwahini
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PerkinsRooster
- Posts: 90
- Joined: Wed Feb 21, 2007 11:05 pm
- Gender: Male
- Location: Canada
hulmey wrote:Sumtimes the dice are good and sometimes they are bad....
I have noticed that when throwing with 2 dice against the defenders 1 die you have a 85% chance of losing !!!!!
And thats a fact
Statistically you have exactly 83.1481% to win. (out of 540 possible dice combinations you win 449).
"War doesn't determine who's right, just who's left" -Anonymous
x
the more you roll the dice, the closer you colme to the statistics
im quite sure about that
im quite sure about that
originele maps ? zie
http://www.conquerclub.com/forum/viewtopic.php?t=15500
http://www.conquerclub.com/forum/viewtopic.php?t=15500
