[GL] Game Log 2.0

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geegel
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Post by geegel »

Wisse wrote:bad idea because the program can't put it all to one failed attack (if you forfit 2 times from the same country to the same country you see it 2 times)
so than it would be flooded...


I appreciate the feedback and this is actually a valid point.

If there would be an additional option to switch between basic (current) history and advanced history (something similar to small/large map) would the proposal make more sense?

Best regards, George
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Wisse
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Post by Wisse »

geegel wrote:
Wisse wrote:bad idea because the program can't put it all to one failed attack (if you forfit 2 times from the same country to the same country you see it 2 times)
so than it would be flooded...


I appreciate the feedback and this is actually a valid point.

If there would be an additional option to switch between basic (current) history and advanced history (something similar to small/large map) would the proposal make more sense?

Best regards, George

that would be a good option ;)
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AndyDufresne
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Post by AndyDufresne »

Search, and you will realize this has been suggested before under Gamelog 2.0.


--Andy
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JupitersKing
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List All Attacks in Game Log

Post by JupitersKing »

Hey guys,

Something I noticed is that when a player attacks a territory but doesn't take it there isn't a mention of it in the Game Log. Is there anyway of changing this to show all attacks made.

It doesn't really affect gameplay but it would be nice to see who does what during their turn. I'm playing the North America map and my opponent attacked me from California to Oregon and did some damage but nothing showed up in the log. It's not a big deal because it's my own territory and I noticed I have fewer armies than before, but when an opponent attacks someone else in the game and doesn't conquer the territory there's no real way of knowing anything happened (unless you can actually remember the number of armies every territory had prior to their turn).

This also might help ease collusion accusations between players who are actually attacking each other but just not conquering territories because they stop after taking a certain amount of causalties.

Just a thought... :idea:


JK
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nyg5680
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Post by nyg5680 »

didnt some 1 or possibly u already suggest this and i said it was a good idea
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JupitersKing
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Post by JupitersKing »

Wasn't me... but since I posted this three minutes ago I noticed the Game Log 2.0 addition thats in the works...

So nevermind...

And now to cover my own ass with some fancy smancy dancing...

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HEY LOOK! JOHN TRAVOLTA!
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nyg5680
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Post by nyg5680 »

lmao well see wut every 1 else hasta say
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lackattack
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Post by lackattack »

I was going to post a reprimand about searching before you suggest but I got distracted by that fancy schmancy dancing and totally forgot what I meant to type!
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nyg5680
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Post by nyg5680 »

^i belive u wanted 2 say next time look b4 posting
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Stoney229
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Post by Stoney229 »

lackattack wrote:* logs will be deleted on old games to make room for all these dice rolls


aren't logs in old games are useful for investigating abuse reports? investigating single-user multiple accounts? etc.?
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jk
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Post by jk »

i don't mean to cry about this or anything but it will ruin a lot of tactics and should be optional just like cards, to check if the new game log has a positive or negative effect
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AndyDufresne
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Post by AndyDufresne »

I don't think it will be optional. If you play world domination in person, you'd be privy to such information of where an opponent attacks, but doesn't take a country.


--Andy
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jk
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Post by jk »

OK
the new log has grown on me and i see it better now

tantrum over
:cry: :arrow: :)
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Gilligan
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Game Log Update

Post by Gilligan »

The game log tells you, for example,
2007-02-25 19:46:00 Gilligan deployed 3 armies on Nepal.
2007-02-25 19:46:10 Gilligan attacked India from Nepal and conquered it from lackattack
2007-02-25 19:46:29 Gilligan ended attacks.
2007-02-25 19:47:45 Gilligan fortified India with 6 armies from Pakistan.
2007-02-25 19:50:23 Gilligan ended fortification.

This could be useful in freestyle games, especially RT ones for all of those people that wait to attack. What do you guys think?
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CBlake
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Post by CBlake »

this has already been suggested
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Gilligan
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Post by Gilligan »

Ah drat...I looked and didn't see it...
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CreepyUncleAndy
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Record failed invasions in the game log

Post by CreepyUncleAndy »

There's alot of useful information on the game log, such as:

2007-03-26 19:25:42 - CreepyUncleAndy attacked Pakistan from India and conquered it from zachomega


How about adding failed attacks to the game log, so everyone can see how hosed you (or your foe) got trying to take some territory. For example, had my earlier attack failed, perhaps the game log could report it as follows:

2007-03-26 19:25:42 - There was a skirmish on the border between Pakistan and India.
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hecter
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Post by hecter »

Game log 2.0 is on the *To-Do* list.
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CreepyUncleAndy
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Post by CreepyUncleAndy »

hecter wrote:Game log 2.0 is on the *To-Do* list.


Oh, THAT'S what that is? Awesome.....sorry to spam.

I guess we can use this thread to discuss what format these extra log entries take. I take it for granted the attacking region would come first, but should it be worded:

"The border between Panama and Guatemala"

or should it be worded:

"The Panama-Guatemala border"

????
:-k
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Midgetlover
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Post by Midgetlover »

To create an application that can show the game replay, the program would need to know who starts with which continents. I was thinking about writing one of my own, but then realized that the information in the game log was too incomplete for me to successfully write one.
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john1099
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Game log detail

Post by john1099 »

Game log, in more detail.

I believe that the game log is in need of more detail. By this, i mean breaking down the "so and so attacked so and so and conquered such and such from so and so" to the amount he/she attacked, with the amount he/she attacked with. Also, if someone tries to attack, and fails, it doesn't come up in the game log, and it could be helpful, to see if they have attacked, or if they've been attacked.
I've found myself in games, if I've made a alliance or something, wondering if the guy has attacked my men, to weaken me, or if he was attacked by the other player to weaken him.
Although not overly necessary, it would be a nice addition to an already great system.
Priority: 2 1/2

Thanks,
John
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yeti_c
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Post by yeti_c »

There is a "game log 2.0" in the works...

C.
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flashleg8
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Game log recording attacks

Post by flashleg8 »

I've had a quick look but I can't see if anyone has brought this up before.

I would like the game log to display the attack moves a player makes in their turn. Currently it only records when an attack is successful and a territory is taken - not when an attack is taken but was halted or unsuccessful. The way only to work this out is to realise that some troops have been lost. If you are playing multiple games at once its hard to keep track of exact troop amounts.

I would like this feature added as sometimes I see a player has dropped to a territory and attacked somewhere but been unsuccessful - and there is no way to know what they attacked, unless in that attack he killed an opposing player troop and I remember how many troops where there before.

If this was implemented (I believe it should be relatively simple) you could tell at a glance, and adjust your strategy accordingly.

It would also have the added bonus of making it easier to recreate the games on a board or to read through other peoples games.

Priority: Low to medium.
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hecter
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Post by hecter »

Game Log 2.0 is in the To do list.
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flashleg8
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Post by flashleg8 »

hecter wrote:Game Log 2.0 is in the To do list.


Cheers hecter!
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