Slovakia - V12 - Pg 1&14

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crazymilkshake5
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by crazymilkshake5 »

DiM wrote:
crazymilkshake5 wrote:You plan on doing the XML yourself my ass.



i planned on doing it myself. but since i'm retired from the foundry i decided it's not worth bothering to learn how to do it so when i talked with zimmah about knights and warlocks, pirates and merchants i also asked him to do this one. if you don;t believe me just ask him and see it was a last moment thing.
in fact if you look at the map images you'll see only the most recent ones have his name.

Its ok, and im not new to doing XML, iv done 2
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zimmah
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by zimmah »

nolefan5311 wrote:If someone needs the xml done for this one, I can do it.


if you think you can do it better than the one already finished 2 posts above you, sure. ;)
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zimmah
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by zimmah »

crazymilkshake5 wrote:
DiM wrote:
crazymilkshake5 wrote:You plan on doing the XML yourself my ass.



i planned on doing it myself. but since i'm retired from the foundry i decided it's not worth bothering to learn how to do it so when i talked with zimmah about knights and warlocks, pirates and merchants i also asked him to do this one. if you don;t believe me just ask him and see it was a last moment thing.
in fact if you look at the map images you'll see only the most recent ones have his name.

Its ok, and im not new to doing XML, iv done 2



well, i would have given you the pleasure, but since this map was so easy to do, i just took a few moments to create it in between my daily routine. these maps are quite boring to do anyway, it's mostly copy-pasting.
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by ManBungalow »

The impassables on this map look so out of place..
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DiM
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by DiM »

ManBungalow wrote:The impassables on this map look so out of place..



they need to stand out on the busy background. it was discussed at some point a few pages back.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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iancanton
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by iancanton »

i actually thought the current impassables were place-holders for proper mountains or something. although they don't look pretty at all, they do work for gameplay purposes in the sense that they're clear.

ian. :)
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DiM
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by DiM »

iancanton wrote:i actually thought the current impassables were place-holders for proper mountains or something. although they don't look pretty at all, they do work for gameplay purposes in the sense that they're clear.

ian. :)


they're not mountains or forests or rivers. that would not fit with the style of the map. they're just some abstract image that's meant to symbolize an impassable border. and as you said they're clear.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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AndyDufresne
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by AndyDufresne »

DiM wrote:
iancanton wrote:i actually thought the current impassables were place-holders for proper mountains or something. although they don't look pretty at all, they do work for gameplay purposes in the sense that they're clear.

ian. :)


they're not mountains or forests or rivers. that would not fit with the style of the map. they're just some abstract image that's meant to symbolize an impassable border. and as you said they're clear.

They are similar to Brazil's impassables, which aren't natural features, but constructs to make a balanced map.


--Andy
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DiM
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by DiM »

or the london map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by nolefan5311 »

The XML looks good. I will let tnb80 know.
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by zimmah »

nolefan5311 wrote:The XML looks good. I will let tnb80 know.


thanks.
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thenobodies80
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Re: Slovakia

Post by thenobodies80 »

Image

Just a couple of minor suggestions for the small map:

- Make more noticeable the border between Kysuce and Orava Image
- Same for Podpolanie - Novohrad, maybe have the border visible instead of under the region name Image

I've noticed that 888 cover a bit kosice airport name on the small, but i don't think we will have 3 digits games on this one.
Finally, even if I agree, please remove the text in the bottom right corner on the large. ;)

Good work
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DiM
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Re: Slovakia

Post by DiM »

done:

large:
http://i178.photobucket.com/albums/w250/DiM-topia/Slovakia-L-1.png
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/Slovakia-L-1.png[/bigimg]

small:
http://i178.photobucket.com/albums/w250/DiM-topia/Slovakia-S-1.png
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/Slovakia-S-1.png[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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natty dread
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Re: Slovakia

Post by natty dread »

thenobodies80 wrote:Finally, even if I agree, please remove the text in the bottom right corner on the large. ;)


lol, it'd have been so funny if that had gone unnoticed...

It's a shame lackattack converts the images to jpegs, otherwise I'd have steganographized all kinds of weird shit on my map images... like maybe a black&white picture of a huge penis, fight club style.

(for those who don't know, digital steganography (the most common method anyway) basically works by flattening the least significant bit of each colour channel in the image to 0, then using those bits to encode a hidden image within the image, either monochrome or 3-bit rgb - the difference of 1 in a colour value is so minor that the image won't be noticeable with the naked eye, only if you run the image again through a de-steganography script. Sadly, this kind of steganography won't work for jpegs due to the type of compression used for them that tends to scramble the lesser bits of the colours...)
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DiM
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Re: Slovakia

Post by DiM »

natty dread wrote:
thenobodies80 wrote:Finally, even if I agree, please remove the text in the bottom right corner on the large. ;)


lol, it'd have been so funny if that had gone unnoticed...



i'm surprised it lasted that long :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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zimmah
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Re: Slovakia

Post by zimmah »

DiM wrote:
natty dread wrote:
thenobodies80 wrote:Finally, even if I agree, please remove the text in the bottom right corner on the large. ;)


lol, it'd have been so funny if that had gone unnoticed...



i'm surprised it lasted that long :lol:


me too. :)
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thenobodies80
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Re: Slovakia

Post by thenobodies80 »

We noticed it long ago, but as said I agree :P
But now we need the final images so i asked you to remove it
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DiM
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Re: Slovakia

Post by DiM »

map image:
[bigimg]http://i50.tinypic.com/32zkviu.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
isaiah40
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Re: Slovakia

Post by isaiah40 »

DiM this current version is a little, um, how should I say it, bright! Can you darken it a tad bit please?
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DiM
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Re: Slovakia

Post by DiM »

isaiah40 wrote:DiM this current version is a little, um, how should I say it, bright! Can you darken it a tad bit please?


i could darken it but i'm concerned about the colourblind. 8-[
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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zimmah
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Re: Slovakia

Post by zimmah »

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<map>
<rip>
 <name>CC Foundry</name>
</rip>
</map>
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
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DiM
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Re: Slovakia

Post by DiM »

xml is approved. when's this going to beta?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Re: Slovakia

Post by DiM »

DiM wrote:xml is approved. when's this going to beta?


:roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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thenobodies80
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Re: Slovakia

Post by thenobodies80 »

DiM wrote:
DiM wrote:xml is approved. when's this going to beta?


:roll:


When i finish to paint home! :lol:
No, seriously...next week, if possible tomorrow.
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DiM
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Re: Slovakia

Post by DiM »

don't rush tnb.


please bin this map. i'm currently in the process of amiably (or via legal methods) removing all my quenched maps from cc. that obviously implies i won't desire the quenching of this map either.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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