RuneScape Map [Abandoned]
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- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
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CaptainPlanet
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- PimpCaneYoAss
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CaptainPlanet
- Posts: 132
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- Location: Bankhead
There's something about the viking ship I don't like... try doing something to that.
The Falador walls aren't really like that, unless you are just doing it like that for playability
I would add a different compass, the RuneScape compass looks like shit.
The Falador walls aren't really like that, unless you are just doing it like that for playability
I would add a different compass, the RuneScape compass looks like shit.
Stopper wrote:I voted Kid_A. I don't why they have the Ku Klux Klan in their avatar, but I like the name.
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
Have you still not heard back about Copyright Pimp?
Just incase you missed it, you'll probably want to take a look at the announcement at the top of the page as it covers Copyright. I'm not sure where you got your objects placed around the map from, but you may need to remove them. The rest of the map should be fine though.
A couple of points and questions about the actual map. What are the objects on the Feldip Hills/Yanille border? I think some of the territory name placements could be worked on and improved. For example, Shilo Village/Deep Jungle are confusing. I don't know which label belongs to which territory. Lumbridge Swamps is probably another one that would benefit from some small adjustment.
Just incase you missed it, you'll probably want to take a look at the announcement at the top of the page as it covers Copyright. I'm not sure where you got your objects placed around the map from, but you may need to remove them. The rest of the map should be fine though.
A couple of points and questions about the actual map. What are the objects on the Feldip Hills/Yanille border? I think some of the territory name placements could be worked on and improved. For example, Shilo Village/Deep Jungle are confusing. I don't know which label belongs to which territory. Lumbridge Swamps is probably another one that would benefit from some small adjustment.
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
NEW UPDATE 4/27/07
Changes
-Added army circles
-Removed all copyrighted images
-Fixed Falador Wall
-Moved some text
Comments
-I had to remove the images due to copyright so I am stuck on how to add feeling to the map
-The I might be able to bring back the army circle shadows since there are no longer and pictures
-Th wall in Falador now looks more uniformed
-The text locations should be good for now.
Problems to be addressed
-Bonuses
-Glowyness
-Falador wall and how it flows
-Title
-Font choice
-Port icons
Changes
-Added army circles
-Removed all copyrighted images
-Fixed Falador Wall
-Moved some text
Comments
-I had to remove the images due to copyright so I am stuck on how to add feeling to the map
-The I might be able to bring back the army circle shadows since there are no longer and pictures
-Th wall in Falador now looks more uniformed
-The text locations should be good for now.
Problems to be addressed
-Bonuses
-Glowyness
-Falador wall and how it flows
-Title
-Font choice
-Port icons
Last edited by PimpCaneYoAss on Sun Apr 29, 2007 12:03 am, edited 1 time in total.
i still dont get why the bonus for feldip hills still hasnt been changed...i brought i up earlier and you said you would probably change it
i think it should have at least 3 bonus if not 4
im also concerned with kandarin's bonus. it has so many territories, the most for a continent in fact (9), but only has 4 bonus. it should have at least 6 or 7 bonus!
karamja's bonus too. 8 territories but 4 bonus instead of (i think) 5.
could you make the background a little less "glowy"?
and the title - isit meant to be like that (some edges are powdery) or was it deliberate
falador's wall - make it less "cut and paste" like
ie. make it nicer, more 3d
the other borders are really creative; keep up the good work
use a nicer font?
im excited about this map coming out since it will be so fun
i think it should have at least 3 bonus if not 4
im also concerned with kandarin's bonus. it has so many territories, the most for a continent in fact (9), but only has 4 bonus. it should have at least 6 or 7 bonus!
karamja's bonus too. 8 territories but 4 bonus instead of (i think) 5.
could you make the background a little less "glowy"?
and the title - isit meant to be like that (some edges are powdery) or was it deliberate
falador's wall - make it less "cut and paste" like
the other borders are really creative; keep up the good work
use a nicer font?
im excited about this map coming out since it will be so fun
Gain the upper hand
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ParadiceCity9
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- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
haoala wrote:i still dont get why the bonus for feldip hills still hasnt been changed...i brought i up earlier and you said you would probably change it
i think it should have at least 3 bonus if not 4
im also concerned with kandarin's bonus. it has so many territories, the most for a continent in fact (9), but only has 4 bonus. it should have at least 6 or 7 bonus!
karamja's bonus too. 8 territories but 4 bonus instead of (i think) 5.
could you make the background a little less "glowy"?
and the title - isit meant to be like that (some edges are powdery) or was it deliberate
falador's wall - make it less "cut and paste" likeie. make it nicer, more 3d
the other borders are really creative; keep up the good work
use a nicer font?
im excited about this map coming out since it will be so fun
I will readjust the bonuses and I honestly just forgot to do that. It will be done for the next update.
Glowyness will be taken care of.
The Falador wall will be altered to help make it flow.
I will look into the font.
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
Wisse wrote:i am sorry to say this but only the trees in karamja are looking good the others are just bad graphic, also use anather texture for the sea and please also for the land (try to use textures like sand for al-kharid, jungle for karamja etc. )
I like the lava I think it is different and looks pretty good. The mountains are fine and the rocks in Feldip Hills could use work. The Falador Wall problem has already been suggested. The land texture is not changing. There are no maps that have various textures for the land and I dont want to use multiple textures. The sea problem has been addressed to.
- Lanceyboyuk
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- PimpCaneYoAss
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- Location: Connecticut
