Eight Thoughts [Quenched]
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motivation appears to be off in the small version...
make sure you always state which version (large/small) when making comments on the xml...
there are a few that look one off in the small version...
-calm
-statute
-passion
though if i stare at it they all look a little off.
i think the issue we might be dealing with is an undivisable # of pixels in the army circles of the small map, making perfect centering not possible.
make sure you always state which version (large/small) when making comments on the xml...
there are a few that look one off in the small version...
-calm
-statute
-passion
though if i stare at it they all look a little off.
i think the issue we might be dealing with is an undivisable # of pixels in the army circles of the small map, making perfect centering not possible.
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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Spritzking
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- SkyCaptain
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WidowMakers
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Actually all of them, except for the skull, were all done in photoshop with black paint and layer styles.SkyCaptain wrote:Yeah, hector, I really don't mind it at all, and maybe I'm just being blind
It just seems more like, umm, I dunno, almost more like clipart and the others look more like they were drawn by hand.

- AndyDufresne
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Whenever the latest XML glitches are hammered out, lets see the large and small images with XML on them, along with links to both maps and the XML.
(For those who are wondering, a minor explanation of my absence HERE)
--Andy
(For those who are wondering, a minor explanation of my absence HERE)
--Andy
johloh wrote:motivation appears to be off in the small version...
make sure you always state which version (large/small) when making comments on the xml...
there are a few that look one off in the small version...
-calm
-statute
-passion
though if i stare at it they all look a little off.
i think the issue we might be dealing with is an undivisable # of pixels in the army circles of the small map, making perfect centering not possible.
It is, it was my attempt to make them all 'off' the exact same way.
EDIT: I'll work on it later tonight or tomorrow sometime if I have the time.
EDIT2: Okay, the other problem I'm having is that not all the small circles are the same size, so I really can't make them all 'wrong' the same way. I'm trying to find a way to deal with that, but it isn't easy.
EDIT3: What I'm thinking about doing is making 4 additional versions of the xml with a slight nudge in all of them 1 pixel from where they currently are in each direction and then trying to pick the ones that look the best out of the bunch.
Last edited by Coleman on Mon Apr 23, 2007 8:13 pm, edited 2 times in total.
Warning: You may be reading a really old topic.
- hecter
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AndyDufresne wrote:Whenever the latest XML glitches are hammered out, lets see the large and small images with XML on them, along with links to both maps and the XML.
(For those who are wondering, a minor explanation of my absence HERE)
--Andy
It's okay Andy. We understand. *hands banana and give him a pat on the head*
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


- SkyCaptain
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WidowMakers wrote:Actually all of them, except for the skull, were all done in photoshop with black paint and layer styles.SkyCaptain wrote:Yeah, hector, I really don't mind it at all, and maybe I'm just being blind
It just seems more like, umm, I dunno, almost more like clipart and the others look more like they were drawn by hand.
Oh, sorry widowmakers, I don't mean to say you're a bad artist. I think you're terrific. I think it's just the thinness that does it, not poor drawing or anything. It just looks out of place because the rest of them are more full.
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wiggybowler
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- Captain Crash
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No, not just you, it is off in comparison with the others.freezie wrote:Is it me, or motivation is a pixel off beeing centered in the small version?
I agree: The sword needs to be more 'broadsword hack slash' than 'thin and rapier like'. More brute force than subtlety.SkyCaptain wrote:I think that the sword doesn't really seem to fit with the other symbols. Maybe it's just because it's thinner, but it just doesn't seem to be the same style.
I don't understand the current problem with the sword that is suddenly popping up. The sword has been the way it is for a long time. I like the sword the way it is. The sword being the way it is isn't a flaw, it doesn't negatively effect the map in any way.
And no, this isn't just because I or WidowMakers don't want to go through the trouble to change it. We both like the current sword as far as I know. I definitely do. Really I think changing the sword at this point would be about as horrible as putting those children from King of the Mountains somewhere in there to chase butterflies around.
And no, this isn't just because I or WidowMakers don't want to go through the trouble to change it. We both like the current sword as far as I know. I definitely do. Really I think changing the sword at this point would be about as horrible as putting those children from King of the Mountains somewhere in there to chase butterflies around.
Warning: You may be reading a really old topic.
- Captain Crash
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Coleman wrote:I don't understand the current problem with the sword that is suddenly popping up. The sword has been the way it is for a long time. I like the sword the way it is. The sword being the way it is isn't a flaw, it doesn't negatively effect the map in any way.
And no, this isn't just because I or WidowMakers don't want to go through the trouble to change it. We both like the current sword as far as I know. I definitely do. Really I think changing the sword at this point would be about as horrible as putting those children from King of the Mountains somewhere in there to chase butterflies around.
Then don't change it!
It is just a comment on something that has just been noticed. If you think it is fine then leave it!
- SkyCaptain
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i think that rather than trying to make all of the xml look wrong in the same way...shouldnt all the army circles just be the same size and a size that can hold the unit evenly?
my new site - http://www.spritestitch.com/ - A video game craft weblog...
johloh wrote:i think that rather than trying to make all of the xml look wrong in the same way...shouldnt all the army circles just be the same size and a size that can hold the unit evenly?
Well there are sertain numbers that will always be wrong anyway. Some have an odd width and others have an even width.
Warning: You may be reading a really old topic.
http://img373.imageshack.us/img373/6043 ... ingog9.jpg
The image is way to large to show in the forums, but there are 5 versions of the map. 2 is the current one. I can't look at it objectively for some reason. So if you would like to help let me know if you think the centering for a place in 1, 3, 4, or 5 is better then 2 then say something like. 3 Calm is best.
Right now I think that 2 is as good as it can get.
The image is way to large to show in the forums, but there are 5 versions of the map. 2 is the current one. I can't look at it objectively for some reason. So if you would like to help let me know if you think the centering for a place in 1, 3, 4, or 5 is better then 2 then say something like. 3 Calm is best.
Right now I think that 2 is as good as it can get.
Warning: You may be reading a really old topic.
2 is definetly the best option out of those...
but there is no reason that comfort and soothe can be centered but calm cant...if calm cant be centered because its army circle is a different size, then its army circle needs to be changed to the same size as comfort/soothe...
unless im missing something obvious here...
but there is no reason that comfort and soothe can be centered but calm cant...if calm cant be centered because its army circle is a different size, then its army circle needs to be changed to the same size as comfort/soothe...
unless im missing something obvious here...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
xml
http://members.cox.net/gyrigo/CC/The8Thoughts_13.xml
Large
Small
Thanks to WidowMakers for redoing some of the circles.
http://members.cox.net/gyrigo/CC/The8Thoughts_13.xml
Large
Small
Thanks to WidowMakers for redoing some of the circles.
Warning: You may be reading a really old topic.
now thats what im talking about...
nice and centered. good job.
nice and centered. good job.
my new site - http://www.spritestitch.com/ - A video game craft weblog...
nah, that was a discussion...not an argument. 
my new site - http://www.spritestitch.com/ - A video game craft weblog...
- SkyCaptain
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