Trench Warfare

Archival storage for Announcements. Peruse old Announcements here!

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.
Locked
User avatar
Keredrex
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Gender: Male
Location: New York

Re: Trench Warfare

Post by Keredrex »

love this idea. gonna try it soon. ......
any possibility of unlimited Adjacent Fortifications... the ability to fortify troops from any one territ to an adjacent territ... but instead of just once... you can do it for any territory that has troops. each territ would only be able to move to one adjacent territ and both territs involved would be locked off, that way you can't leap frog troops as if it were chained. just a thought
eddie2
Posts: 4263
Joined: Sun Sep 20, 2009 10:56 am
Gender: Male
Location: Southampton uk

Re: Trench Warfare

Post by eddie2 »

sorry i still do not see the thing with stalemates i can see it could be possible but to get yourself into that kind of situation means you have not played the best strategy for the setting.
codierose
Posts: 1561
Joined: Sun Jul 27, 2008 5:50 pm
Gender: Male
Location: RANDOMBULLSHIT.ORG
Contact:

Re: Trench Warfare

Post by codierose »

or all your opponents are playing the best strategy happened to me many of times in a 3 player game or when theres 3 players left reason why i like round limits
User avatar
OliverFA
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Gender: Male
Location: Somewhere in Spain

Re: Trench Warfare

Post by OliverFA »

eddie2 wrote:sorry i still do not see the thing with stalemates i can see it could be possible but to get yourself into that kind of situation means you have not played the best strategy for the setting.


+1. We have been playing those games for years with the honour rules, and any deadlock we found was in fact a temporal one. If you see a "stalemate" its more likely because both players have trully similar skill levels.

And which map has only 1 border that divides two equally reinforced areas?
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Kaskavel
Posts: 395
Joined: Wed Jun 30, 2010 8:08 pm

Re: Trench Warfare

Post by Kaskavel »

you dont need one. Can happen with 2 or 3. I dont say trench is bad, I like it. I just say it adds a new senario.
User avatar
Extreme Ways
Posts: 1731
Joined: Sun Nov 19, 2006 10:02 am

Re: Trench Warfare

Post by Extreme Ways »

I like CM when beginning last with AA or AoR3 with AA when spawning on Xi and Figye :mrgreen:

Still a good feature.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
User avatar
Roussallier
Posts: 183
Joined: Sat Jan 08, 2011 10:05 am
Gender: Male
Location: Land of Smiles

Re: Trench Warfare

Post by Roussallier »

Sweet, I'm going to have to try this! Awesome addition.
Image
If my timer is low, please contact [player]Violet[/player] or [player]Stotzi[/player]
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Trench Warfare

Post by Victor Sullivan »

Roussallier wrote:Sweet, I'm going to have to try this! Awesome addition.

"Awesome" doesn't do it justice. We need a new word... Kerflafflinall. Yes, this is a kerflafflinall addition.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Trench Warfare

Post by AndyDufresne »

I think Trench Warfare actually mimics the kind of gameplay I usually employ in my games anyways...haha.


--Andy
Onagras
Posts: 510
Joined: Sat Jan 24, 2009 5:16 am
Gender: Male

Re: Trench Warfare

Post by Onagras »

awesome, so many new tactic options, but almost all games starts and ends in dice lucky :) of course before dice, you can loss your game due to not equal drop, but it is "nice" to imagine that new options can make this game more tactical :) lets continue draeaming more :)
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Trench Warfare

Post by AndyDufresne »

Onagras wrote:awesome, so many new tactic options, but almost all games starts and ends in dice lucky :) of course before dice, you can loss your game due to not equal drop, but it is "nice" to imagine that new options can make this game more tactical :) lets continue draeaming more :)

Definitely is nice to see a new feature introduce some new tactics and strategy into the mix. :D


--Andy
User avatar
skychaser
Posts: 138
Joined: Mon Aug 01, 2011 11:22 pm

Re: Trench Warfare

Post by skychaser »

It's jut like Risk here in Brazil where they took the game and worsened the rules and created the more inbalanced game ever. Defence plays whith 3 dices and all. It's called "WAR".


It's risk so it may be good after all.
Great-Ollie
Posts: 1024
Joined: Sun Feb 21, 2010 9:53 pm
Gender: Male
Location: Great white north.

Re: Trench Warfare

Post by Great-Ollie »

Got my silver medal already am i first?
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: Trench Warfare

Post by chapcrap »

Great-Ollie wrote:Got my silver medal already am i first?

Yes.
User avatar
Swifte
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Gender: Male
Location: usually Mahgreb

Re: Trench Warfare

Post by Swifte »

Great-Ollie wrote:Got my silver medal already am i first?


Based on there currently being 44 Trench Warfare medals awarded to 43 people, I would guess that yes, you are first to silver. Congrats! Go for the Gold Ollie!
eddie2
Posts: 4263
Joined: Sun Sep 20, 2009 10:56 am
Gender: Male
Location: Southampton uk

Re: Trench Warfare

Post by eddie2 »

balls you just beat me.
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Trench Warfare

Post by AndyDufresne »

Oooh, nice work! Is Ollie on the fast track now to getting gold, or will someone else swoop in? :D


--Andy
User avatar
trinicardinal
Chatter
Chatter
Posts: 2911
Joined: Wed Nov 05, 2008 7:59 am
Location: On a Tropical Island - Coconut anyone?

Re: Trench Warfare

Post by trinicardinal »

eddie's trying to give him a run for his money... especially since Ollie beat him to silver :lol:
10:16:35 ‹Ace Rimmer› haven't looked at work in ages
10:42:43 ‹Sackett58› fine, I'll take my panties elsewhere
codierose
Posts: 1561
Joined: Sun Jul 27, 2008 5:50 pm
Gender: Male
Location: RANDOMBULLSHIT.ORG
Contact:

Re: Trench Warfare

Post by codierose »

is the medal going to be added to map rank
User avatar
Swifte
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Gender: Male
Location: usually Mahgreb

Re: Trench Warfare

Post by Swifte »

codierose wrote:is the medal going to be added to map rank

From the MapRank thread...
ender516 wrote:
Sniper08 wrote:is there gonna be a competition running to support the new trench feature?

I haven't heard about one, and considering that it will be quite easy to add, and the response to the previous competition was not huge, I would be surprised if a new competition were to be held for this.


Emphasis added... sounds like it should be an easy change to maprank... so hopefully, yes.
User avatar
kmhebert
Posts: 458
Joined: Tue Jan 23, 2007 1:13 pm
Gender: Male
Location: Brimfield Massachusetts USA
Contact:

Re: Trench Warfare

Post by kmhebert »

After playing a number of these games I have to say I think it makes for entirely crappy and one-sided games.
Image
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Trench Warfare

Post by AndyDufresne »

kmhebert wrote:After playing a number of these games I have to say I think it makes for entirely crappy and one-sided games.

It may not be a stellar 1vs1 setting (which all of your 16 games seem to be), but with even 3 players (and more probably) it is quite fun I think. Try it again, this time with a few more players.


--Andy
User avatar
dr.lucas
Posts: 721
Joined: Tue Jul 27, 2010 11:10 am

Re: Trench Warfare

Post by dr.lucas »

Great-Ollie wrote:Got my silver medal already am i first?


Damn you beat me to it :(
User avatar
denominator
Posts: 1796
Joined: Thu May 24, 2007 9:41 am
Gender: Male
Location: Fort St John

Re: Trench Warfare

Post by denominator »

AndyDufresne wrote:
kmhebert wrote:After playing a number of these games I have to say I think it makes for entirely crappy and one-sided games.

It may not be a stellar 1vs1 setting (which all of your 16 games seem to be), but with even 3 players (and more probably) it is quite fun I think. Try it again, this time with a few more players.


--Andy


Agreed. The drop and first turn are even further emphasized in [strike]Adjacent Attacks[/strike] Trench Warfare for 1v1 games. It's more balanced in teams games, and particularly the "starting point" maps become very interesting with multiple players.

Try an 8-player on Feudal Epic.
Image
User avatar
OliverFA
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Gender: Male
Location: Somewhere in Spain

Re: Trench Warfare

Post by OliverFA »

Yes. 8p Feudal Epic or 8p New World are full of strategy and enjoyment.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Locked

Return to “Announcement Archives”