
- The ICL is a sport based Clan League in which teams will compete in a series of games vs divisional, conference, and inter-conference sets. The season will last approximately 4 months, June-September.
A season schedule will be made available and released before the opening of the season to assist in team game planning. The ICL will conform to the one clan rule.
I will play the part of League Commissioner, [player]MNDuke[/player], and [player]chapcrap[/player] will be also be assisting with organizing the inaugural event.
Any Captain's or Co-Captain's who have questions and would like to get answers over SKYPE - please PM me and I will provide my contact information to assist.
The ICL is now accepting official clan sign-ups until May 5th!
- Please include First and Second contacts, and your clans 10 player minimum roster.
[spoiler=Format]The ICL will consist of 32 teams: 2 conferences with 4 divisions each. 4 teams per division.
Premier Conference: Divisions - Heroes, Champions, Pioneers, Immortals
Elite Conference: Divisions - Legends, Kings, Explorers, Titans
The conferences and divisions will be divided up based upon current rankings and a general consensus from ICL Leaders (and input from the public), after which they become permanent, meaning teams/clans will be in the same Divisions year in and year out - eventually building rivalries.
If a clan chooses to drop out or has been expelled, they have to sit out at least 1 season before being eligible to come back. [/spoiler]
[spoiler=Season Info]The season will be 74 sets long, comprised of the following:
A home and away set against clans in the other conference (32 sets).
1 home and 1 away sets against clans in your conference other divisions (24 sets)
3 home and 3 away against other teams on your own division (18).
Total of 74 sets.
Playoffs: Each division leader (8) and one wild cards for each conference (2).
This assures that every team plays one another at least once throughout the season.
Each set will consist of 3 games - 1 double, 1 trip, and 1 quad. Home team will decide maps and settings.
The season will last approximately 4 months long and there will be 18 sets played per month.
A season schedule will be made available and released before the opening of the season. This will give Teams ample time to prepare for upcoming games and opponents.
Standings and Rankings
Are determined based upon overall season record of sets win-loss record. In case of ties it can be further broken down into divisional season record and conference season record. In case of a dead heat, a play-off set using Random maps and standard settings will determine the winner.[/spoiler]
[spoiler=Post Season]Playoffs will consist of the top team from each division and 3 wild card spots for each conference. Teams will be seeded and matched based upon Regular Season record and tie-breakers.
Top seeds will have home field advantage and first round byes (1 and 2 seeds).*
Each set will consist of 5 games (2 dubs, 2 trips, 1 quad).
Playoffs:
Round 1 - best of 3 sets (1 home, 1 away, 1 home)
Round 2 - best of 3 sets (1 home, 1 away, 1 home)
Semi-finals - best of 5 sets (2 home, 2 away, 1 home)
The ICL Finals - best of 7 sets (2 home, 3 away, 2 home)
PLAYOFF Maps and player settings - these will be used during playoffs only:
Maps can only be used once per set and can account for no more than 20% of a team’s total map selections.
Players can play up to 2 games per set. Clans MUST use a minimum of 10 players per set.[/spoiler]
[spoiler=All-Star Break]All-Star break will be held at the end of season and before the post-season and will last roughly one week. All- Star teams will be chosen by the Captain of the team with the best record in each conference. They will chose an All-Star from every clan in their conference, including one from their own clan/team giving each team 19 all-stars (one from every clan plus captain of the clan with best record).
The match will consist of Random maps and standard settings -2 dubs, 2 trips, 2 quads and a 1v1 between the captains. Each player will get to participate in exactly one game.
The winning Conference of the All-Star match wins home field advantage in the ICL Finals for their conference.[/spoiler]
[spoiler=Teams and Players]Teams will consist of a minimum of 10 players on an active Clan roster. Roster must be submitted before the deadline, May 10th.
Captains:
Each team will have a captain. The Team Captain will be responsible for being the main contact, turning in rosters, games, settings etc. Repeated failure to turn in roster, games and settings by deadline will result in loss of Team Captain status and could have consequences that end up penalizing your team.
In addition to having a Team Captain, each team must also have an assistant captain. The assistant captain’s duties are to provide games and settings if the Team Captain fails to do so or in the case of absences or failure of Team Captain to fulfill his responsibilities.
Players:
The ICL is open to both premium and freemium players, as assigned by the Team Captain. A player can only be assigned a game if they have an available spot.
All games must be accepted within 24 hours of the invite. Failure to accept the invite will result in a warning issued to the player/team. If the problem persists it will result in the forfeiture of the game, no exceptions. On-going problems may result in suspension of the player and even expulsion from the league.
Players are allowed to play in one game per set during regular season play. Clans must use min of 10 players during regular season games.[/spoiler]
[spoiler=Maps and Settings]Trench Warfare, Freestyle, Speed, Manual, Nukes and Round Limits will not be used.
Unlimited reinforcements are allowed on conquest maps only.
Beta Maps will not be used. Once released, Beta Maps can be used in the following bi-weekly sets.
Maps may only be used once per set during the regular season.
There will be no enforced fog rule. It will be up the discretion of the teams to come up with a gentlemen’s agreement if so desired. A game can be remade if both teams agree; however, if no agreement is made within 24 hours of the infraction, the game will be played out and counted.
Deadlines
Home games/settings and rosters must be submitted two weeks prior to their start. We would encourage War Ministers to submit games/settings and rosters a month in advance (although this is not required). Games/settings and rosters will then be submitted on a bi-weekly basis for each following months. Home teams can submit games as far in advance as they would like.
Reminder notices will be sent to all Captains of all home teams informing them of the upcoming deadlines. If games/settings are not submitted by the deadline, Co-Captains will be given 24 hours to submit games/settings for that month. If this deadline is missed, a warning will be sent out and games/settings will be randomized.
Continued failure to turn in roster, games and settings by deadline will result in forfeiture of games as necessary. If it becomes a constant problem, it could result in expulsion of team from the league.
Away teams have 1 week to submit their away game rosters. If away rosters are not received on time, I players will be randomly selected from their master roster list and invite them. Missed invites will still count towards warnings / forfeitures.[/spoiler]
[spoiler=Conquest Map List Clarification]Age Of Realms 1: Might
Age Of Realms 2: Magic
Age Of Realms 3: Mayhem
Antarctica
Baseball
Christmas
City Mogul
Clandemonium
Das Schloss
Easter
Feudal Epic
Feudal War
Jamaica
King's Court
Lunar War
Monsters
New World
Peloponnesian War
Poker Club
Route 66
Treasures Of Galapagos
Woodboro[/spoiler]
[spoiler=Awards and Medals]Player Medal Requirements: TBD by CD's upon finalization of the format and # of clans.
All Division Winners will get a medal.
Conference Champions will get a medal + a special mention of the achievement.
Each Conference will have an MVP medal.
All Star Game will have an MVP medal.
Playoff Winner will receive a medal.
Playoffs will have an overall MVP medal.
Playoffs FINAL will have an MVP medal.
Notes: All MVP Medals will be selected by the TO's and subject to the approval of the CDs.
In order to receive a medal (at any phase) players must reach the minimum game requirements TBD by the CDs.[/spoiler]
[spoiler=Fine Print]We (IcePack, MNDuke, and ChapCrap) reserve the right to make any changes or decisions necessary in the most prudent and unbiased manner possible. If additional rules are required or changes made, the Captains will be notified accordingly.
Players found dead-beating or abusing CC policy can be suspended and/or expelled from the league. Once expelled, a player must sit out at least a minimum of 1 season. If a player deadbeats, it will result in an automatic loss of the game for their team. If a player or team times out at an excessive rate, it may result in the automatic loss of the game for their team. (This must be reported in a timely manner to the ICL Commissioners. Penalties will not be given out retroactively if pursued after the fact.)[/spoiler]










