[Abandoned] - CONQUERSHIP (1v1 map)
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- AndyDufresne
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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti
I like the target idea. It fits within the theme and I think from the sound of it so far, makes sense from a gameplay perspective.
--Andy
--Andy
- Victor Sullivan
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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti
Hm, looks all right to me... The target at B4 would have to be moved to B5, however.
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Industrial Helix
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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti
Ka-kow! its red ink!


Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- Victor Sullivan
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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti
Huzzah! Thanks, Helix! 
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- lostatlimbo
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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti
Sweetness! I'll move that target and make a draft update soon.
Looking forward to more feedback on this one.
Looking forward to more feedback on this one.
- natty dread
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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti
I think you should reverse the letters on the right side of the map.
Yeah, it might be more realistic to have them the way they're now, but it's also more confusing for players, most people are used to having coordinates in an alphabetical order, and finding the right territory is much easier that way.
Yeah, it might be more realistic to have them the way they're now, but it's also more confusing for players, most people are used to having coordinates in an alphabetical order, and finding the right territory is much easier that way.

- lostatlimbo
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Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti
Earlier it was A-J on one side and Q-Z on the other. We changed it when it was necessary to match up sea cells on the opposite side. However, now with the targets, I don't mind switching this.
I would favor Q-Z in this case, so that there is no confusion for those using the drop down. Do you think that works or leave it A-J on both sides?
I would favor Q-Z in this case, so that there is no confusion for those using the drop down. Do you think that works or leave it A-J on both sides?
- lostatlimbo
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
Version 4
I moved the target and dropped a couple white pegs (am I the only one that likes these?).
I changed the lettering of the Green grid to Q-Z (can be changed back/again as needed).
I went with koontz's suggestion of 15 decaying neutral for the targets for now.
http://i134.photobucket.com/albums/q102 ... hip1v1.png
[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Conquership1v1.png[/bigimg]
I moved the target and dropped a couple white pegs (am I the only one that likes these?).
I changed the lettering of the Green grid to Q-Z (can be changed back/again as needed).
I went with koontz's suggestion of 15 decaying neutral for the targets for now.
http://i134.photobucket.com/albums/q102 ... hip1v1.png
[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Conquership1v1.png[/bigimg]
- lostatlimbo
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
So... other comments? Thoughts? Should I add another target on either side?
Anything I can do to keep this thing going?
Anything I can do to keep this thing going?
- AndyDufresne
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
Graphically, you could give it some extra flair in the sense of that 'game board/piece' element:
(Water variation / texture, peg holes (might be too annoying), stray peg pieces, etc).
--Andy
(Water variation / texture, peg holes (might be too annoying), stray peg pieces, etc).
--Andy
Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
I think that you can have the start positions in where the pegs are and then attack your side before you can attack your opponent. This would give your opponent a chance. Graphical note, can you place a couple of red pegs in a couple of the red ships?
- lostatlimbo
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
AndyDufresne wrote:Graphically, you could give it some extra flair in the sense of that 'game board/piece' element:
(Water variation / texture, peg holes (might be too annoying), stray peg pieces, etc).![]()
--Andy
Ok. If everyone is fairly happy with the basic elements, I'll start fleshing out the details more.
I do want to be careful about getting too close to the real look, though - to avoid copyright issues.
- lostatlimbo
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
isaiah40 wrote:I think that you can have the start positions in where the pegs are and then attack your side before you can attack your opponent. This would give your opponent a chance.
Isiah - if I understand correctly, you mean to have no troops on the main map and only a few in the "tray". That sounds like a long game to me, with lots of killing neutrals.
Do you still forsee some lopsided issues with the current idea of targets?
isaiah40 wrote:Graphical note, can you place a couple of red pegs in a couple of the red ships?
I'll try it. Those would need to be impassable spots. I could do it on the aircraft carriers to make those a little easier to sink.
- Victor Sullivan
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
lostatlimbo wrote:AndyDufresne wrote:Graphically, you could give it some extra flair in the sense of that 'game board/piece' element:
(Water variation / texture, peg holes (might be too annoying), stray peg pieces, etc).![]()
--Andy
Ok. If everyone is fairly happy with the basic elements, I'll start fleshing out the details more.
I do want to be careful about getting too close to the real look, though - to avoid copyright issues.
You shouldn't have any copyright issues from the image looking like the game.
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- natty dread
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
Victor Sullivan wrote:You shouldn't have any copyright issues from the image looking like the game.
True. You can't copyright a look.

- koontz1973
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
I can still see a problem with the manual deployment issue I brought up a couple of pages ago. This needs to be addressed. And copyright is not an issue right now, but I would imagine you might be getting close to it.

- natty dread
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
When I was a kid I didn't even know battleship was an actual game with a board and pieces and stuff... we always just played it with pen & paper.
I don't think anyone has a copyright on the battleship game.
I don't think anyone has a copyright on the battleship game.

- lostatlimbo
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Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
Hey, sorry for the delay in updating this. I am packing up my house and preparing to move, and my gameload has been huge lately, so I just haven't had time to dig into this, but I hope to have a shiny new graphic to submit near the end of the month.
Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update
[Moved]
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
- lostatlimbo
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Re: [Vacation - valid until Sept 2012] CONQUERSHIP 1v1 Map
I will get back to this soon, I promise. I've been having a tough time fitting CC into my busy life at the moment.
- lostatlimbo
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Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)
Version 5
New look with more realistic "game" feel.
[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Battleship1v1_C-2.png[/bigimg]
New look with more realistic "game" feel.
[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Battleship1v1_C-2.png[/bigimg]
- Victor Sullivan
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Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)
Huzzah!
Looks good! I must ask, though, what is the background? Kinda looks like cooked rice or chopped-up pieces of styrofoam.
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- AndyDufresne
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Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)
I think it is carpet, mimicking playing on the floor? Glad to see this still in development!
--Andy
--Andy
- lostatlimbo
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Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)
Haha... Andy's got it. My memories of the game involve sitting cross-legged on carpet.
I'll play around with it though and see if I can't make that clearer.
I also think we need one more target on each side.
I'll play around with it though and see if I can't make that clearer.
I also think we need one more target on each side.
- lostatlimbo
- Posts: 1386
- Joined: Wed Mar 28, 2007 3:56 pm
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Re: [Updated 4/10/12] CONQUERSHIP 1v1 Map (graphic update)
Version 6
How about a table top?
[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Battleship1v1_table-1.png[/bigimg]
How about a table top?
[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Battleship1v1_table-1.png[/bigimg]