Can we play? Please.
Knights
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- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Knights [21/01] Page 1 & 21
koontz1973 wrote:It is now soon.![]()
Can we play? Please.
Haha yeah I'm dying to play this one....this wait is endless though

Highest Score: 3047 - 2/11/13
Re: Knights [21/01] Page 1 & 21
I wonder if there's anyone modding the foundry at the mo?

Hello? Can we play this now?
Hello? Can we play this now?
- SimplyObsessed
- Posts: 310
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- Gender: Male
Re: Knights [21/01] Page 1 & 21
I like this and I'm looking forward to it 
Do you think if we all shout at once...?
Do you think if we all shout at once...?
Re: Knights [21/01] Page 1 & 21
thehippo8 wrote:I wonder if there's anyone modding the foundry at the mo?
Hello? Can we play this now?

- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
- thenobodies80
- Posts: 5400
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- Gender: Male
- Location: Milan
Re: Knights [21/01] Page 1 & 21
- Beta - Quenching
---The Final Forge period has concluded for the Knights Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).
Conquer Club, enjoy!

While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
- 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
thenobodies80
- crazymilkshake5
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- natty dread
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- Location: just plain fucked
- thenobodies80
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- Location: Milan
Re: Knights [21/01] Page 1 & 21
The map is live! Have fun 
- Victor Sullivan
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- Location: Columbus, OH
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Re: Knights [21/01] Page 1 & 21
I've got a Speeder up! 
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Victor Sullivan
- Posts: 6010
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- Location: Columbus, OH
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Re: Knights [21/01] Page 1 & 21
Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Knights [21/01] Page 1 & 21
Victor Sullivan wrote:Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.
-Sully
Yup. I really like the map though. Something differant. Will take some getting used to but I like it.

- Swimmerdude99
- Posts: 2581
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- Location: North Carolina
Re: Knights [21/01] Page 1 & 21
I think 5 troops is too many to be automatically getting each round. Also can you make it so there is some sort of objective here?
- VicFontaine
- Posts: 372
- Joined: Sat Oct 02, 2010 7:34 pm
- Location: The Dominion
Re: Knights [21/01] Page 1 & 21
dazza2008 wrote:Victor Sullivan wrote:Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.
-Sully
Yup. I really like the map though. Something differant. Will take some getting used to but I like it.
I've been periodically checking this thread over the last couple months. I saw no way this map would be fun and was stunned to see it progressing. Like a good train wreck...I just couldn't look away.
Then I played it...once.
Absolutely love it.
Thank you! I'm converted.
"It is a good day to die."
Re: Knights [21/01] Page 1 & 21
@ swimmerdude and vic ... I've been looking forward to this for ages
First game I screwed up right royally, two player, but I quickly realised where I went wrong.
Game 2 was a three player with fog thrown in for good measure ... it was a truly bizarre but fun game. i won it too, which always makes it better!
5 troops each round works out perfectly. If it were any less then the game would drag, as it is so complex to play. Any more and I agree that would be unfair. It's realatively easy to get the bonuses but really hard to keep them!
So far so good. Well done playing the game Vic - preaching to the converted here of course, but brilliant you played it! And I see you lost your first game swimmer and are awaiting to play you're second. I'll be interested to find out how you go!
First game I screwed up right royally, two player, but I quickly realised where I went wrong.
Game 2 was a three player with fog thrown in for good measure ... it was a truly bizarre but fun game. i won it too, which always makes it better!
5 troops each round works out perfectly. If it were any less then the game would drag, as it is so complex to play. Any more and I agree that would be unfair. It's realatively easy to get the bonuses but really hard to keep them!
So far so good. Well done playing the game Vic - preaching to the converted here of course, but brilliant you played it! And I see you lost your first game swimmer and are awaiting to play you're second. I'll be interested to find out how you go!
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Knights [21/01] Page 1 & 21
Thanks for making it live nobodies.
Thanks guys for playing the map and leaving the feedback. I have just joined a couple of games now as off to work but will play tonight and look at all feedback then. Glad you like it though.
Thanks guys for playing the map and leaving the feedback. I have just joined a couple of games now as off to work but will play tonight and look at all feedback then. Glad you like it though.

Re: Knights [21/01] Page 1 & 21
Congratulation koontz 
[bigimg]http://img818.imageshack.us/img818/3783/bannerbp.png[/bigimg]
Kingdom of Denmark
Trench Warfare 1917
Copenhagen Sightseeing
Kingdom of Denmark
Trench Warfare 1917
Copenhagen Sightseeing
-
jammyjames
- Posts: 1394
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Re: Knights [21/01] Page 1 & 21
Quick question - why is movement only limited to 2 forwards 1 side. In chess you can go 1 forward 2 side with a knight also?
Just curious - Does it make the XML far too awkward to do?
Cheers
Just curious - Does it make the XML far too awkward to do?
Cheers

Re: Knights [21/01] Page 1 & 21
jammyjames wrote:Quick question - why is movement only limited to 2 forwards 1 side. In chess you can go 1 forward 2 side with a knight also?
Just curious - Does it make the XML far too awkward to do?
Cheers
I thought LOL but then I though ... hmm ... maybe you are serious! Have a look at the key. One forward and two to either side or two forward and one to either side or one back and two either side or two back and one either side ... just like a knight in chess!!
- SimplyObsessed
- Posts: 310
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Re: Knights [21/01] Page 1 & 21
On 4 player games G2 seems to be starting with 1 neutral, I think this is a mistake?
Game 10806861
Game 10807398
Game 10807479
Game 10808694
Game 10806861
Game 10807398
Game 10807479
Game 10808694
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Knights [21/01] Page 1 & 21
SimplyObsessed wrote:On 4 player games G2 seems to be starting with 1 neutral, I think this is a mistake?
Game 10806861
Game 10807398
Game 10807479
Game 10808694
Thanks and fixed.
http://www.fileden.com/files/2012/1/27/3255536//Newknights.xml

- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Knights [21/01] Page 1 & 21
jammyjames wrote:Quick question - why is movement only limited to 2 forwards 1 side. In chess you can go 1 forward 2 side with a knight also?
Just curious - Does it make the XML far too awkward to do?
Cheers
You are right, you can do that, and you can do that in this one as well. Think about it.
As for the queary over the 5 troops per round, if any ideas on raising or lowering them, I am all ears but would like to wait for a couple of weeks and see what the results of games are. Most seem to be going near round 20 so it seems to be a long game map.


