[Abandoned] Marooned

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Marooned [29/11][V11][Pg. 8]

Post by ManBungalow »

I'll be able to update this in a few weeks.
Image
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Marooned [29/11][V11][Pg. 8]

Post by isaiah40 »

ManBungalow wrote:Does anybody want to voice any concerns about me applying for supersize and scaling up the graphics?

Just do both small and large and apply for it, and thenobodies80 and I will review it.
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Marooned [29/11][V11][Pg. 8]

Post by isaiah40 »

Before I move this to the Recycling Box, what is the status on this? It's been 2 months since an update, so I need to know what is going on with this please.

isaiah40
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Marooned [29/11][V11][Pg. 8]

Post by AndyDufresne »

Sad to see this slow-down, this looks like a fun map.


--Andy
User avatar
Gillipig
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Marooned [29/11][V11][Pg. 8]

Post by Gillipig »

AndyDufresne wrote:Sad to see this slow-down, this looks like a fun map.


--Andy

Me too, it was one of my favorites :(! It got a bit overly complicated and lost it's initial charm I think.
AoG for President of the World!!
I promise he will put George W. Bush to shame!
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Marooned [29/11][V11][Pg. 8]

Post by ManBungalow »

I'm still working on this (should have more chance to do so in the next few weeks than I have recently). In fact, I was working on scaling it up to supersize the other day and dropped some of the regions off.

Will update formally soon.
Image
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Marooned [05/02][V12][Pg. 9]

Post by ManBungalow »

Update to V12: another overhaul (sigh)

[bigimg]http://i495.photobucket.com/albums/rr317/ManBungalow/NUMBERED.png[/bigimg]

Things have been greatly simplified. Essentially all the clutter from V11 has been removed, simply by drastically reducing the number of regions. At the moment, I am predominantly interested in getting the GAMEPLAY STAMP. The graphics, introduction, text and otherwise can be sorted out when the regions and bonuses are fixed in place.
By all means, leave comments regarding non-gameplay related matters (hell, they don't even have to relate to the map itself), but it probably won't change anything much until I get that damn stamp. I'm just saying.

Notice that each shelter is connected to exactly three food regions, and that there are 2 access regions between each shelter and food region.
The numbers on the image I just posted are proposed neutral values.
Oh, it almost goes without saying for me that the shelters make up the starting regions, and all the rest are neutral.
Image
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Marooned [05/02][V12][Pg. 9]

Post by natty dread »

Looks pretty cool. But maybe a bit on the constricted side? Could maybe use some more connections... seems to me there are a lot of chokepoints.
Image
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Marooned [05/02][V12][Pg. 9]

Post by Victor Sullivan »

I agree with natty, choke-points are going to be a major issue. Hm... I have a suggestion. I wonder if you could make the closed-off regions formed by the paths into killer neutrals, which could assault and be assaulted by all adjacent path regions? You could make the killer neutral relatively substantial so the map isn't too open (perhaps 4 or 5 neutrals), but it would help to make the map a little more, hm, diverse, in terms of strategy and gameplay.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Marooned [05/02][V12][Pg. 9]

Post by koontz1973 »

Having each region start exactly the same would be ideal but bad for some game types. It might be nice if you had some of the start closer/further to the food territs. You have 2 normal territs between the start and food. Why not have one at 2, one at 3 and one at 4 away. So a food region that is 4 away from one shelter would only be 2 away from another shelter. I would suggest you take the stating territs down to 8 with the simplified GP so you have more wiggle room with other types of territs.

What has happened about the escape territs. Will they come back or have you abandoned this idea. It would be a shame if they do not come back.
Image
User avatar
Gillipig
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Marooned [05/02][V12][Pg. 9]

Post by Gillipig »

First off I'd like to say I'm glad you decided to pick this up again.
This new version is much easier gameplay wise. No fishing regions, no win condition, no beacon. Not sure I like that it's so simple in gameplay but it's at least a step away from the overly cluttered versions that were before.
AoG for President of the World!!
I promise he will put George W. Bush to shame!
User avatar
NZHostel
Posts: 309
Joined: Tue Aug 28, 2007 1:21 am
Gender: Male
Location: Nelson New Zealand

Re: Marooned [05/02][V12][Pg. 9]

Post by NZHostel »

yes please
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Marooned [05/02][V12][Pg. 9]

Post by ManBungalow »

I'm not 100% on the regularity of the gameplay as it is, and it doesn't seem like anyone else is either, so I could try putting together a slightly different gameplay schematic. Then we could compare that to the existing version and see which will work out best. After that, I don't want to do any more 'overhauls'; and will get this finalised in terms of graphics when the gameplay is stable.
Image
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Marooned [05/02][V12][Pg. 9]

Post by isaiah40 »

Sorry manbung, I will give this another look over within the next couple of days and get back with you on it.
User avatar
DoomYoshi
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Gender: Male
Location: Niu York, Ukraine

Re: Marooned [05/02][V12][Pg. 9]

Post by DoomYoshi »

At this point it is TOO simple. I agree that the victory conditions made sense to get rid of, but this seems a lot more boring. As a smaller, the current gameplay would be pretty frantic I think.
░▒▒▓▓▓▒▒░
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Marooned [05/02][V12][Pg. 9]

Post by ManBungalow »

For the record, things are happening with this map...slowly.
Image
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Marooned [05/02][V12][Pg. 9]

Post by Victor Sullivan »

Cool beans, ManB. Good to hear things are still chugging along! Just like DiM with that bottle of scotch. Easy, boy...

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Marooned [05/02] - Gameplay poll

Post by ManBungalow »

Update with new stuff. Go vote in the poll.
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Marooned [05/02] - Gameplay poll

Post by DiM »

ManBungalow wrote:Update with new stuff. Go vote in the poll.



vote for what?

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Marooned [05/02] - Gameplay poll

Post by ManBungalow »

DiM wrote:
ManBungalow wrote:Update with new stuff. Go vote in the poll.



vote for what?

Image

CTRL + F5 and/or clear your cache? Both images work fine for me.
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Marooned [05/02] - Gameplay poll

Post by DiM »

ManBungalow wrote:CTRL + F5 and/or clear your cache? Both images work fine for me.


i always do that when an image doesn't work. still nothing.
i even looked inside your pot and got the link for one of the images.
http://i495.photobucket.com/albums/rr317/ManBungalow/maroonedv04.png
put it in my address bad, hit enter and firefox tells he he can't find that address. :?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Marooned [05/02] - Gameplay poll

Post by ManBungalow »

Is this any better?:

A
[bigimg]http://img85.imageshack.us/img85/9097/maroonedv04.png[/bigimg]
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Marooned [05/02] - Gameplay poll

Post by DiM »

ManBungalow wrote:Is this any better?:

A
[bigimg]http://img85.imageshack.us/img85/9097/maroonedv04.png[/bigimg]



yep i can see it.
do the other one too :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Marooned [05/02] - Gameplay poll

Post by ManBungalow »

B
[bigimg]http://img854.imageshack.us/img854/8502/numbered.png[/bigimg]
Image
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Marooned [05/02] - Gameplay poll

Post by isaiah40 »

On the shelters, how many men do you plan on starting them with?
Post Reply

Return to “Recycling Box”