The uniquivicable truth to the fact that C*C is 100% luck.

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jgordon1111
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by jgordon1111 »

lol I understand what you are saying about the dice,and have approached it from that view while playing but you have to remember that if you are in 20 games when the pendulum is swinging away from you and 15 of your opponents realize it you are probably going to be crippled in at least 13 of those games so bad you wont recover.You will not win 50% of your games playing like that,especially if if it takes a couple of days for the pendulum to swing back to you,by then all 20 have realized your defense and offense dice suck and your dead,thats not luck or random,it happens all the time. you have the best drop on the map get to go first,game should be yours. no no no silly player,strategy is for naught. your best bet play terminator games with flat rate or no spoils no round limit,tedious yes but maybe the (lucky players) will kill each other,and your new strat of status quo will give you a victory =D>
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jefjef
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by jefjef »

your best bet play terminator games with flat rate


Takes almost all the luck out of the game :?:
This post was made by jefjef who should be on your ignore list.
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TAZ2012
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by TAZ2012 »

no, 100% luck is dollar flip.
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pickleofdoom
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by pickleofdoom »

Viceroy63 wrote: If you lose three rolls in a row then quit rolling because the odds are that you are only going to lose more. Cut your losses and fall back and wait until the law of averages are with you.


As is well known, the law of averages is a myth. The result of one random event is independent of those that went before. If the random generator is based on microscopic fluctuations in air pressure, as a previous poster has suggested, then it is basically a kind of Brownian motion, i.e. to all intents and purposes a random distribution, the same as dice.

If you have a run of bad rolls, then what I suggest is to stop and recalculate (or guess) the odds. If the odds are such that continuing the attack is the best thing to do then continue.
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Re: strategy

Post by AAFitz »

frankyboy wrote:The dice program is unfair. I am to the point of thinking that cheat codes are being used. I sure would like to use them if they are available. This game is not rocket science. Strategy is useless when the defender always rolls 6's and 5's.


This depends upon your settings, though on any one game, you are correct, the dice may counter your best intentions.

However, over time, the better player will almost always win more, especially on settings that favor good strategy, of which, there are many.

As far as the cheat codes...in general, if you think there is cheating going on at the code level...you are suffering from delusional paranoia, statistically speaking.
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GeneralRisk
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by GeneralRisk »

jefjef wrote:
your best bet play terminator games with flat rate


Takes almost all the luck out of the game :?:
i think your both wrong.......Your best bet to take the luck factor out of the game is to become a multi hunter.
chevy1269
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by chevy1269 »

i dont think they care about dice system here. i havent had good dice in ages and wont be renewing this site its boring losing all the time but they dont see that. maybe its time to change the dice system to something else or give you options so you can enjoy a game i had one game 24 vrs. 3 and i won with 2 left but its not uncommon to go 10 or more against 3 and lose it all. its all dice in these games.
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by QoH »

chevy1269 wrote:i dont think they care about dice system here. i havent had good dice in ages and wont be renewing this site its boring losing all the time but they dont see that. maybe its time to change the dice system to something else or give you options so you can enjoy a game i had one game 24 vrs. 3 and i won with 2 left but its not uncommon to go 10 or more against 3 and lose it all. its all dice in these games.

Why is there such a discrepancy in the rankings? Why are some people raking in points to get up to 4500, and there are people with 10 points?

Are the dice just always good to some, and terrible for others? If that's the case, then you should have about average dice, since you're in the middle of the pack point-wise...
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nebsmith
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by nebsmith »

The people at the top of the scoreboard tend to specialise as far as i can see.

You can either play any map or setting or get to the top of the scoreboard, I don't think you can do both.
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Jdsizzleslice
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by Jdsizzleslice »

Dude... I totally agree with the guy to some extent. The dice do make you lose. That's how I have lost over half my games, and the fact that when you have a ...

24 vs 2 and end up with 13
8 vs 1 and end up with 0
15 vs 5 and end up with 4
and etc...

But I will say that strategy does play a role. The topic should really say this: Dice are 80% of the game and Strategy is 20%
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by QoH »

nebsmith wrote:The people at the top of the scoreboard tend to specialise as far as i can see.

You can either play any map or setting or get to the top of the scoreboard, I don't think you can do both.

What about [player]mc05025[/player]? He basically only played 8p sequential games, and he got to conqueror. Nothing fancy or cheap about sequential 8p games, which are the hardest to win.
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everywhere116
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by everywhere116 »

All of you complaining about the dice stats ignore the fact that your dice stats show that your dice are damn close to being even over the long term.

Reminds me of a game I used to play where battles weren't decided by dice, but by probability. "You have a 36% chance of winning. Would you like to proceed?" And you would win or lose depending on those odds. But it would never give you 100% odds, only going up to 99% if you heavily outgunned your opponent, and sometimes, since there were thousands of players fighting battles every day, some people would lose with 99% odds. It happens.

Guess which people went on the forums to talk about the battle system.
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by nebsmith »

QoH wrote:
nebsmith wrote:The people at the top of the scoreboard tend to specialise as far as i can see.

You can either play any map or setting or get to the top of the scoreboard, I don't think you can do both.

What about [player]mc05025[/player]? He basically only played 8p sequential games, and he got to conqueror. Nothing fancy or cheap about sequential 8p games, which are the hardest to win.


I didn't mean to imply that players got to the top of the scoreboard with cheap tactics, just by sticking to a few game types they were particularly good at.
looks like mc05025 stuck to 8p seq - still that is pretty impressive, not an easy type to win.
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by Roussallier »

Often we don't notice the times where we're on the defense and have divine luck on the defense. It's natural self-serving bias. We attribute our victories to skill, our defeats to bad luck.

I would not play if the combat system always removed an equal number of casualties on both sides. Sometimes you have to be on the receiving end.
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Robert E Nick
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Re:

Post by Robert E Nick »

The1exile wrote:
RobinJ wrote:If it is all about luck then why do the top guys consistently win with style and the bottom guys consistently lose?


because robinette has a card hacker.


Yeah why doesnt lack fix that???
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oss spy
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by oss spy »

Random numbers are random. I'm sorry that you don't understand probability, but that's how it is.
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Kiron
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by Kiron »

luck is a part of the game. But with enough time, it evens out. I have rolls where my luck was at -54% (where it actually matters) and others where it was at +33% (when it doesn't matter XD). But when I look at my overall, its about -1 to 1% on dice stats. What matters is how to survive when luck does not go your way and how to win the game when luck goes your way. Yeah sure, luck at the beginning of a game helps a whole lot, but even if u do poorly, u can still win the game eventually with good diplomacy. Of course, I play map settings where luck's factor is minimized and lets diplomacy (truces, alliances, blackmail, threats, lies, promises, backstabs, etc) and basic risk skills take the field. You don't get to certain rank based on pure luck.
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by Bones2484 »

Viceroy63 wrote:But if you don't see any six's the first 500 times then the law of probabilites suggest that a shit load of 6's are about to be rolled. It's almost like counting cards in the Casino's. There are people who actually make a living counting cards and gambling. In fact there is a whole science dedicated to that.


Your understanding of probability and comparing it to counting cards is incredibly flawed. If there are zero 6's for 500 rolls, then a 6 still has a 1 in 6 change of being rolled. The odds of a 6 do not increase just because you haven't seen any 6's recently. Over time (thousands/millions of rolls) the number 6 should balance out, but law of probability does not suggest "a shit load of 6's are about to be rolled".

Counting cards is legitimate because there are a set amount of cards in a stack. If you don't see an Ace for a few hands after a reshuffle then statistically is more likely to appear because the Aces now occupy a larger share of the remaining deck than what it started at (for example: 4 out of 52 vs 4 out of 30). Thus, counting cards have absolutely no correlation to rolling dice.

A better comparison than counting cards would be a roulette wheel or keno. Just because the number 24 hasn't landed in 500+ spins/pulls, does not mean that the number 24 is more likely to come up. It is still just as likely as any other number to land.
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Re: Re:

Post by nippersean »

Robert E Nick wrote:
The1exile wrote:
RobinJ wrote:If it is all about luck then why do the top guys consistently win with style and the bottom guys consistently lose?


because robinette has a card hacker.


Yeah why doesnt lack fix that???


Because Robinette is Lacks multi?
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Re: Re:

Post by Robinette »

nippersean wrote:
Robert E Nick wrote:
The1exile wrote:
RobinJ wrote:If it is all about luck then why do the top guys consistently win with style and the bottom guys consistently lose?


because robinette has a card hacker.


Yeah why doesnt lack fix that???


Because Robinette is Lacks multi?



not lacks multi, i have Mool Tee Pus

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SimplyObsessed
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by SimplyObsessed »

Much is luck but a lot also depends on strategy.
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jofus
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Re:

Post by jofus »

RobinJ wrote:If it is all about luck then why do the top guys consistently win with style and the bottom guys consistently lose?

Some people run above, and some below normal variance. This is a fact and has to happen.
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by jofus »

Bones2484 wrote:
Viceroy63 wrote:But if you don't see any six's the first 500 times then the law of probabilites suggest that a shit load of 6's are about to be rolled. It's almost like counting cards in the Casino's. There are people who actually make a living counting cards and gambling. In fact there is a whole science dedicated to that.


Your understanding of probability and comparing it to counting cards is incredibly flawed. If there are zero 6's for 500 rolls, then a 6 still has a 1 in 6 change of being rolled. The odds of a 6 do not increase just because you haven't seen any 6's recently. Over time (thousands/millions of rolls) the number 6 should balance out, but law of probability does not suggest "a shit load of 6's are about to be rolled".

Counting cards is legitimate because there are a set amount of cards in a stack. If you don't see an Ace for a few hands after a reshuffle then statistically is more likely to appear because the Aces now occupy a larger share of the remaining deck than what it started at (for example: 4 out of 52 vs 4 out of 30). Thus, counting cards have absolutely no correlation to rolling dice.

A better comparison than counting cards would be a roulette wheel or keno. Just because the number 24 hasn't landed in 500+ spins/pulls, does not mean that the number 24 is more likely to come up. It is still just as likely as any other number to land.


Haha, yeah you could lose a lot of money, and many have, gambling on the idea that "a shit load of 6's are about to be rolled"

Besides any one that has been on this site for a while knows the trick is not to use the Auto-Roller. Randomness likes to punish lazy people.
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Post by jammyjames »

Viceroy63 wrote:
QoH wrote:
Viceroy63 wrote:For example I can flip a coin and it will come out heads 75 to 85 percent of the time.


Um... how do you figure?


Practice the coin toss and you will see. Do everything the same way and catch it in mid air at precisely the same interval, in order to control that factor and you will basically come out with the same results almost everytime. If I am wrong about the coin toss then I must also be wrong about the person who wins 81% of his games.

How do you figure that?

Also let me point out that true luck or randomness can only occur when you do something exactly the same way and have different results each time. The definition of Madness by the way, is to do the same things exactly the same way each time, while expecting different results.

Therefore, if all randomness or luck are influenced by outside factors, then it stands to figure that if you limit or control these factors then you also limit and control randomness. The thing is that no one can naturally limit or control all influencing factors but can limit and control most if not some of them.

There is in fact a whole science that deals with odd and probabilities. In the coin toss it is much simpler to control. If you are interested then check out the link below that deals with how to cheat at the coin toss. Have fun.

http://www.kent.ac.uk/secl/philosophy/j ... /Raidl.pdf


Forgive me if this has already been mentioned - but i'm a lazy ass and can't be bothered to read the whole thread..

Surely what you are saying shows that by winning 75 / 85 is based on your strategy and therefore has no bearing on luck whatsoever?
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