Cuban Missile Crisis [Quenched]

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Jippd
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Jippd »

Have only played one dubs game but HQ to n1 seems awfully low. I set up a quads so I'll let you know. May want to make the differences between georgia/dixie/florida bonus more clear. I'm from the US and was still a bit confused with a quick look. I imagine it will be worse for those not from the US. Perhaps just make the territory lines between those areas a little bolder
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Jippd
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Jippd »

Any plans on making the Jamaica to containing one neutral when is that being uploaded?
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by RedBaron0 »

Large map coordinates for the Soviet Landing craft 2 is actually positioned by landing craft 1.
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Jippd
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Jippd »

Beuler...Beuler
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Victor Sullivan
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Victor Sullivan »

RedBaron0 wrote:Large map coordinates for the Soviet Landing craft 2 is actually positioned by landing craft 1.

I'm aware. I mentioned it before. I'd like to get all of these XML updates in one lump if we can, but Ace has been AWOL, I guess.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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koontz1973
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by koontz1973 »

Victor Sullivan wrote:but Ace has been AWOL, I guess.

-Sully

I find it funny that he has not even played his map yet. Would be a shame if this map does not make it because of an AWOL map maker. :(
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natty dread
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by natty dread »

koontz1973 wrote:Would be a shame if this map does not make it because of an AWOL map maker. :(


Nope, in that case someone will just do the necessary changes on the map instead of the mapmaker. Once the map is uploaded on the site, it's usually not taken off.
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by thenobodies80 »

Victor Sullivan wrote:
RedBaron0 wrote:Large map coordinates for the Soviet Landing craft 2 is actually positioned by landing craft 1.

I'm aware. I mentioned it before. I'd like to get all of these XML updates in one lump if we can, but Ace has been AWOL, I guess.

-Sully


VS, please write the xml. I contacted Ace Rimmer without any reply yet, if he won't produce a fixed version of the map in a reasonable amount of time we will find a way to fix the map anyway. For now write the xml, there're just a couple of changes to do, for what i know just few coords to move on your part. Everything else is just graphics and Ace rimmer will fix them without you have to write the xml again. Thanks.

Nobodies
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Victor Sullivan
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Victor Sullivan »

Will do, sir.

-Sully
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Victor Sullivan »

XML with coordinates fixed and neutral 3 on Montego Bay:

CubanMissileCrisis7a.xml
(44.5 KiB) Downloaded 680 times

XML with coordinates fixed, neutral 3 on Montego Bay, HQs lowered to neutral 2 and operations reduced to neutral 3:

CubanMissileCrisis7b.xml
(44.5 KiB) Downloaded 726 times

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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Ace Rimmer
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Ace Rimmer »

Sorry all, been crazy busy lately. Small map is correct, for any issues you see - that one was done and ironed out first. Large map was done after.

FYI for anyone who doesn't profile stalk me (for shame), I'm retired from CC. I'm trying to finish this up but I don't log in regularly. Sully has been amazing keeping this map going with his XML work (and he's amazing in bed too, ladies!)

For the record, I approve of any XML changes or gameplay changes that are worked out through the foundry. I'd love to play this map one day, but that may not happen.

Ace
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by jefjef »

Haiti should only be +1 bonus.
This post was made by jefjef who should be on your ignore list.
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Gilligan
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Gilligan »

So what is to happen to the mis-marked border?
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Victor Sullivan
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Victor Sullivan »

Ace Rimmer wrote:FYI for anyone who doesn't profile stalk me (for shame), I'm retired from CC. I'm trying to finish this up but I don't log in regularly. Sully has been amazing keeping this map going with his XML work (and he's amazing in bed too, ladies!)



8-)

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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tokle
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by tokle »

What +2 bonus is it possible to get from the drop (in a 1v1)?
I've been reading the legend over and over, but I can't see any.
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DiM
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by DiM »

tokle wrote:What +2 bonus is it possible to get from the drop (in a 1v1)?
I've been reading the legend over and over, but I can't see any.



all the +2 bonuses i know of should be impossible to get from the drop. :shock:

also i just noticed in 1v1 each player gets 12 terits. that's a big no no and something should be done.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Gilligan
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Gilligan »

Haiti. None of its components are coded as starting neutrals.
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tokle
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by tokle »

Gilligan wrote:Haiti. None of its components are coded as starting neutrals.

Is the missile terit not a part of the bonus then?
If that is the case, then I think that needs to be changed.
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Gilligan
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Gilligan »

tokle wrote:
Gilligan wrote:Haiti. None of its components are coded as starting neutrals.

Is the missile terit not a part of the bonus then?


It is. But it's not neutral in the XML.
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tokle
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by tokle »

Gilligan wrote:
tokle wrote:
Gilligan wrote:Haiti. None of its components are coded as starting neutrals.

Is the missile terit not a part of the bonus then?


It is. But it's not neutral in the XML.

It should be, according to the OP. And common sense...
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Gilligan
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Gilligan »

tokle wrote:
Gilligan wrote:
tokle wrote:
Gilligan wrote:Haiti. None of its components are coded as starting neutrals.

Is the missile terit not a part of the bonus then?


It is. But it's not neutral in the XML.

It should be, according to the OP. And common sense...


Yeah. That and Guantanamo Bay, I noticed in the game I played.
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thenobodies80
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by thenobodies80 »

I'm a bit lost on this map......can the mapmakers summarize what needs to be fixed and fix it asap?
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Victor Sullivan
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Victor Sullivan »

thenobodies80 wrote:I'm a bit lost on this map......can the mapmakers summarize what needs to be fixed and fix it asap?

My updated XML should fix all issues brought up :)

I fixed the neutrals of Nord-Est, Guantanamo Bay and Montego Bay. This should also fix the 12 region drop in 1v1s. I'm not sure what the regions per player will look like for the other game sizes, as I don't have quite the stamina yet to figure it out, ha.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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Jippd
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Jippd »

Victor Sullivan wrote:
thenobodies80 wrote:I'm a bit lost on this map......can the mapmakers summarize what needs to be fixed and fix it asap?

My updated XML should fix all issues brought up :)

I fixed the neutrals of Nord-Est, Guantanamo Bay and Montego Bay. This should also fix the 12 region drop in 1v1s. I'm not sure what the regions per player will look like for the other game sizes, as I don't have quite the stamina yet to figure it out, ha.

-Sully


Jamaica still does not contain a neutral. Was this supposed to be in the update?

Just started this dubs game Game 10662714...thankfully I dropped jamaica bonus and not the other team.

Also for the missle bonus "+2 for any three +5 for any six" Do they have to be the same image three or can you mix and match to achieve this three?
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Mikey-T
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Re: Cuban Missile Crisis [21 Jan 2012] (Final GFX)

Post by Mikey-T »

Great map! It looks awesome, one minor note though, on the legend under Bay of Pigs Invasion Authorization it says 'hold this operation and 2 Cuban missile bases for +3; 5 bases for +7' but there's only 4 Cuban missile bases

Should this say 4 bases or does it mean 5 bases of any kind?
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