Mapmaker(s):koontz1973
Number of Territories:120+
Special Features:None at the moment
What Makes This Map Worthy of Being Made:My first foray into fantasy map making and original.
Map Image:
[bigimg]http://i1050.photobucket.com/albums/s410/koontz1973/devilsandangels-5.jpg[/bigimg]
[spoiler=past images]big map
[bigimg]http://i1050.photobucket.com/albums/s410/koontz1973/devilsandangels-3.jpg[/bigimg]
http://i1050.photobucket.com/albums/s410/koontz1973/devilsandangels-1.jpg
http://i1050.photobucket.com/albums/s410/koontz1973/devilsandangels.jpg
http://img651.imageshack.us/img651/4362/devilsandangels.jpg[/spoiler]
[spoiler=gameplay notes]54 starting territs and 8 special territs.
54 starting neutral.
2 players - 27 territs - 9 deployable troops
3 players - 18 territs - 6 deployable troops
4 players - 13 territs - 4 deployable troops
5 players - 10 territs - 3 deployable troops
6 players - 9 territs - 3 deployable troops
7 players - 7 territs - 3 deployable troops
8 players - 6 territs - 3 deployable troops
For the smaller games that are played, a max on reinforcements will be set at a max of ten.
Each player gets one of a devil or god. this territ is set as a starting position with a max of one. this territ can not attack anything but can bombard either saved or lost souls on the playing board. The kill the devil or god, a player must fight to the light territ at the centre. this territ gives a huge bonus but also a huge decay. Once held, it is possible to end the game so it needs a huge neutral to start with.[/spoiler]
Thoughts?




