[Abandoned] - CONQUERSHIP (1v1 map)

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Post by AndyDufresne »

I like the target idea. It fits within the theme and I think from the sound of it so far, makes sense from a gameplay perspective.


--Andy
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Post by Victor Sullivan »

Hm, looks all right to me... The target at B4 would have to be moved to B5, however.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
Industrial Helix
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio

Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Post by Industrial Helix »

Ka-kow! its red ink!

Image
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Post by Victor Sullivan »

Huzzah! Thanks, Helix! :)

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Post by lostatlimbo »

Sweetness! I'll move that target and make a draft update soon.

Looking forward to more feedback on this one.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Post by natty dread »

I think you should reverse the letters on the right side of the map.

Yeah, it might be more realistic to have them the way they're now, but it's also more confusing for players, most people are used to having coordinates in an alphabetical order, and finding the right territory is much easier that way.
Image
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: CONQUERSHIP 1v1 Map v.2 [8 DEC 2012] - First Turn Soluti

Post by lostatlimbo »

Earlier it was A-J on one side and Q-Z on the other. We changed it when it was necessary to match up sea cells on the opposite side. However, now with the targets, I don't mind switching this.

I would favor Q-Z in this case, so that there is no confusion for those using the drop down. Do you think that works or leave it A-J on both sides?
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by lostatlimbo »

Version 4
I moved the target and dropped a couple white pegs (am I the only one that likes these?).
I changed the lettering of the Green grid to Q-Z (can be changed back/again as needed).
I went with koontz's suggestion of 15 decaying neutral for the targets for now.

http://i134.photobucket.com/albums/q102 ... hip1v1.png

[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Conquership1v1.png[/bigimg]
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by lostatlimbo »

So... other comments? Thoughts? Should I add another target on either side?

Anything I can do to keep this thing going?
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by AndyDufresne »

Graphically, you could give it some extra flair in the sense of that 'game board/piece' element:

(Water variation / texture, peg holes (might be too annoying), stray peg pieces, etc).

Image


--Andy
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by isaiah40 »

I think that you can have the start positions in where the pegs are and then attack your side before you can attack your opponent. This would give your opponent a chance. Graphical note, can you place a couple of red pegs in a couple of the red ships?
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by lostatlimbo »

AndyDufresne wrote:Graphically, you could give it some extra flair in the sense of that 'game board/piece' element:

(Water variation / texture, peg holes (might be too annoying), stray peg pieces, etc).

Image


--Andy


Ok. If everyone is fairly happy with the basic elements, I'll start fleshing out the details more.

I do want to be careful about getting too close to the real look, though - to avoid copyright issues.
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by lostatlimbo »

isaiah40 wrote:I think that you can have the start positions in where the pegs are and then attack your side before you can attack your opponent. This would give your opponent a chance.


Isiah - if I understand correctly, you mean to have no troops on the main map and only a few in the "tray". That sounds like a long game to me, with lots of killing neutrals.

Do you still forsee some lopsided issues with the current idea of targets?

isaiah40 wrote:Graphical note, can you place a couple of red pegs in a couple of the red ships?


I'll try it. Those would need to be impassable spots. I could do it on the aircraft carriers to make those a little easier to sink.
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by Victor Sullivan »

lostatlimbo wrote:
AndyDufresne wrote:Graphically, you could give it some extra flair in the sense of that 'game board/piece' element:

(Water variation / texture, peg holes (might be too annoying), stray peg pieces, etc).

Image


--Andy


Ok. If everyone is fairly happy with the basic elements, I'll start fleshing out the details more.

I do want to be careful about getting too close to the real look, though - to avoid copyright issues.

You shouldn't have any copyright issues from the image looking like the game.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by natty dread »

Victor Sullivan wrote:You shouldn't have any copyright issues from the image looking like the game.


True. You can't copyright a look.
Image
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by koontz1973 »

I can still see a problem with the manual deployment issue I brought up a couple of pages ago. This needs to be addressed. And copyright is not an issue right now, but I would imagine you might be getting close to it.
Image
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by natty dread »

When I was a kid I didn't even know battleship was an actual game with a board and pieces and stuff... we always just played it with pen & paper.

I don't think anyone has a copyright on the battleship game.
Image
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by lostatlimbo »

Hey, sorry for the delay in updating this. I am packing up my house and preparing to move, and my gameload has been huge lately, so I just haven't had time to dig into this, but I hope to have a shiny new graphic to submit near the end of the month.
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: CONQUERSHIP 1v1 Map v.4 [17 JAN 2012] - minor update

Post by isaiah40 »

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: [Vacation - valid until Sept 2012] CONQUERSHIP 1v1 Map

Post by lostatlimbo »

I will get back to this soon, I promise. I've been having a tough time fitting CC into my busy life at the moment.
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)

Post by lostatlimbo »

Version 5
New look with more realistic "game" feel.
[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Battleship1v1_C-2.png[/bigimg]
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)

Post by Victor Sullivan »

Huzzah! :) Looks good! I must ask, though, what is the background? Kinda looks like cooked rice or chopped-up pieces of styrofoam.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)

Post by AndyDufresne »

I think it is carpet, mimicking playing on the floor? Glad to see this still in development!


--Andy
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: [Updated 4/9/12] CONQUERSHIP 1v1 Map (graphic update)

Post by lostatlimbo »

Haha... Andy's got it. My memories of the game involve sitting cross-legged on carpet.

I'll play around with it though and see if I can't make that clearer.

I also think we need one more target on each side.
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: [Updated 4/10/12] CONQUERSHIP 1v1 Map (graphic update)

Post by lostatlimbo »

Version 6
How about a table top?
[bigimg]http://i134.photobucket.com/albums/q102/lostatlimbo/Battleship1v1_table-1.png[/bigimg]
Post Reply

Return to “Recycling Box”