Knights
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Re: Knights [21/01] Page 1 & 19 Graphics finished?
No comments other than to say ... hooray!
Re: Knights [21/01] Page 1 & 19 Graphics finished?
I only have a small thing that has been bugging me: The texture for the bonus shields looks a bit strong and bugs my eyes after a few moments. Would they look better with the texture lessened a bit in opacity? It isn't really a problem for the green shields, but for the yellow and purple it is. If I'm the only person that is bugged by this though then it probably doesn't need to be changed.
- koontz1973
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Re: Knights [21/01] Page 1 & 19 Graphics finished?
bryguy, will have a look a toning it down for you. That is not a problem. Thanks for looking in.

- koontz1973
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Re: Knights [21/01] Page 1 & 19 Graphics finished?
Here you go. Toned down texture on shields.
[bigimg]http://img515.imageshack.us/img515/7725/nkl.png[/bigimg]

[bigimg]http://img515.imageshack.us/img515/7725/nkl.png[/bigimg]


- koontz1973
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- gimil
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Re: Knights [21/01] Page 1 & 19
You may...

Welcome to the forge... remember this is no a seal of final approval. If further concerns arise you will have to address them

Welcome to the forge... remember this is no a seal of final approval. If further concerns arise you will have to address them
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Re: Knights [21/01] Page 1 & 19
Glad to see this in the forge
Just a small nitpick: I notice the grass can be seen behind the "board" showing how you can move (Between the cracks to be precise) Would it look better if there were black between the seems, as with the main board?
Just a small nitpick: I notice the grass can be seen behind the "board" showing how you can move (Between the cracks to be precise) Would it look better if there were black between the seems, as with the main board?
- Victor Sullivan
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Re: Knights [21/01] Page 1 & 19
Aloha! Er, avast! Or something...
I still say I'm less than impressed with the title, though that's merely the entirety of a minority, it seems. At any rate, not all of your shields on the large version are centered on the horizontal axis (I realize why they aren't on the vertical), particularly the yellow ones.
I'm most interested to see what nobodies has to say. I'm rather surprised gimil didn't have anything more to say.
-Sully
I still say I'm less than impressed with the title, though that's merely the entirety of a minority, it seems. At any rate, not all of your shields on the large version are centered on the horizontal axis (I realize why they aren't on the vertical), particularly the yellow ones.
I'm most interested to see what nobodies has to say. I'm rather surprised gimil didn't have anything more to say.
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- koontz1973
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Re: Knights [21/01] Page 1 & 19
Victor Sullivan wrote:Aloha! Er, avast! Or something...
I still say I'm less than impressed with the title, though that's merely the entirety of a minority, it seems. At any rate, not all of your shields on the large version are centered on the horizontal axis (I realize why they aren't on the vertical), particularly the yellow ones.
I'm most interested to see what nobodies has to say. I'm rather surprised gimil didn't have anything more to say.
-Sully
Sully, with the shields, on both large and small, I centred the numbers, (if you look in the first post, you can see the spoiler with the numbers in). I then adjusted the shields to fit around the numbers. It is more noticeable in the small version with the shield on the left of the territ but this again is in case of the 888s. The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.

- koontz1973
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- koontz1973
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Re: Knights [21/01] Page 1 & 19
gimil wrote:You may...
Welcome to the forge... remember this is no a seal of final approval. If further concerns arise you will have to address them
Thanks gimil.

- natty dread
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Re: Knights [21/01] Page 1 & 19
koontz1973 wrote:The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.
You could rather just center the 88:s on both versions - it doesn't matter if the 888:s go over the squares on the small, as long as they don't overlap each other.

- koontz1973
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Re: Knights [21/01] Page 1 & 19
natty_dread wrote:koontz1973 wrote:The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.
You could rather just center the 88:s on both versions - it doesn't matter if the 888:s go over the squares on the small, as long as they don't overlap each other.
These are pretty damn centred.
[bigimg]http://img808.imageshack.us/img808/4551/nksxml.png[/bigimg]
New images with the black in the mini board.



- koontz1973
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- natty dread
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Re: Knights [21/01] Page 1 & 19
Koontz, can you please post a version with neutral amounts and starting troop amounts for the xml check. Thanks.

- koontz1973
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Re: Knights [21/01] Page 1 & 19
natty_dread wrote:Koontz, can you please post a version with neutral amounts and starting troop amounts for the xml check. Thanks.
Here you are natty. Both sets of positions and in larger games, the 4 rows should start with 3 troops on each number. A normal 3 neutral will pop up if not used. All centre rows will start with a 1 neutral.
Here is a new xml as I had forgotten to add the reinforcement part of the code so everyone gets 5 troops only per round.
http://www.fileden.com/files/2012/1/27/ ... echess.xml


- koontz1973
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Re: Knights [21/01] Page 1 & 19
xml
http://www.fileden.com/files/2012/1/27/3255536//Newknights.xml
large
[bigimg]http://img515.imageshack.us/img515/7725/nkl.png[/bigimg]
small

http://www.fileden.com/files/2012/1/27/3255536//Newknights.xml
large
[bigimg]http://img515.imageshack.us/img515/7725/nkl.png[/bigimg]
small


- natty dread
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- koontz1973
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Re: Knights [21/01] Page 1 & 19
natty_dread wrote:Here you go, por favor!
Oh! great wise one. Thank you.Me



- koontz1973
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Re: Knights [21/01] Page 1 & 19
Sorry to say this but I think this might be the most luck dependent map I've ever seen! If you get to start and roll good you'll win. Not much strategy to this map! I'll still play it though
!
AoG for President of the World!!
I promise he will put George W. Bush to shame!
I promise he will put George W. Bush to shame!
- koontz1973
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Re: Knights [21/01] Page 1 & 19
Gillipig wrote:Sorry to say this but I think this might be the most luck dependent map I've ever seen! If you get to start and roll good you'll win. Not much strategy to this map! I'll still play it though!
Sigh up to this and we will see how lucky you are.
viewtopic.php?f=90&t=163873

- koontz1973
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Re: Knights [21/01] Page 1 & 19
thenobodies80 wrote:About knights, please post in the knights topic
Nobodies
Please, pretty please.
Current images and xml.
[bigimg]http://img402.imageshack.us/img402/5690/nklr.png[/bigimg]

http://www.fileden.com/files/2012/1/27/3255536//Newknights.xml

Re: Knights [21/01] Page 1 & 19
I see a dot!
