Patch Wars [Quenched]

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DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by DiM »

woohoo, map is live :)
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J_Indr
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by J_Indr »

DiM, Foxy should be starting neutral, right? It is not now, so I think it should be corrected.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by pamoa »

nice map
I love the idea
but really too noisy
impossible to play without lowering the map opacity (60% with BOB)
in my 4 first game 3 time a player got foxy as a starting bonus
is it planed to be so?
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DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by DiM »

J_Indr wrote:DiM, Foxy should be starting neutral, right? It is not now, so I think it should be corrected.



yep it should be neutral just like the other toys. i'll pm sully.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by HighlanderAttack »

First impression:

damn I am dizzy :)
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by Victor Sullivan »

GrandmaSullysXML2.xml
(24.01 KiB) Downloaded 724 times

-Sully
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by Swimmerdude99 »

DiM wrote:
J_Indr wrote:DiM, Foxy should be starting neutral, right? It is not now, so I think it should be corrected.



yep it should be neutral just like the other toys. i'll pm sully.


I wouldn't mind it if I dropped with it ;) But yeah needs to be nuetral!
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by Gilligan »

Here's an idea:

Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
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DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by DiM »

Gilligan wrote:Here's an idea:

Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.


look at the stitching of each patch and you'll see it matches with the stitching on the map.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by Gilligan »

DiM wrote:
Gilligan wrote:Here's an idea:

Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.


look at the stitching of each patch and you'll see it matches with the stitching on the map.


I did notice that...Sometimes still a bit hard at a glance.
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Janomike
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by Janomike »

The map looks great, already joined a game, will give feedback as soon as i finished it! But the map itself makes me smile already, thanx for that!

Mike
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by AndyDufresne »

Gilligan wrote:
DiM wrote:
Gilligan wrote:Here's an idea:

Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.


look at the stitching of each patch and you'll see it matches with the stitching on the map.


I did notice that...Sometimes still a bit hard at a glance.

Hm, it isn't too bad of an idea, I can see how it would help.


--Andy
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by dowian2 »

Should the legend read "Hold any 6" instead of "Get any 6"? Could mislead people who aren't used to our maps ;)
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dana1971
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by dana1971 »

Great looking map. I've played in twice in a two player game, and both times one player started with a +1 bonus animal and the other didn't. Which isn't really a fair start.
To make it more fair would it not make sense to start all the animals as neutrals?

Again, great original looking map.

Best Wishes,
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DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by DiM »

all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral :lol:

anyway, the xml has been corrected and as soon as lack uploads it will be solved.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by Victor Sullivan »

DiM wrote:all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral :lol:

anyway, the xml has been corrected and as soon as lack uploads it will be solved.

Note to self: Zorg is not worth what he charges...

I would have stayed longer, but apparently they aren't too fond of penny rolls instead of dollar bills :|

-Sully
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Scaling back on my CC involvement...
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by ender516 »

Victor Sullivan wrote:
DiM wrote:all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral :lol:

anyway, the xml has been corrected and as soon as lack uploads it will be solved.

Note to self: Zorg is not worth what he charges...

I would have stayed longer, but apparently they aren't too fond of penny rolls instead of dollar bills :|

-Sully

Boy, does that paint an ugly mental image.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by thenobodies80 »

Victor Sullivan wrote:
GrandmaSullysXML2.xml

-Sully


Sent to the turtle! :)
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by Gilligan »

AndyDufresne wrote:
Gilligan wrote:
DiM wrote:
Gilligan wrote:Here's an idea:

Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.


look at the stitching of each patch and you'll see it matches with the stitching on the map.


I did notice that...Sometimes still a bit hard at a glance.

Hm, it isn't too bad of an idea, I can see how it would help.


--Andy


are you gonna try this dim? :geek: :mrgreen:
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by Victor Sullivan »

Perhaps you could change the square patches in the legend to the shape of each critter? Could be cool.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by DiM »

Gilligan wrote:are you gonna try this dim? :geek: :mrgreen:


sorry i forgot about it. :lol:
will do it now.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by DiM »

Victor Sullivan wrote:Perhaps you could change the square patches in the legend to the shape of each critter? Could be cool.

-Sully



not really. the stitching doesn't look very good when dealing with small detailed outlines like the toys have.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by DiM »

large http://i1061.photobucket.com/albums/t477/CC-DiM/QuiltWars-L.png
[bigimg]http://i1061.photobucket.com/albums/t477/CC-DiM/QuiltWars-L.png[/bigimg]


small http://i1061.photobucket.com/albums/t477/CC-DiM/QuiltWars-S.png
[bigimg]http://i1061.photobucket.com/albums/t477/CC-DiM/QuiltWars-S.png[/bigimg]
Last edited by DiM on Mon Jan 30, 2012 6:32 am, edited 1 time in total.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by thenobodies80 »

Sent! :D
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Post by Gilligan »

I think that's much better. Now instead of studying patterns of stitching, it can be looked at at a glance and know immediately.

Very nice work with this one, I'm loving the gameplay. Gotta start more games on it.
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