[GO] 12 Hour Game Rounds

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Should this be implemented?

Yes
20
47%
No
20
47%
Undecided
3
7%
 
Total votes: 43

User avatar
barackattack
Posts: 88
Joined: Sat Nov 26, 2011 6:12 pm
Location: Amstetten's Ybbsstrasse Number 4

Re: 12 hours games

Post by barackattack »

Isn't the whole point of the turn time limits that the really short ones are for people who are all sitting at their PC playing at the same time, and the 24 hours turns give people enough time to go away, have a life and then check their CC in the evening?

I'd be a bit annoyed if my opponent took their turn at 1am my time, and then I woke up, went to work and had my turn timeout on me before I got home.
justin bieber charlie sheen rebecca black nude naked paris hilton slut xxx dirty free teen school abuse torture iraq soldier gingrich paul tea party 9/11 conspiracy bush oil ryan dunn video dead steve jobs apple sucks
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: 12 hours games

Post by Oneyed »

barackattack wrote:I'd be a bit annoyed if my opponent took their turn at 1am my time, and then I woke up, went to work and had my turn timeout on me before I got home.


do you work 12 hours in day?
User avatar
barackattack
Posts: 88
Joined: Sat Nov 26, 2011 6:12 pm
Location: Amstetten's Ybbsstrasse Number 4

Re: 12 hours games

Post by barackattack »

It would require me to check my games during the time I'm getting ready to go to work.
justin bieber charlie sheen rebecca black nude naked paris hilton slut xxx dirty free teen school abuse torture iraq soldier gingrich paul tea party 9/11 conspiracy bush oil ryan dunn video dead steve jobs apple sucks
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: 12 hours games

Post by Oneyed »

barackattack wrote:It would require me to check my games during the time I'm getting ready to go to work.


you can still play 24 hours games then... ;)

Oneyed
User avatar
barackattack
Posts: 88
Joined: Sat Nov 26, 2011 6:12 pm
Location: Amstetten's Ybbsstrasse Number 4

Re: 12 hours games

Post by barackattack »

But what if there is an exodus of players from 24 to 12 it would be like when the colonies all deserted the Empire.

(i.e. I'd still be incredible and awesome, but no one would want to play any more :( )
justin bieber charlie sheen rebecca black nude naked paris hilton slut xxx dirty free teen school abuse torture iraq soldier gingrich paul tea party 9/11 conspiracy bush oil ryan dunn video dead steve jobs apple sucks
User avatar
zimmah
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Gender: Male
Location: VDLL

Re: 12 hours games

Post by zimmah »

Oneyed wrote:there are 5, 4, 3, 2, 1 minutes speed games. was there anytime idea to have 12 hours games? or less?

Oneyed


viewtopic.php?f=4&t=161125
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

[GP] 24/48/72h casuals

Post by chapcrap »

barackattack wrote:But what if there is an exodus of players from 24 to 12 it would be like when the colonies all deserted the Empire.

(i.e. I'd still be incredible and awesome, but no one would want to play any more :( )

You would not be forced to play 12 hour games. And I think that most people would not play 12 hour games. I know that I wouldn't.
User avatar
zimmah
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Gender: Male
Location: VDLL

Re: 12 hours games

Post by zimmah »

chapcrap wrote:
barackattack wrote:But what if there is an exodus of players from 24 to 12 it would be like when the colonies all deserted the Empire.

(i.e. I'd still be incredible and awesome, but no one would want to play any more :( )

You would not be forced to play 12 hour games. And I think that most people would not play 12 hour games. I know that I wouldn't.


me neither, but i think 12/24/48/72 hour games would not hurt anyone just like 1/2/3/4/5 minute speed games.
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
User avatar
Jdsizzleslice
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
Gender: Male

Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Post by Jdsizzleslice »

Krissan wrote:Like the suggestion.

I'd like 12h games as well.

=D>
sensfan
Posts: 877
Joined: Tue Aug 28, 2007 11:05 am
Gender: Male
Location: In front of my computer sitting on a comfy computer chair

Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Post by sensfan »

Jdsizzleslice wrote:
Krissan wrote:Like the suggestion.

I'd like 12h games as well.

=D>

=D> =D>
Image

My TPA tournament, Chief Trio, is up. Join it now:http://www.conquerclub.com/forum/viewtopic.php?f=90&t=159516


I cover the TPA Wrap for the CC Newsletter.
User avatar
Raiders430
Posts: 1
Joined: Mon Jul 09, 2007 2:23 am
Contact:

Re: 12 hours games

Post by Raiders430 »

This would be an amazing addition to the site! If this was put to a vote by the members It would win in a HUGE landslide.
User avatar
IditarodGuy
Posts: 37
Joined: Fri Aug 19, 2011 10:26 am
Gender: Male
Location: Alaska

12 hour option

Post by IditarodGuy »

Currently there are the 24 hour, 5, 4, 3, 2, 1 minuet game round options. Is there a reason there should not be a 12 hour option for those who want a slightly quicker game?

It should be available to:
Freemiums
Premiums alike

I want the option to have slightly quicker game even though I can't afford premium, I am sure many other people feel the same way about it. Can someone look into making a 12 hour round?
User avatar
Swifte
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Gender: Male
Location: usually Mahgreb

Re: 12 hour option

Post by Swifte »

I believe if you search the real suggestions forum you will find this has been brought up before...
User avatar
IditarodGuy
Posts: 37
Joined: Fri Aug 19, 2011 10:26 am
Gender: Male
Location: Alaska

Re: 12 hour option

Post by IditarodGuy »

Why has it been dismissed?
User avatar
Swifte
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Gender: Male
Location: usually Mahgreb

Re: 12 hour option

Post by Swifte »

It is included in the thread linked below, which is in the "submitted" suggestions - it has not been rejected at this point, just hasn't been implemented either. If you have additional comments, you should add to the conversation there - this is the incorrect place for this thread or this conversation.

http://www.conquerclub.com/forum/viewtopic.php?f=535&t=161125&p=3552468&hilit=+12+hour+#p3552468
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: 12 hour option

Post by ender516 »

I will attempt to move this to the Suggestions forum, as this idea cannot be implemented by an add-on or script, which is the type of suggestion that can be discussed in the Tools Suggestions & Bugs forum. Be aware that the Suggestions forum has a standard format for its first post that this topic does not meet, so the Suggestions mods may insist on some cleanup, or they may just merge it with a similar existing post.
User avatar
greenoaks
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: 12 hour option

Post by greenoaks »

IditarodGuy wrote:Why has it been dismissed?

it costs money to implement this, you know, what you don't want to part with.
User avatar
IditarodGuy
Posts: 37
Joined: Fri Aug 19, 2011 10:26 am
Gender: Male
Location: Alaska

Re: 12 hour option

Post by IditarodGuy »

With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.
User avatar
vodean
Posts: 948
Joined: Tue Apr 21, 2009 11:37 pm
Gender: Male

Re: 12 hour option

Post by vodean »

12 hours is too slow for speed games, and too fast for daily turns... its really hard to pull off
Image
<NoSurvivors› then vote chuck for being an info whore
User avatar
greenoaks
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: 12 hour option

Post by greenoaks »

IditarodGuy wrote:With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.

why would CC have enough money for this?

why would they implement features for bludgers to enjoy?
User avatar
macbone
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Gender: Male
Location: Running from a cliff racer
Contact:

Re: 12 hour option

Post by macbone »

Personally, I wouldn't use this option. With 24-hour turns, some days it's tough enough to log in once, and with 12-hours, you'd need to log in every 12 hours. For those with plenty of time on their hands, I can see this being an attractive option, but I'd probably never play a game with 12-hour turns.
User avatar
HighlanderAttack
Posts: 10746
Joined: Sun Jul 27, 2008 9:01 am
Gender: Male

Re: 12 hour option

Post by HighlanderAttack »

I really like the idea--even when I am barely playing games I take turns in the morning and at night--could be a fun setting to speed up tourneys as well
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
User avatar
Dorieus
Posts: 24
Joined: Thu Dec 29, 2011 11:27 am
Location: Fortress of Rhodes

Re: 12 hour option

Post by Dorieus »

greenoaks wrote:
IditarodGuy wrote:With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.

why would CC have enough money for this?

why would they implement features for bludgers to enjoy?


greenoaks, you have a point. but I think premiums might benefit from 12 hour turns too. in which case, going against it is cutting off the nose to spite the face.

perhaps it could be an option for 6-8 player games where waiting times can be days...
User avatar
zimmah
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Gender: Male
Location: VDLL

Re: 12 hour option

Post by zimmah »

IditarodGuy wrote:Currently there are the 24 hour, 5, 4, 3, 2, 1 minuet game round options. Is there a reason there should not be a 12 hour option for those who want a slightly quicker game?

It should be available to:
Freemiums
Premiums alike

I want the option to have slightly quicker game even though I can't afford premium, I am sure many other people feel the same way about it. Can someone look into making a 12 hour round?


i'd personally not use it, but i'm not against it.

the reason i would not use it, because sometimes it happens that you have a really busy evening + you sleep at night and + you have school early in the morning so that's easily 12 hours of not being able to log in, which may result in missing turns.

i could imagine some people liking to use it, especially on 8 (or 12, in the future) player games, especially when they have access to mobile internet on their laptop.
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
User avatar
squishyg
Posts: 2651
Joined: Sun Jan 04, 2009 11:05 pm
Gender: Female

Re: 12 hour option

Post by squishyg »

Implement, but for premiums only to spite the OP.
Image
There is no fog rule and I am no gentleman.
Robinette wrote:
Kaskavel wrote:Seriously. Who is the female conqueror of CC?

Depends on what metric you use...
The coolest is [player]squishyg[/player]
Post Reply

Return to “Suggestions”