Town vs. Mafia vs. Werewolf

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MoB Deadly
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Town vs. Mafia vs. Werewolf

Post by MoB Deadly »

Do you guys want to see a Triple Threat match??

Want to make sure there is interest in this before I do it, or if the community prefers my other style of games which has a lot more power roles rather than vanilla. Personally I hate vanilla and I try very hard to not include them in my games.

The setup would be: (and reconfirmed at signup)

1 Seer (detects werewolf only)
1 cop (detects mafia only)
3 vanilla townie

2 werewolves
2 mafia goons


(I think I will make this game slightly bigger if I am able to. Aiming for about 12-15 players I think)
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Victor Sullivan
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Re: Town vs. Mafia vs. Werewolf

Post by Victor Sullivan »

Are there enough town? It seems awfully small. Maybe a couple more VTs?

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

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zimmah
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Re: Town vs. Mafia vs. Werewolf

Post by zimmah »

needs some tweaking, interesting though
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TheForgivenOne
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Re: Town vs. Mafia vs. Werewolf

Post by TheForgivenOne »

One setup i've played before that is done well, is called the Wolf Hunter, and it's TvMvW. You have 4 Gunsmiths (A role that hands out guns, the guns have a 50% chance of revealing who shot it or not), 1 Oracle (Oracle picks 1 person at night, if the oracle dies, that person's role is revealed), a Vigil, 2 Werewolves, and a Thief (Non-killing mafia role that steals items).

Added role descriptions, because i'm unsure if they are used here >.>
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Victor Sullivan
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Re: Town vs. Mafia vs. Werewolf

Post by Victor Sullivan »

You'll have to explain Vigil, too, I'm afraid, haha.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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safariguy5
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Re: Town vs. Mafia vs. Werewolf

Post by safariguy5 »

Are werewolves a recruiting faction or a killing faction? And if they are recruiting, can they recruit mafia?
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zimmah
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Re: Town vs. Mafia vs. Werewolf

Post by zimmah »

TheForgivenOne wrote:One setup i've played before that is done well, is called the Wolf Hunter, and it's TvMvW. You have 4 Gunsmiths (A role that hands out guns, the guns have a 50% chance of revealing who shot it or not), 1 Oracle (Oracle picks 1 person at night, if the oracle dies, that person's role is revealed), a Vigil, 2 Werewolves, and a Thief (Non-killing mafia role that steals items).

Added role descriptions, because i'm unsure if they are used here >.>


isn't 4 gunsmiths a lot? how many mafia and vt's are there, etc.?
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MoB Deadly
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Re: Town vs. Mafia vs. Werewolf

Post by MoB Deadly »

Victor Sullivan wrote:Are there enough town? It seems awfully small. Maybe a couple more VTs?

-Sully


Yeah I think I will do this to make the game bigger

safariguy5 wrote:Are werewolves a recruiting faction or a killing faction? And if they are recruiting, can they recruit mafia?


Nope, they pretty much just act like mafia goons. they just submit a kill, the flavor is of a werewolf.
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safariguy5
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Re: Town vs. Mafia vs. Werewolf

Post by safariguy5 »

MoB Deadly wrote:
Victor Sullivan wrote:Are there enough town? It seems awfully small. Maybe a couple more VTs?

-Sully


Yeah I think I will do this to make the game bigger

safariguy5 wrote:Are werewolves a recruiting faction or a killing faction? And if they are recruiting, can they recruit mafia?


Nope, they pretty much just act like mafia goons. they just submit a kill, the flavor is of a werewolf.

If that's the case, I think town needs to be both larger and stronger, 2 NK's per night can really decimate town fast.
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Re: Town vs. Mafia vs. Werewolf

Post by TheForgivenOne »

zimmah wrote:
TheForgivenOne wrote:One setup i've played before that is done well, is called the Wolf Hunter, and it's TvMvW. You have 4 Gunsmiths (A role that hands out guns, the guns have a 50% chance of revealing who shot it or not), 1 Oracle (Oracle picks 1 person at night, if the oracle dies, that person's role is revealed), a Vigil, 2 Werewolves, and a Thief (Non-killing mafia role that steals items).

Added role descriptions, because i'm unsure if they are used here >.>


isn't 4 gunsmiths a lot? how many mafia and vt's are there, etc.?


All roles listed are in the game. (Vigil = Vigilante = Townie that shoots at night) So there are 6 townies, 2 Third parties, and 1 mafia. 1 Townie can kill at night, and 2 third parties can. Thief is a Non-Killing mafia that steals items. Think about it, you can't claim with Wolves that eat you. GS's don't have to give out guns. Total of 9 players. 6v1v2
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2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
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