Old Map Ideas Thread, Closed!
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- Evil DIMwit
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- DiM
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Evil DIMwit wrote:How about a capture the flag game with two small flag continents on either end... anyone who has both flags gets a +55 continent bonus and thus wins.
and if somebody gets a lucky deployment?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- GrazingCattle
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- Evil DIMwit
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DiM wrote:Evil DIMwit wrote:How about a capture the flag game with two small flag continents on either end... anyone who has both flags gets a +55 continent bonus and thus wins.
and if somebody gets a lucky deployment?
All right, let's say it's two flag continents with four territories each. In a three player game, that's a one in 8^3 chance of having all of the flags in the first turn; multiplied by a 1/3 chance of getting the first move this yields a one in 19,683 chance. Three flags with three territories each would make that number 59,049. And for a four-player game those numbers would be 262,144 and 1,048,576 respectively. Considering there have only been 372,180 or so games so far in the whole of Conquer Club (that's assuming the game numbers are telling the truth) I think the likelyhood of this happening even once is small enough to ignore, let alone of it happening to the same person twice.
- DiM
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Evil DIMwit wrote:DiM wrote:Evil DIMwit wrote:How about a capture the flag game with two small flag continents on either end... anyone who has both flags gets a +55 continent bonus and thus wins.
and if somebody gets a lucky deployment?
All right, let's say it's two flag continents with four territories each. In a three player game, that's a one in 8^3 chance of having all of the flags in the first turn; multiplied by a 1/3 chance of getting the first move this yields a one in 19,683 chance. Three flags with three territories each would make that number 59,049. And for a four-player game those numbers would be 262,144 and 1,048,576 respectively. Considering there have only been 372,180 or so games so far in the whole of Conquer Club (that's assuming the game numbers are telling the truth) I think the likelyhood of this happening even once is small enough to ignore, let alone of it happening to the same person twice.
from your first post i understood there are only 2 flags. getting 2 terits is really common.
if you put more flags then the whole conquer the flag feeling is kinda lost.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Evil DIMwit
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DiM wrote:Evil DIMwit wrote:DiM wrote:Evil DIMwit wrote:How about a capture the flag game with two small flag continents on either end... anyone who has both flags gets a +55 continent bonus and thus wins.
and if somebody gets a lucky deployment?
All right, let's say it's two flag continents with four territories each. In a three player game, that's a one in 8^3 chance of having all of the flags in the first turn; multiplied by a 1/3 chance of getting the first move this yields a one in 19,683 chance. Three flags with three territories each would make that number 59,049. And for a four-player game those numbers would be 262,144 and 1,048,576 respectively. Considering there have only been 372,180 or so games so far in the whole of Conquer Club (that's assuming the game numbers are telling the truth) I think the likelyhood of this happening even once is small enough to ignore, let alone of it happening to the same person twice.
from your first post i understood there are only 2 flags. getting 2 terits is really common.
if you put more flags then the whole conquer the flag feeling is kinda lost.
Well, I think it's workable.
Another idea:
You basically put two identical maps on one map, and then make them light and dark, so they represent day and night, or, underworld and overworld.
Then you make connections between the dark and light map with some kind of icon.
It could work in a fantasy setting, or in a realistic setting. For example, you could do New York city and the overworld is the land, while the underworld is the sewers and seedier side of things.
You basically put two identical maps on one map, and then make them light and dark, so they represent day and night, or, underworld and overworld.
Then you make connections between the dark and light map with some kind of icon.
It could work in a fantasy setting, or in a realistic setting. For example, you could do New York city and the overworld is the land, while the underworld is the sewers and seedier side of things.
- unriggable
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dolemite wrote:Another idea:
You basically put two identical maps on one map, and then make them light and dark, so they represent day and night, or, underworld and overworld.
Then you make connections between the dark and light map with some kind of icon.
It could work in a fantasy setting, or in a realistic setting. For example, you could do New York city and the overworld is the land, while the underworld is the sewers and seedier side of things.
Like Yinyang?

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Contrickster
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I am not computer savvy enough to even begin to create a map. I have been daydreaming though about a sports themed one. Mainly a hockey rink, with the end zones, neutral zones, circles, etc, as continents.
The idea of using the Stanley Cup floated in my head too...kind of like King of the mountain, but in a larger scale.
The hockey rink isn't exclusive either...a baseball diamond or football field could be used too.
I like sports and playing a sprts map would be pretty cool IMO.
Just ideas...
The idea of using the Stanley Cup floated in my head too...kind of like King of the mountain, but in a larger scale.
The hockey rink isn't exclusive either...a baseball diamond or football field could be used too.
I like sports and playing a sprts map would be pretty cool IMO.
Just ideas...
- Evil DIMwit
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Two words: Alien Invasion.
- taranwandrer
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U MAPMAKERS!! MAKE THIS MAP FOR ME AND OTHERS
my user name is taran wanderer...borrowed from the chronicles of prydain, by lloyd alexander.
fantasy books....kinda like "lord of the rings light"
they always had these really cool maps in the books to help you understand the terrain.
some mapmaker who knows how to do it...please make a map of this.
ask me for feedback on what should be the areas of "continent" troop awards.
off the top of my head...it would be cear dalben area...caer datyhl area....annuvin castle area..(bad guy)....llyr castle island....northern realm of fair folk.....caer cardern, realm of king smoit, and any other way yu want to talk about.
someone please do this...
here is link to map drawing..
http://www.lloydalexanderbooks.com/map.htm
fantasy books....kinda like "lord of the rings light"
they always had these really cool maps in the books to help you understand the terrain.
some mapmaker who knows how to do it...please make a map of this.
ask me for feedback on what should be the areas of "continent" troop awards.
off the top of my head...it would be cear dalben area...caer datyhl area....annuvin castle area..(bad guy)....llyr castle island....northern realm of fair folk.....caer cardern, realm of king smoit, and any other way yu want to talk about.
someone please do this...
here is link to map drawing..
http://www.lloydalexanderbooks.com/map.htm
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sfhbballnut
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- taranwandrer
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map of prydain
there are 4 other books in the series that cover the same area of the map that could give it more depth...
its hard work for maps to reach the standard required for cc and requires a lot of effort from tireless cartogrophers especially considering the fact that they make maps for fun (even if it can be stressful) on top of their actual jobs and . unless you find someone who knows the books and is willing to put in the great effort required, it is going to be hard luck, good luck though in your quest
- taranwandrer
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the book
I TARAN WANDERER...FLASHLEGS, AND TROUBLEIGOTTO will help out the creator of the map.
the map linkhown is the map from the fifth book, much more detail can be added by going to the first four books.
i hope one of yu decides to try it.
the map linkhown is the map from the fifth book, much more detail can be added by going to the first four books.
i hope one of yu decides to try it.
keiths31 wrote:I am not computer savvy enough to even begin to create a map. I have been daydreaming though about a sports themed one. Mainly a hockey rink, with the end zones, neutral zones, circles, etc, as continents.
The idea of using the Stanley Cup floated in my head too...kind of like King of the mountain, but in a larger scale.
The hockey rink isn't exclusive either...a baseball diamond or football field could be used too.
I like sports and playing a sprts map would be pretty cool IMO.
Just ideas...
This could be feasible, having multiple sports arenas and connecting them.
Like a hockey rink, basketball court, baseball field, football field, soccer field, etc..
http://en.wikipedia.org/wiki/Hockey_rink
I see 7/8 zones there - 5 different faceoff circles and either the two sides of center ice or center ice and the two sides of the rink...
Basketball court http://en.wikipedia.org/wiki/Basketball_court gives:
the key/paint on each side, the perimeter, and the center jump ball zone for 5,
Baseball diamond http://en.wikipedia.org/wiki/Baseball_diamond gives 9 if you go with the standard defensive positions.
Soccer field http://en.wikipedia.org/wiki/Soccer_field gives:
center circle, penalty area, goal area, and possibly corners. This is fairly similar to the basketball layout so maybe redundant.
Connect the multiple sports arenas in different ways and you've got a potentially interesting setup; the overall theme could be something like a "sports park" or whatever.
- taranwandrer
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chronicles of prydain map
my user name is taran wanderer...i am pushing the geography map from the chronicles of prydain, by lloyd alexander.
fantasy books....kinda like "lord of the rings light"
they always had these really cool maps in the books to help you understand the terrain.
if done with territories listed in all five books, it could be a great map.
a lot better than some that are up.
consider it.
contact me...flashlegs and troubleigotto for info on books.
link.
http://www.lloydalexanderbooks.com/map.htm
fantasy books....kinda like "lord of the rings light"
they always had these really cool maps in the books to help you understand the terrain.
if done with territories listed in all five books, it could be a great map.
a lot better than some that are up.
consider it.
contact me...flashlegs and troubleigotto for info on books.
link.
http://www.lloydalexanderbooks.com/map.htm
Augusta National
Has anyone ever suggested a map of Augusta National Golf course?
Not sure how it would work, but just an idea...
You've got par 5's (13 and 15), hazards (sand and water could be a bonus), clubhouse, etc.
Just a thought...
Not sure how it would work, but just an idea...
You've got par 5's (13 and 15), hazards (sand and water could be a bonus), clubhouse, etc.
Just a thought...

I'm too stupid to make one myself, but I would think something like:
18 holes so 6 bonus' of 3 holes each with 13-15 being the biggest because they have 2 par 5's in them (a par equaling the number of occupied territories)...
Par 3's being 3 spaces (tee, fairway or water, green)
Par 4's (tee, 200 yard marker, 100 yard marker, green)
Par 5's being 5 spaces (tee, 300 yard marker, 200 yard marker, 100 yard marker, green)
Much like Alexander's Empire or 2.1 - there could be neutral areas between holes...
Just an idea...
18 holes so 6 bonus' of 3 holes each with 13-15 being the biggest because they have 2 par 5's in them (a par equaling the number of occupied territories)...
Par 3's being 3 spaces (tee, fairway or water, green)
Par 4's (tee, 200 yard marker, 100 yard marker, green)
Par 5's being 5 spaces (tee, 300 yard marker, 200 yard marker, 100 yard marker, green)
Much like Alexander's Empire or 2.1 - there could be neutral areas between holes...
Just an idea...


