secret Santa [winner agentcom]
Moderator: Tournament Directors
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neanderpaul14
- Posts: 1216
- Joined: Wed Aug 06, 2008 3:52 pm
- Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson
Re: secret Santa [19/???] starts 25th december
In please
Oasis: auto deploy, no cards, chained forts, foggy
wait can I still play if I'm on the naughty list?
Oasis: auto deploy, no cards, chained forts, foggy
wait can I still play if I'm on the naughty list?

High score: 2724/#163 on scoreboard/COLONEL
Re: secret Santa [19/???] starts 25th december
Not done a tourney before can I join in
Re: secret Santa [19/???] starts 25th december
in pls
Napoleonic Europe
auto
seq
Escalating
chained
foggy
Napoleonic Europe
auto
seq
Escalating
chained
foggy
- sempaispellcheck
- Posts: 2852
- Joined: Fri Sep 10, 2010 10:31 pm
- Gender: Male
- Location: Among the clouds and the skyscrapers, saving the world.
Re: secret Santa [19/???] starts 25th december
In please.
All your Base
Manual
Sequential
Nuclear
Unlimited
Foggy
No round limit
Casual
All your Base
Manual
Sequential
Nuclear
Unlimited
Foggy
No round limit
Casual
Re: secret Santa [19/???] starts 25th december
neanderpaul14 wrote:wait can I still play if I'm on the naughty list?
i'm sure u havn't done anything that bad and as substitute Santa u r not on my bad list so u can still play
plurple is not purple

- Twin Killler
- Posts: 58
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- Gender: Male
-
Mridenour77
- Posts: 6
- Joined: Fri Jan 14, 2011 5:07 pm
Re: secret Santa [24/???] starts 25th december
In please
Random
manual
sequential
flat rate
unlimited
No fog
Random
manual
sequential
flat rate
unlimited
No fog
- Twin Killler
- Posts: 58
- Joined: Mon Nov 22, 2010 10:07 pm
- Gender: Male
Re: secret Santa [24/???] starts 25th december
Twin Killler wrote:in pls
poison rome
manual
fog
chained
esc. spoils
Re: secret Santa [24/???] starts 25th december
in please
Oasis
auto
sequential
flat rate
chained
foggy
no round limit
Oasis
auto
sequential
flat rate
chained
foggy
no round limit
- dorsettrob
- Posts: 403
- Joined: Thu Sep 25, 2008 8:14 pm
- Gender: Male
- Location: where you pump your fist, not your gas
Re: secret Santa [27/???] starts 25th december
in please
AOR2
auto
seq
no spoils
unlimited
foggy
AOR2
auto
seq
no spoils
unlimited
foggy
- uk massive
- Posts: 818
- Joined: Tue Aug 17, 2010 5:47 pm
- Gender: Male
- Location: United Kingdom
Re: secret Santa [28/???] starts 25th december
in please
map:random
automatic deploy
sequentual
flat rate
chained
foggy
no round limit
map:random
automatic deploy
sequentual
flat rate
chained
foggy
no round limit
Re: secret Santa [round 1]
My present is waterloo. You recorded it correctly on the first page of this topic. But when you made games, you made me a Woodboro map. It wasn't a problem and I won anyway, but I would like my present to be what I initially requested from here on out. Sorry I didn't report this for so long, but I (and my babysitters) have just been accepting invites and playing games without really looking at tournament details over the break.
Thanks for another good tourney.
Thanks for another good tourney.
Re: secret Santa [round 1]
You have probably realized this by now, but there is a potential problem with the set up. If 2 players are set to play eachother in Round 2, but the amount of games that they won in previous rounds adds up to an even number you will have a potential where no player can "win the most games against ur opponent"--the requirement for advancing.
Example: Player 1 wins two games in round 1, and Player 2 wins two games in round 1. Players 1 & 2 are paired to face each other in round 2. If the players split those games, they will both have two wins.
Suggested fix 1: Any time this situation occurs, Santa will add another present to the pool. This will be the same settings as all of Santa's previous presents (random map, etc). This should be done only in the case of a tie. This should not be done when the initial invites are sent out. The reason for this is that you wouldn't want to send out five invites to these players and allow a player to potentially carry forward this bonus present (and potentially take five or even seven presents to the next round) if it's not necessary to add to the present pool.
Example: Player 1 wins three games in round 1. Player 2 wins 3 games in round one. Players 1 & 2 are paired for round 2. If they split their games 3-3, Santa gives and additional random present. The winner of this match will carry forward four presents to round 2. Notice that if you give the additional present at the start, the winner could carry seven presents into the next round.
Alternative suggested fix: Change the criteria for advancing to the next round to: "a player must win at least half of his games." In the case of a tie, both players would advance carrying forward the presents that they won. Notice that this has the potential for an odd number of players advancing, and I'm not sure how you'd want to deal with this.
Alternative suggested fix: Players who find themselves in a tie play a tiebreaker game on random map, but they are not allowed to carry this present forward if they win. They just get to keep the presents that they won in the initial games.
HTH
Example: Player 1 wins two games in round 1, and Player 2 wins two games in round 1. Players 1 & 2 are paired to face each other in round 2. If the players split those games, they will both have two wins.
Suggested fix 1: Any time this situation occurs, Santa will add another present to the pool. This will be the same settings as all of Santa's previous presents (random map, etc). This should be done only in the case of a tie. This should not be done when the initial invites are sent out. The reason for this is that you wouldn't want to send out five invites to these players and allow a player to potentially carry forward this bonus present (and potentially take five or even seven presents to the next round) if it's not necessary to add to the present pool.
Example: Player 1 wins three games in round 1. Player 2 wins 3 games in round one. Players 1 & 2 are paired for round 2. If they split their games 3-3, Santa gives and additional random present. The winner of this match will carry forward four presents to round 2. Notice that if you give the additional present at the start, the winner could carry seven presents into the next round.
Alternative suggested fix: Change the criteria for advancing to the next round to: "a player must win at least half of his games." In the case of a tie, both players would advance carrying forward the presents that they won. Notice that this has the potential for an odd number of players advancing, and I'm not sure how you'd want to deal with this.
Alternative suggested fix: Players who find themselves in a tie play a tiebreaker game on random map, but they are not allowed to carry this present forward if they win. They just get to keep the presents that they won in the initial games.
HTH
Re: secret Santa [round 1]
OK, I also just realized that after round 2, you will probably have an odd number of players (seven to be specific). If you let one of them take a bye (perhaps the one with the most presents at that point), this could be solved.
Suggested fix: Player with the most presents gets a bye. This "solution" makes me think of something else ...
Right now, I think something more needs to be done with the presents. Otherwise, you don't really gain any advantage by getting more presents than necessary to advance. The only thing you gain is that your next series will have more games in it. But you still have to win most of them to advance.
Suggested fix: Each round, the players must put up a certain number of their presents. Among their presents the players get their choice of which one(s) to put up. This means that a player gets to play the map he/she wants or save that map for later. In round 2 this would be either one or two. The players are randomly paired against one other player. Santa throws in a present at the start of the round and the players play a best of whatever series. The players get to keep the presents they win plus any presents that they didn't "wager."
This means that a player could lose the best of series and still be in the tourney. Maybe in round 3, players will be required to put up 2 presents and those players that only have one left will be eliminated anyway. Idk.
I think this tourney has a fun concept, but I think it needs some more work before you move on to round 2.
Suggested fix: Player with the most presents gets a bye. This "solution" makes me think of something else ...
Right now, I think something more needs to be done with the presents. Otherwise, you don't really gain any advantage by getting more presents than necessary to advance. The only thing you gain is that your next series will have more games in it. But you still have to win most of them to advance.
Suggested fix: Each round, the players must put up a certain number of their presents. Among their presents the players get their choice of which one(s) to put up. This means that a player gets to play the map he/she wants or save that map for later. In round 2 this would be either one or two. The players are randomly paired against one other player. Santa throws in a present at the start of the round and the players play a best of whatever series. The players get to keep the presents they win plus any presents that they didn't "wager."
This means that a player could lose the best of series and still be in the tourney. Maybe in round 3, players will be required to put up 2 presents and those players that only have one left will be eliminated anyway. Idk.
I think this tourney has a fun concept, but I think it needs some more work before you move on to round 2.
Re: secret Santa [round 1]
agentcom wrote:You have probably realized this by now, but there is a potential problem with the set up. If 2 players are set to play eachother in Round 2, but the amount of games that they won in previous rounds adds up to an even number you will have a potential where no player can "win the most games against ur opponent"--the requirement for advancing.
Example: Player 1 wins two games in round 1, and Player 2 wins two games in round 1. Players 1 & 2 are paired to face each other in round 2. If the players split those games, they will both have two wins.
Suggested fix 1: Any time this situation occurs, Santa will add another present to the pool. This will be the same settings as all of Santa's previous presents (random map, etc). This should be done only in the case of a tie. This should not be done when the initial invites are sent out. The reason for this is that you wouldn't want to send out five invites to these players and allow a player to potentially carry forward this bonus present (and potentially take five or even seven presents to the next round) if it's not necessary to add to the present pool.
Example: Player 1 wins three games in round 1. Player 2 wins 3 games in round one. Players 1 & 2 are paired for round 2. If they split their games 3-3, Santa gives and additional random present. The winner of this match will carry forward four presents to round 2. Notice that if you give the additional present at the start, the winner could carry seven presents into the next round.
Alternative suggested fix: Change the criteria for advancing to the next round to: "a player must win at least half of his games." In the case of a tie, both players would advance carrying forward the presents that they won. Notice that this has the potential for an odd number of players advancing, and I'm not sure how you'd want to deal with this.
Alternative suggested fix: Players who find themselves in a tie play a tiebreaker game on random map, but they are not allowed to carry this present forward if they win. They just get to keep the presents that they won in the initial games.
HTH
thanks for ur sugestions i will think about what to do i had realized the uneven presents thing and if there was an uneven amount then santa was going to add a present but i think i will use ur betting system so that anyone that won 3 of there games can choose which 2 presents to put on the line and so on each round the amount of presents on the line goes up.
agentcom wrote:OK, I also just realized that after round 2, you will probably have an odd number of players (seven to be specific). If you let one of them take a bye (perhaps the one with the most presents at that point), this could be solved.
Suggested fix: Player with the most presents gets a bye. This "solution" makes me think of something else ...
Right now, I think something more needs to be done with the presents. Otherwise, you don't really gain any advantage by getting more presents than necessary to advance. The only thing you gain is that your next series will have more games in it. But you still have to win most of them to advance.
Suggested fix: Each round, the players must put up a certain number of their presents. Among their presents the players get their choice of which one(s) to put up. This means that a player gets to play the map he/she wants or save that map for later. In round 2 this would be either one or two. The players are randomly paired against one other player. Santa throws in a present at the start of the round and the players play a best of whatever series. The players get to keep the presents they win plus any presents that they didn't "wager."
This means that a player could lose the best of series and still be in the tourney. Maybe in round 3, players will be required to put up 2 presents and those players that only have one left will be eliminated anyway. Idk.
I think this tourney has a fun concept, but I think it needs some more work before you move on to round 2.
in reguards to ur second point i was going to use a round robin system with three of the players each putting up the required amount of presents. then the 2 worst players would be eliminated. so 3 would enter and 1 would remain at the end.
i hope this solves ur problems if not then feel free to pm or to post another reply to this thread.
plurple is not purple

Re: secret Santa [round 1]
WWII Poland and Monsters up for this round.
Re: secret Santa [round 1]
I think this will work. You know, this may be a really cool format for some tourneys. I wouldn't mind helping fine tune it if you want to use this as a sort of practice tourney for some later one. I'm not sure how the round robin will work with the wagering system. I just ran a mock tourney in excel using a system where upon an odd number of people in a round, the person with the highest amount of presents gets a bye (or random draw among those that have that amount if there is a tie). Santa added 1 present to each game. If there was an even number of presents AND players tied, then a tiebreaker game (for no present) was played.
This led to a tourney of 7 rounds total. In the last 2 rounds, players weren't able to wager the full amount of presents, but it didn't really matter too much. They just had to wager all their presents. After I post this, I'll see if I can figure out how to post the excel to the forum. You can also PM me your e-mail address and I'll send it your way.
Finally, I would have just posted this to PM, but I wanted to publicly commend you for coming up with unique tourney ideas. Anytime you start putting up new and interesting formats, you're going to run into unforeseen problems. After all, you can't possibly think of every permutation of wins, losses, players, etc. Nice job running the tourney and I hope that everybody is happy with any changes that are made.
This led to a tourney of 7 rounds total. In the last 2 rounds, players weren't able to wager the full amount of presents, but it didn't really matter too much. They just had to wager all their presents. After I post this, I'll see if I can figure out how to post the excel to the forum. You can also PM me your e-mail address and I'll send it your way.
Finally, I would have just posted this to PM, but I wanted to publicly commend you for coming up with unique tourney ideas. Anytime you start putting up new and interesting formats, you're going to run into unforeseen problems. After all, you can't possibly think of every permutation of wins, losses, players, etc. Nice job running the tourney and I hope that everybody is happy with any changes that are made.
Re: secret Santa [round 1]
POLAND N MACEDONIA.....4 NEXT ROUND!!!!!!
Re: secret Santa [round 1]
mr. CD wrote:WWII Poland and Monsters up for this round.
Since you pmed me, I'll quote this. These are the maps I want to use.
- Twin Killler
- Posts: 58
- Joined: Mon Nov 22, 2010 10:07 pm
- Gender: Male
Re: secret Santa [round 1]
ok circus maxima and atlantis
Re: secret Santa [round 2]
Anything happening here?
Re: secret Santa [round 2]
agentcom wrote:Anything happening here?
sorry i was waiting for the last few games to happen also i have been busy with exams for the last few weeks
i will sort out round 3 tomorrow if i get time if not it will get done sunday
plurple is not purple

Re: secret Santa [round 3]
ok i have now sent out round 3 games any problems with the games let me know and i will sort them.
plurple is not purple

Re: secret Santa [round 3]
Are we picking the 1 we want to wager? In that case, I'll go with Poker Club





