[Vacation until Dec] Knights & Warlocks - V15 - page 1&12

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Post by natty dread »

Only a 10% difference? I'd prefer at least 15 or 20...
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Post by DiM »

natty_dread wrote:Only a 10% difference? I'd prefer at least 15 or 20...



i would too, but i also prefer legibility and nicer, less cluttered images. i tried going for 800px wide, then bumped it up to 850 and still wasn't pleased. so i settled for 900px.

the guidelines say:
The 'large' map must be noticeably larger than the 'small' map; 9% larger is required but 33.3% (1/3) is recommended.


my large map is 11.11% larger than the small map so i'm within the guidelines.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Post by gimil »

f*ck your video ;)

I don't recall anyone asking you to change your legends border to be dark...we asked that the pixalation be fixed :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Post by DiM »

gimil wrote:f*ck your video ;)

I don't recall anyone asking you to change your legends border to be dark...we asked that the pixalation be fixed :)


buzz off. :twisted:

pixElation fixed
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
zimmah
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Gender: Male
Location: VDLL

Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Post by zimmah »

maybe i'm just missing something or just really stupid but what is the meaning of the different color in the names of regions?

there's no continent bonus now is there?


P.S. you should use assault instead of attack :-$
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Post by DiM »

zimmah wrote:maybe i'm just missing something or just really stupid but what is the meaning of the different color in the names of regions?

there's no continent bonus now is there?


no continent bonus but the colours delimit the area of influence for each kingdom and thus the farm/lumber/mine bonus which i forgot to mention in the legend and i'll fix right away.


zimmah wrote:P.S. you should use assault instead of attack :-$


that's absurd. there's no copyright on attack. screw hasbro.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Post by DiM »

V13:
*fixed wording in legend.

large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V13-1.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S-V13-1.jpg[/bigimg]
Last edited by DiM on Wed Dec 28, 2011 8:17 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Post by AndyDufresne »

You should also underline/highlight the 'Double' part of the farm/lumber/mine bonus description?

Otherwise, this looks great.


--Andy
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Post by gimil »

I really really really don't like the dark glass DiM :(. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Post by DiM »

AndyDufresne wrote:You should also underline/highlight the 'Double' part of the farm/lumber/mine bonus description?

Otherwise, this looks great.


--Andy


thanks andy. i updated the images in my previous post.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Post by DiM »

gimil wrote:I really really really don't like the dark glass DiM :(. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`


sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass. :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Post by gimil »

DiM wrote:
gimil wrote:I really really really don't like the dark glass DiM :(. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`


sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass. :mrgreen:


I think your a douche :geek:
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Post by DiM »

gimil wrote:
DiM wrote:
gimil wrote:I really really really don't like the dark glass DiM :(. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`


sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass. :mrgreen:


I think your a douche :geek:


i love you too :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Post by lostatlimbo »

gimil wrote:
DiM wrote:
gimil wrote:I really really really don't like the dark glass DiM :(. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`


sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass. :mrgreen:


I think your a douche :geek:


What do you think about his douche? You didn't finish your sentence. You're leaving me hanging.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Post by gimil »

[Stickied]

I have 48 hours to find a clan that can support my desire to change the dark glass :-k :wink:
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Post by DiM »

gimil wrote:[Stickied]

I have 48 hours to find a clan that can support my desire to change the dark glass :-k :wink:


dang, i recently quit my clan. i'd better look for one to support my dark glass :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Post by koontz1973 »

Without being in a clan can I express my opinion towards the darker glasses. But I seem to be noticing that the title in gold and silver has its lighting coming down from the top but the legend border itself seems to be coming from the top right. Is it my imagination or has this been over looked?

The symbol that you have used for the and in the title looks different to the rest of the border. I know it is the same as the rest of the title but as you have used the same colouring as the border it sits out of place. Can I suggest you change it to a different colour scheme all together or make it like the border.

One other thing DiM, is it possible for you to move the top part of the border down a couple of pixels as it looks like the border is off the map. I am sure you did not draw it this way, but it just seems to end abruptly.

Great map and look forward to playing it.
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Post by DiM »

koontz1973 wrote:Without being in a clan can I express my opinion towards the darker glasses. But I seem to be noticing that the title in gold and silver has its lighting coming down from the top but the legend border itself seems to be coming from the top right. Is it my imagination or has this been over looked?


it's just your imagination. both elements have the same light source.

koontz1973 wrote:The symbol that you have used for the and in the title looks different to the rest of the border. I know it is the same as the rest of the title but as you have used the same colouring as the border it sits out of place. Can I suggest you change it to a different colour scheme all together or make it like the border.


done.

koontz1973 wrote:One other thing DiM, is it possible for you to move the top part of the border down a couple of pixels as it looks like the border is off the map. I am sure you did not draw it this way, but it just seems to end abruptly.


done

koontz1973 wrote:Great map and look forward to playing it.


thanks.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Post by DiM »

V14:
*fixed & in the legend
*moved the legend top border

large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V14.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S-V14.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by koontz1973 »

Thanks DiM. Looking very nice.
Image
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by Victor Sullivan »

Well, hot damn. I better get my ass in gear!

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by gimil »

Here you go big guy.

Image

You know the drill...this isn't a final seal of approval. If any more graphical concerns are raised you will be expected to address them ;)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by DiM »

gimil wrote:Here you go big guy.

Image

You know the drill...this isn't a final seal of approval. If any more graphical concerns are raised you will be expected to address them ;)


woo hoo =D>
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by Victor Sullivan »

Hm, do you suppose there's any way to improve the readability of the blue text? It is a bit dark, though not unreadable.

Anywho, working on the XML. Safari "unexpectedly quit" while I was in the wizard the other day. Now that I've had sufficient time to mourn, I'm getting back to business! It will take a while, however.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8

Post by DiM »

Victor Sullivan wrote:Hm, do you suppose there's any way to improve the readability of the blue text? It is a bit dark, though not unreadable.


is it an issue? i'm not too keen on changing it, considering i've been tweaking it for a while and the general consensus was that all is well. i'm afraid that if i tweak it for you then the people that are happy now might start complaining and demand another change. and so on and so forth.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Post Reply

Return to “Recycling Box”