[Vacation until Dec] Knights & Warlocks - V15 - page 1&12
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- natty dread
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7
Only a 10% difference? I'd prefer at least 15 or 20...

- DiM
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7
natty_dread wrote:Only a 10% difference? I'd prefer at least 15 or 20...
i would too, but i also prefer legibility and nicer, less cluttered images. i tried going for 800px wide, then bumped it up to 850 and still wasn't pleased. so i settled for 900px.
the guidelines say:
The 'large' map must be noticeably larger than the 'small' map; 9% larger is required but 33.3% (1/3) is recommended.
my large map is 11.11% larger than the small map so i'm within the guidelines.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7
f*ck your video 
I don't recall anyone asking you to change your legends border to be dark...we asked that the pixalation be fixed
I don't recall anyone asking you to change your legends border to be dark...we asked that the pixalation be fixed
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
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- DiM
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7
gimil wrote:f*ck your video
I don't recall anyone asking you to change your legends border to be dark...we asked that the pixalation be fixed
buzz off.
pixElation fixed
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7
maybe i'm just missing something or just really stupid but what is the meaning of the different color in the names of regions?
there's no continent bonus now is there?
P.S. you should use assault instead of attack
there's no continent bonus now is there?
P.S. you should use assault instead of attack
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
- DiM
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7
zimmah wrote:maybe i'm just missing something or just really stupid but what is the meaning of the different color in the names of regions?
there's no continent bonus now is there?
no continent bonus but the colours delimit the area of influence for each kingdom and thus the farm/lumber/mine bonus which i forgot to mention in the legend and i'll fix right away.
zimmah wrote:P.S. you should use assault instead of attack
that's absurd. there's no copyright on attack. screw hasbro.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7
V13:
*fixed wording in legend.
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V13-1.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S-V13-1.jpg[/bigimg]
*fixed wording in legend.
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V13-1.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S-V13-1.jpg[/bigimg]
Last edited by DiM on Wed Dec 28, 2011 8:17 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- AndyDufresne
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8
You should also underline/highlight the 'Double' part of the farm/lumber/mine bonus description?
Otherwise, this looks great.
--Andy
Otherwise, this looks great.
--Andy
- gimil
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8
I really really really don't like the dark glass DiM
. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- DiM
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8
AndyDufresne wrote:You should also underline/highlight the 'Double' part of the farm/lumber/mine bonus description?
Otherwise, this looks great.
--Andy
thanks andy. i updated the images in my previous post.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8
gimil wrote:I really really really don't like the dark glass DiM. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`
sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8
DiM wrote:gimil wrote:I really really really don't like the dark glass DiM. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`
sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass.
I think your a douche
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- DiM
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8
gimil wrote:DiM wrote:gimil wrote:I really really really don't like the dark glass DiM. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`
sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass.
I think your a douche
i love you too
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- lostatlimbo
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8
gimil wrote:DiM wrote:gimil wrote:I really really really don't like the dark glass DiM :(. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`
sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass. :mrgreen:
I think your a douche :geek:
What do you think about his douche? You didn't finish your sentence. You're leaving me hanging.
- gimil
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8
[Stickied]
I have 48 hours to find a clan that can support my desire to change the dark glass

I have 48 hours to find a clan that can support my desire to change the dark glass
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- DiM
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8
gimil wrote:[Stickied]
I have 48 hours to find a clan that can support my desire to change the dark glass![]()
dang, i recently quit my clan. i'd better look for one to support my dark glass
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- koontz1973
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8
Without being in a clan can I express my opinion towards the darker glasses. But I seem to be noticing that the title in gold and silver has its lighting coming down from the top but the legend border itself seems to be coming from the top right. Is it my imagination or has this been over looked?
The symbol that you have used for the and in the title looks different to the rest of the border. I know it is the same as the rest of the title but as you have used the same colouring as the border it sits out of place. Can I suggest you change it to a different colour scheme all together or make it like the border.
One other thing DiM, is it possible for you to move the top part of the border down a couple of pixels as it looks like the border is off the map. I am sure you did not draw it this way, but it just seems to end abruptly.
Great map and look forward to playing it.
The symbol that you have used for the and in the title looks different to the rest of the border. I know it is the same as the rest of the title but as you have used the same colouring as the border it sits out of place. Can I suggest you change it to a different colour scheme all together or make it like the border.
One other thing DiM, is it possible for you to move the top part of the border down a couple of pixels as it looks like the border is off the map. I am sure you did not draw it this way, but it just seems to end abruptly.
Great map and look forward to playing it.

- DiM
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8
koontz1973 wrote:Without being in a clan can I express my opinion towards the darker glasses. But I seem to be noticing that the title in gold and silver has its lighting coming down from the top but the legend border itself seems to be coming from the top right. Is it my imagination or has this been over looked?
it's just your imagination. both elements have the same light source.
koontz1973 wrote:The symbol that you have used for the and in the title looks different to the rest of the border. I know it is the same as the rest of the title but as you have used the same colouring as the border it sits out of place. Can I suggest you change it to a different colour scheme all together or make it like the border.
done.
koontz1973 wrote:One other thing DiM, is it possible for you to move the top part of the border down a couple of pixels as it looks like the border is off the map. I am sure you did not draw it this way, but it just seems to end abruptly.
done
koontz1973 wrote:Great map and look forward to playing it.
thanks.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7
V14:
*fixed & in the legend
*moved the legend top border
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V14.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S-V14.jpg[/bigimg]
*fixed & in the legend
*moved the legend top border
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V14.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S-V14.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- koontz1973
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- Victor Sullivan
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Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8
Well, hot damn. I better get my ass in gear!
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- gimil
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Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8
Here you go big guy.

You know the drill...this isn't a final seal of approval. If any more graphical concerns are raised you will be expected to address them

You know the drill...this isn't a final seal of approval. If any more graphical concerns are raised you will be expected to address them
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- DiM
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Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8
gimil wrote:Here you go big guy.
You know the drill...this isn't a final seal of approval. If any more graphical concerns are raised you will be expected to address them
woo hoo
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Victor Sullivan
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Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8
Hm, do you suppose there's any way to improve the readability of the blue text? It is a bit dark, though not unreadable.
Anywho, working on the XML. Safari "unexpectedly quit" while I was in the wizard the other day. Now that I've had sufficient time to mourn, I'm getting back to business! It will take a while, however.
-Sully
Anywho, working on the XML. Safari "unexpectedly quit" while I was in the wizard the other day. Now that I've had sufficient time to mourn, I'm getting back to business! It will take a while, however.
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- DiM
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Re: Knights & Warlocks [30.Dec.11] - V14 - page 1&8
Victor Sullivan wrote:Hm, do you suppose there's any way to improve the readability of the blue text? It is a bit dark, though not unreadable.
is it an issue? i'm not too keen on changing it, considering i've been tweaking it for a while and the general consensus was that all is well. i'm afraid that if i tweak it for you then the people that are happy now might start complaining and demand another change. and so on and so forth.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku