Classic cities: London [19.2.12] p27
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- natty dread
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Re: Classic cities: London [10.12.11] p17
Well I'm not totally convinced if this is better... somehow it kinda looks sloppy and unfitting to the style of the map, I don't know... but if everyone thinks these bigger labels are better I guess I'll keep them.
[bigimg]http://img233.imageshack.us/img233/2562/londonn6.png[/bigimg]
[bigimg]http://img233.imageshack.us/img233/2562/londonn6.png[/bigimg]

- gimil
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Re: Classic cities: London [10.12.11] p17
I would maybe re-position a few if other like the new water marks. But I think it looks much much better.
What do you know about map making, bitch?
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natty_dread wrote:I was wrong
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- Victor Sullivan
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Re: Classic cities: London [10.12.11] p17
I think it's groovy.
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- natty dread
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Re: Classic cities: London [10.12.11] p17
So, I'll be doing the small image today if there's no objections.

- gimil
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Re: Classic cities: London [10.12.11] p17
No major concerns from me 
What do you know about map making, bitch?
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natty_dread wrote:I was wrong
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Re: Classic cities: London [10.12.11] p17
There are major concerns from me. Every single angled line on both the black and white outline is pixelated, along the impassables, and a few territory borders. Plus you need to put in the legend what the impassables are. The bonus values still look cramped, please increase the spacing between them a little more as you still have room.
[bigimg]http://gyazo.com/a2f139c0ec97f1184833333a3fd20a90.png[/bigimg]
These need to be fixed as well:

As you tell others to zoom in, you need to zoom in as well. I got tired of circling every spot, so I suggest you go over this with a very fine tooth comb to correct these discrepancies.
[bigimg]http://gyazo.com/a2f139c0ec97f1184833333a3fd20a90.png[/bigimg]
These need to be fixed as well:

As you tell others to zoom in, you need to zoom in as well. I got tired of circling every spot, so I suggest you go over this with a very fine tooth comb to correct these discrepancies.
- natty dread
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Re: Classic cities: London [10.12.11] p17
There isn't really any way to make the lines any smoother, at that size. I've aimed for a sharp look with thin lines, and due to the limitations in resolution there may be some places where pixels can be seen if you look real close with a magnifying glass.
I don't see why I should care when the image will be converted to a 80% JPEG anyway, so it's not like there's any difference if there's pixels or not.
I don't see why I should care when the image will be converted to a 80% JPEG anyway, so it's not like there's any difference if there's pixels or not.

Re: Classic cities: London [10.12.11] p17
natty_dread wrote:There isn't really any way to make the lines any smoother, at that size. I've aimed for a sharp look with thin lines, and due to the limitations in resolution there may be some places where pixels can be seen if you look real close with a magnifying glass.
I don't see why I should care when the image will be converted to a 80% JPEG anyway, so it's not like there's any difference if there's pixels or not.
There's no way!??? How come I did it in like 3 mins?
[bigimg]http://gyazo.com/9fc6a59bd1ad26994ed8de2df0c49b09.png[/bigimg]
- natty dread
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Re: Classic cities: London [10.12.11] p17
isaiah40 wrote:There's no way!??? How come I did it in like 3 mins?
The line you drew is in the outer skirts of the image. Try drawing a black line on white background and you'll see it won't go as smoothly.
Here's the best I can do, I redrew the entire black outer border, I tried every possible thing to make the transition between the black and white line as smooth as possible, but the uncomfortable truth is that with a 24-bit colour palette there's only 256 values of colour between black and white... so at this resolution, at this line thickness & sharpness, it's actually impossible to make the black/white transition any smoother, at least when the lines go in angles.
[bigimg]http://img545.imageshack.us/img545/5314/londonn7.png[/bigimg]
These are technical limitations, if I had infinite resolution and colour depth at my disposal, I'd be glad to make all possible lines smooth & sharp at the same time, but there's only so much I can do with the available tools.

- natty dread
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Re: Classic cities: London [10.12.11] p17
I managed to improve the river outline somewhat with a sort of kludgy trick, but this is pretty much all that can be done for now...
[bigimg]http://img845.imageshack.us/img845/5314/londonn7.png[/bigimg]
[bigimg]http://img845.imageshack.us/img845/5314/londonn7.png[/bigimg]

Re: Classic cities: London [10.12.11] p17
You mean you can't do this?


- natty dread
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Re: Classic cities: London [11.12.11] p18
You're using a fuzzy brush there, and the purpose was to draw sharp lines.
Honestly, I can't make the line any better than what it is. I've redrawn it once already, redrawing it again won't make it any better.
Honestly, I can't make the line any better than what it is. I've redrawn it once already, redrawing it again won't make it any better.

- thenobodies80
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Re: Classic cities: London [11.12.11] p18
This wasn't done with a fuzzy brush and there're no pixels....
yours

mine

Isn't it sharper enough?
yours

mine

Isn't it sharper enough?
- natty dread
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Re: Classic cities: London [11.12.11] p18
Fine, you're 10 times better graphics artist, is that what you want to hear?
I can't do any better, if my work isn't suddenly good enough, then bin this, because I can't do it any better. I don't have the means to do so. Understand?
I can't do any better, if my work isn't suddenly good enough, then bin this, because I can't do it any better. I don't have the means to do so. Understand?

- thenobodies80
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Re: Classic cities: London [11.12.11] p18
no, just don't tell to us that is a tech limitations problem and that there's no solution, when it isn't in that way. What did you use to draw your borders?
- natty dread
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Re: Classic cities: London [11.12.11] p18
I've tried every possible tool available to me, and this is the absolutely best that I can do. I've redrawn the border like 5 times, each with a different method, I've used 2 different programs, various tools, and this is it, if it's not good enough I don't have anything else I can do.
[bigimg]http://img809.imageshack.us/img809/5314/londonn7.png[/bigimg]
[bigimg]http://img809.imageshack.us/img809/5314/londonn7.png[/bigimg]

- natty dread
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Re: Classic cities: London [11.12.11] p18
Here's now large and small version.
[bigimg]http://img864.imageshack.us/img864/5314/londonn7.png[/bigimg]
[bigimg]http://img94.imageshack.us/img94/9772/londonn7s.png[/bigimg]
[bigimg]http://img864.imageshack.us/img864/5314/londonn7.png[/bigimg]
[bigimg]http://img94.imageshack.us/img94/9772/londonn7s.png[/bigimg]

- thenobodies80
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Re: Classic cities: London [10.12.11] p17
Borders are much better. Now you see that it wasn't impossible to do?
Isaiah suggested other two things and honestly I agree with him on them:
Isaiah suggested other two things and honestly I agree with him on them:
isaiah40 wrote:...... Plus you need to put in the legend what the impassables are. The bonus values still look cramped, please increase the spacing between them a little more as you still have room.
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ManBungalow
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Re: Classic cities: London [11.12.11] p18
Go look at how pixellated the lines are on Hive and move on to the next complaint.
- natty dread
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Re: Classic cities: London [11.12.11] p18
ManBungalow wrote:Go look at how pixellated the lines are on Hive and move on to the next complaint.
Hah, I was just looking at Hive for a totally unrelated reason, and I noticed the borders...
thenobodies80 wrote:Isaiah suggested other two things and honestly I agree with him on them:
thenobodies80 wrote:you need to put in the legend what the impassables are.
Is this really necessary though? I'd think at this point it's pretty much universally known that impassables are impassable. I haven't explicitly explained impassables in a few maps now and I haven't heard of a single complaint about it.
thenobodies80 wrote:The bonus values still look cramped, please increase the spacing between them a little more
Can you specify? Do you mean to increase the vertical spacing or the horizontal spacing, or the gap between names & numbers?

Re: Classic cities: London [11.12.11] p18
Vertical spacing.
- natty dread
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Re: Classic cities: London [11.12.11] p18
Done.
[bigimg]http://img829.imageshack.us/img829/5314/londonn7.png[/bigimg]
[bigimg]http://img843.imageshack.us/img843/9772/londonn7s.png[/bigimg]
[bigimg]http://img829.imageshack.us/img829/5314/londonn7.png[/bigimg]
[bigimg]http://img843.imageshack.us/img843/9772/londonn7s.png[/bigimg]

- thenobodies80
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Re: Classic cities: London [11.12.11] p18
natty_dread wrote:Is this really necessary though? I'd think at this point it's pretty much universally known that impassables are impassable. I haven't explicitly explained impassables in a few maps now and I haven't heard of a single complaint about it.
yes, it is necessary. Don't ask me to cut a rule that will cause a severe spanking for me. You can't imagine how many things are for us (universally) known but that aren't in that way. KA should start to share eTicket contents a day....
ManBungalow wrote:Go look at how pixellated the lines are on Hive and move on to the next complaint.
In fact i don't like that thing. At that time i suggested to remove pixels and other things (like the invisible impassable between N18 and honey storage cell 5) and i was totally ignored since i wasn't part of the "old guys" group.
In any case use an imperfection of an old map to have an alibi to produce other "imperfect" maps in the future is totally nonsense. The process is done to create the better maps possible. Pixellation is a big no no imo and if something was allowed in past, it doesn't mean we're going to allow it in the future.
- natty dread
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Re: Classic cities: London [11.12.11] p19
thenobodies80 wrote:yes, it is necessary. Don't ask me to cut a rule that will cause a severe spanking for me. You can't imagine how many things are for us (universally) known but that aren't in that way. KA should start to share eTicket contents a day....
So this is a rule now? On my Yugoslavia map, there's nothing stating that mountains and rivers are impassable. No one has complained anywhere as far as I know that they couldn't understand without explanation that mountains are impassable. Same on Nordic Countries, no one asked me to add a text that says mountains, forests etc. are impassable.
So why all of a sudden it's being demanded for this map?
thenobodies80 wrote:Pixellation is a big no no imo and if something was allowed in past, it doesn't mean we're going to allow it in the future.
Pixelation is not universally bad. It can be used as an effect as much as anything else. I'm not saying it should be used as an excuse for allowing pixelation on any map, but if it suits the theme and style of the map, there's nothing wrong with it. For example, Conquer Man.

- thenobodies80
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Re: Classic cities: London [11.12.11] p19
natty_dread wrote: thenobodies80 wrote:yes, it is necessary. Don't ask me to cut a rule that will cause a severe spanking for me. You can't imagine how many things are for us (universally) known but that aren't in that way. KA should start to share eTicket contents a day....
So this is a rule now? On my Yugoslavia map, there's nothing stating that mountains and rivers are impassable. No one has complained anywhere as far as I know that they couldn't understand without explanation that mountains are impassable. Same on Nordic Countries, no one asked me to add a text that says mountains, forests etc. are impassable.
So why all of a sudden it's being demanded for this map?
I reply with another question....why is a so big problem to add them, specially because you have lot of space to do that?
natty_dread wrote: thenobodies80 wrote:Pixellation is a big no no imo and if something was allowed in past, it doesn't mean we're going to allow it in the future.
Pixelation is not universally bad. It can be used as an effect as much as anything else. I'm not saying it should be used as an excuse for allowing pixelation on any map, but if it suits the theme and style of the map, there's nothing wrong with it. For example, Conquer Man.
Sure, for conquer man it works, it depends what you're developing. But it doesn't work for the hive, nor for this map.
