All Your Base Are Belong To Us

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DiM
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Re: All Your Base Are Belong To Us

Post by DiM »

pamoa wrote:great map
but why the hell clickies doesn't work on this map



thanks. unfortunately it's not something that i or sully can solve. i don't use clickable maps and never did. i don't even know who made the script for clickies but i think that's the best person to talk to.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
usernamer
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Re: All Your Base Are Belong To Us

Post by usernamer »

nice map, only problem is I started a dubs game on it and they started off with 2 alien bases, us with a human and an alien which I think gives us an unfair advantage as we can easily get a +2 from the human side and break their alien bonuses they try to get... just thought id point that out. Just think you shouldn't be able to start on a side your opponents dont start on if you're also on the same side as them.
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b00060
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Re: All Your Base Are Belong To Us

Post by b00060 »

I see there has not been a fix to the neutrals to make them larger and people continue to launch and win in round 1. Very weak!
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Victor Sullivan
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

The update will likely come Monday.

-Sully
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DiM
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Re: All Your Base Are Belong To Us

Post by DiM »

usernamer wrote:nice map, only problem is I started a dubs game on it and they started off with 2 alien bases, us with a human and an alien which I think gives us an unfair advantage as we can easily get a +2 from the human side and break their alien bonuses they try to get... just thought id point that out. Just think you shouldn't be able to start on a side your opponents dont start on if you're also on the same side as them.



i'm not even sure but i think it's impossible to code that on team games each player starts on the same side as his team.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Re: All Your Base Are Belong To Us

Post by DiM »

b00060 wrote:I see there has not been a fix to the neutrals to make them larger and people continue to launch and win in round 1. Very weak!


we've changed the neutrals since the first occurrence of this problem. but the nobodies has to get the files, verify them, approve them, then send them to lackattack who in turn probably checks the files again then uploads them to the site.
as sully pointed, probably on monday it will be fixed.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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offinthecorner
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Re: All Your Base Are Belong To Us

Post by offinthecorner »

great map DiM. i just had one question. the map says that you need to hold all of either tech level 3 to win and it seems you only need the bottom row. Is this how you wanted it? if so the wording is a little confusing.
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Swimmerdude99
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Re: All Your Base Are Belong To Us

Post by Swimmerdude99 »

Would you consider making this map like some others in that you get 3 troops only no matter how many territs you have? There is no territ bonus but only for holding two consecutive levels for the bonus like you have it set.

I just think that might be cool. Just my two cents, looks like it is gonna be an EXCELLENT map :)
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Orwell
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Re: All Your Base Are Belong To Us

Post by Orwell »

Love the concept but this map has a real flaw as a 1v1, manual map: take out opponents bases and it's game over in the first turn.
Seems extreme and it's undeniably exploitable.
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

tobinov wrote:Love the concept but this map has a real flaw as a 1v1, manual map: take out opponents bases and it's game over in the first turn.
Seems extreme and it's undeniably exploitable.


There adding more to the neutrals, which is unfortunate because it completely changes the standard strategy as well...
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thenobodies80
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Re: All Your Base Are Belong To Us

Post by thenobodies80 »

The map was updated! :)
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Victor Sullivan
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

Huzzah!

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Re: All Your Base Are Belong To Us

Post by donkeylove »

Just started a game where I realise the neutrals in the tech lvl 3 have been changed but is it right that the alien level 3 is n10 and the human side stays at n2?? Game 10088717
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

donkeylove wrote:Just started a game where I realise the neutrals in the tech lvl 3 have been changed but is it right that the alien level 3 is n10 and the human side stays at n2?? Game 10088717

Ah! 'Tis true! I'll get on that :oops:

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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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s3xt0y
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

well that sucks...got a bunch of games now that are one sided :( To be honest I think ten is too much too. I'd say 5 would be a better bet. If people are worried about getting beaten in manual placement maps...drop on your base. You won't get beat then.
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Re: All Your Base Are Belong To Us

Post by lostatlimbo »

donkeylove wrote:Just started a game where I realise the neutrals in the tech lvl 3 have been changed but is it right that the alien level 3 is n10 and the human side stays at n2?? Game 10088717


Yikes. Lots of tournaments going on this map too.
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lostatlimbo
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Re: All Your Base Are Belong To Us

Post by lostatlimbo »

s3xt0y wrote:well that sucks...got a bunch of games now that are one sided :( To be honest I think ten is too much too. I'd say 5 would be a better bet. If people are worried about getting beaten in manual placement maps...drop on your base. You won't get beat then.


Yeah, I agree. I also don't get why it isn't the bottom row (FUME,LIFE,BYE,HIVE & PLAG,KABO,ERAS,SLAVE) that attacks the bases. All the other tech levels attack from the bottom row, would have made sense for Level 3 to do the same and made it a bit harder to take those out from the get go.
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

lostatlimbo wrote:
s3xt0y wrote:well that sucks...got a bunch of games now that are one sided :( To be honest I think ten is too much too. I'd say 5 would be a better bet. If people are worried about getting beaten in manual placement maps...drop on your base. You won't get beat then.


Yeah, I agree. I also don't get why it isn't the bottom row (FUME,LIFE,BYE,HIVE & PLAG,KABO,ERAS,SLAVE) that attacks the bases. All the other tech levels attack from the bottom row, would have made sense for Level 3 to do the same and made it a bit harder to take those out from the get go.


Agreed 100% However adding ten to the mix really just makes a more drawn out game. It almost makes the holding all the silos or dna labs a viable tactic...
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

s3xt0y wrote:
lostatlimbo wrote:
s3xt0y wrote:well that sucks...got a bunch of games now that are one sided :( To be honest I think ten is too much too. I'd say 5 would be a better bet. If people are worried about getting beaten in manual placement maps...drop on your base. You won't get beat then.


Yeah, I agree. I also don't get why it isn't the bottom row (FUME,LIFE,BYE,HIVE & PLAG,KABO,ERAS,SLAVE) that attacks the bases. All the other tech levels attack from the bottom row, would have made sense for Level 3 to do the same and made it a bit harder to take those out from the get go.


Agreed 100% However adding ten to the mix really just makes a more drawn out game. It almost makes the holding all the silos or dna labs a viable tactic...

Once the new XML is uploaded, let it play out, then we can discuss other options :)

-Sully
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Re: All Your Base Are Belong To Us

Post by thenobodies80 »



Updated! :)
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

Victor Sullivan wrote:Once the new XML is uploaded, let it play out, then we can discuss other options :)

-Sully


Here's the thing...the idea of holding all 4 level 3 tech's now requires you to kill 54 neutrals. I think what should have happened was the silo's and dna labs get bumped up to 5 and each of the tech levels would get bumped up 1 tops. Then you would be protecting(barring incredible dice, which does happen)from the manual deploy first round elimination. This would give you a total of 45 neutrals to go through to get all tech levels. But it would also allow for the strategy where one goes after the opponents base early on. AND it doesn't leave it up to chance as much. Before to go for someone base you had to kill off 10 neutrals total then whatever they had in their base. Now you have to kill off 18 neutrals plus whatever they have in their base. Really all it does is allow for more dice fails and evens out the playing field for less strategic players. This allows for far too much chance in my humble opinion.
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Re: All Your Base Are Belong To Us

Post by grifftron »

Man you guys really screwd this beautiful map up with all these neutrals... shoulda left it as a farming map
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Re: All Your Base Are Belong To Us

Post by DiM »

s3xt0y wrote:
Victor Sullivan wrote:Once the new XML is uploaded, let it play out, then we can discuss other options :)

-Sully


Here's the thing...the idea of holding all 4 level 3 tech's now requires you to kill 54 neutrals. I think what should have happened was the silo's and dna labs get bumped up to 5 and each of the tech levels would get bumped up 1 tops. Then you would be protecting(barring incredible dice, which does happen)from the manual deploy first round elimination. This would give you a total of 45 neutrals to go through to get all tech levels. But it would also allow for the strategy where one goes after the opponents base early on. AND it doesn't leave it up to chance as much. Before to go for someone base you had to kill off 10 neutrals total then whatever they had in their base. Now you have to kill off 18 neutrals plus whatever they have in their base. Really all it does is allow for more dice fails and evens out the playing field for less strategic players. This allows for far too much chance in my humble opinion.



this could work out fine but i don't like the dna/nuke going all the way to 5. maybe just 4.

so that means 4 on the dna/nuke, 3 on tech 2 lvl 1, 4 on tech 2 lvl 2 and 3 on tech 3 lvl 1.
so some guy deploying all his troops on a terit near a nuke would have 19 troops (18 attacking) to kill 4,3,4,3 plus whatever is on the base.
i think that's pretty decent and to be honest if you leave your base undefended despite knowing it's a losing condition, then it's your own fault.
just deploy 4 troops on it and normally you should be safe from an attack like 18v4,3,4,3,5.
it will still allow people to go for an early elimination and farm unsuspecting noobs that leave their base undefended but not so early as it was before.

ok, if nobody has any other issues and sully also agrees we'll go this way and see what happens.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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s3xt0y
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

DiM wrote:
s3xt0y wrote:
Victor Sullivan wrote:Once the new XML is uploaded, let it play out, then we can discuss other options :)

-Sully


Here's the thing...the idea of holding all 4 level 3 tech's now requires you to kill 54 neutrals. I think what should have happened was the silo's and dna labs get bumped up to 5 and each of the tech levels would get bumped up 1 tops. Then you would be protecting(barring incredible dice, which does happen)from the manual deploy first round elimination. This would give you a total of 45 neutrals to go through to get all tech levels. But it would also allow for the strategy where one goes after the opponents base early on. AND it doesn't leave it up to chance as much. Before to go for someone base you had to kill off 10 neutrals total then whatever they had in their base. Now you have to kill off 18 neutrals plus whatever they have in their base. Really all it does is allow for more dice fails and evens out the playing field for less strategic players. This allows for far too much chance in my humble opinion.



this could work out fine but i don't like the dna/nuke going all the way to 5. maybe just 4.

so that means 4 on the dna/nuke, 3 on tech 2 lvl 1, 4 on tech 2 lvl 2 and 3 on tech 3 lvl 1.
so some guy deploying all his troops on a terit near a nuke would have 19 troops (18 attacking) to kill 4,3,4,3 plus whatever is on the base.
i think that's pretty decent and to be honest if you leave your base undefended despite knowing it's a losing condition, then it's your own fault.
just deploy 4 troops on it and normally you should be safe from an attack like 18v4,3,4,3,5.
it will still allow people to go for an early elimination and farm unsuspecting noobs that leave their base undefended but not so early as it was before.

ok, if nobody has any other issues and sully also agrees we'll go this way and see what happens.

the less the better i liked it as it was origionally...but i understand why it was changed.
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