[CC2] Semi Finals KoRT vs EMPIRE [37-23][Final] KORT WINS !

Finished challenges between two competitive clans.

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jj3044
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [29-21]

Post by jj3044 »

Agreed, WP cows! I think we learned a little something about ourselves in this challenge... we will be back... and third time will be the charm. :D =D>
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codeblue1018
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [29-21]

Post by codeblue1018 »

Nice win Kort; hard battle I'm sure in playing Empire; plethora of talent between both clans.
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [29-21]

Post by agonzos »

Well played challenge EMPIRE. Your skill is matched only by your good sportsmanship. It's always been a pleasure going up against you guys. =D> =D>
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [29-21]

Post by BYUwonder11 »

agonzos wrote:Well played challenge EMPIRE. Your skill is matched only by your good sportsmanship. It's always been a pleasure going up against you guys. =D> =D>


Can say the same of you all, has been a great challenge indeed! I learned a lot in the games I was in, not only in camararedie, but also hopefully some future tips that I can use as ammo in the episode of this clan war! :)
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [30-22]

Post by Masli »

Remaining games :

EMPIRE Batch 1
Game 9714285 advtage Kort

EMPIRE Batch 2
Game 9790358 not decided advtage Kort
Game 9790367 advtage Empire advtage Kort but not decided

KoRT Batch 3
Game 9868287 advtage Kort
Game 9868285 advtage Empire but not decided
Game 9868286 advtage Empire

EMPIRE Batch 3

Game 9868725 not decided advtage Empire
Game 9868721 advtage Kort but not decided
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [Smack Talk!]

Post by Masli »

Masli wrote:
BYUwonder11 wrote:Nice sigs on both sides, and what is this bet I hear about?


Winner gets Bruce


Damn, looks like we have to keep him... again ;)
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josko.ri
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [Smack Talk!]

Post by josko.ri »

Masli wrote:
Masli wrote:
BYUwonder11 wrote:Nice sigs on both sides, and what is this bet I hear about?


Winner gets Bruce


Damn, looks like we have to keep him... again ;)

Well, a win always have some negative sides besides positive ones ;)
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [31-22] KORT WINS !!!

Post by Masli »

Game 9790367 Goes to KORT !!!

Great battle Tippers =D> =D> =D>
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jalen45
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [31-22] KORT WINS !!!

Post by jalen45 »

congrats kort, see you in the finals.
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [31-22] KORT WINS !!!

Post by sjnap »

jalen45 wrote:congrats kort, see you in the finals.


I hope...gl in the tie-breakers monkeys ;)
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [31-22] KORT WINS !!!

Post by Rodion »

Great challenge. Thanks for the fun and games!
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [31-22] KORT WINS !!!

Post by Seulessliathan »

good job KORT =D>
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [31-22] KORT WINS !!!

Post by catnipdreams »

Thanks for the great games, KoRT; very enjoyable competition!
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [33-23] KORT WINS !!!

Post by Foxglove »

=D> =D> =D>
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [35-23] KORT WINS !!!

Post by Masli »

2 games left :o
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [15-16]

Post by Foxglove »

Bruceswar wrote:Prediction Based on what is left

Games leaning in Kort's favor: 14
FNA Quads
King's Court Triples
Antartica Doubles
Third Crusade Quads
Bamboo Jack Quads
Hive Triples
World 2.1 Triples
Stalingrad Triples
Chinese Checkers Triples
WW II Gazala Doubles
Scotland Doubles
American Civil War Doubles
Third Crusade Doubles
Imp Rom Triples


Games leaning in Empire's Favor: 5
Battle of Iraq Triples
WW II Gazala Quads
Hive Quads - not finished
WW II Europe Quads - not finished
King's Court Doubles


Bruce is like the Nostradamus of 2011. Of 19 predicted games, he was correct about 17 of them - with 2 still ongoing. ;)
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [35-23] KORT WINS !!!

Post by Bruceswar »

And we turned hive around :D Woohoo!
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jj3044
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [35-23] KORT WINS !!!

Post by jj3044 »

Bruceswar wrote:And we turned hive around :D Woohoo!

Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::

To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [35-23] KORT WINS !!!

Post by josko.ri »

jj3044 wrote:
Bruceswar wrote:And we turned hive around :D Woohoo!

Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::

To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...

please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.

if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)

on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.

I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [35-23] KORT WINS !!!

Post by niMic »

josko definitely has some sort of spider sense for dice comments.
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [35-23] KORT WINS !!!

Post by malevolous »

josko.ri wrote:
jj3044 wrote:
Bruceswar wrote:And we turned hive around :D Woohoo!

Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::

To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...

please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.

if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)

on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.

I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.

Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying though :)
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [35-23] KORT WINS !!!

Post by drunkmonkey »

malevolous wrote:
josko.ri wrote:
jj3044 wrote:
Bruceswar wrote:And we turned hive around :D Woohoo!

Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::

To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...

please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.

if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)

on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.

I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.

Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying though :)

Is it just a thought, or based on facts? I fail to find one fact in your argument. Could you point me to it?

It's been such a pleasant challenge. Do we have to resort to dice bitching now?
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [35-23] KORT WINS !!!

Post by josko.ri »

malevolous wrote:
josko.ri wrote:
jj3044 wrote:
Bruceswar wrote:And we turned hive around :D Woohoo!

Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::

To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...

please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.

if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)

on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.

I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.

Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying though :)

We were not actually down. We were down in troop count, but drop per round count were around equal or in our favor: this is fact how drop per round went (I consider "a round" from pink to red, because then one cycle of reduced drop ends):
R1 40-47
R2 42-44
R3 41-43
R4 42-39
R5 41-37
R6 43-36
R7 43-34
R8 39-34
R9 41-33

What I call luck is: having +74 troops in situation (round 4) when drop was only +8 for empire to that point. how do you think a team can have +74 troops with only +8 drop used if that is not extremely high luck in dice?

What I call strategy is: having less troops but more drop. if someone manage to do it, that means his team outplayed opponents because they used their available troops much better than opponents did.
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [35-23] KORT WINS !!!

Post by malevolous »

Or they had great dice... I'm not in the game, but I really find it difficult to accept as logical the argument that you played better just from the facts provided. Here is a logical proof
Both clans are incredibly talented, Empire started out with good luck, and had a lot more troops and more reinforcements(+8 is still more). Assuming that empire didn't suicide away the troops against their own stacks, they had to disappear somehow. As there is only one other way for troops to disappear faster from one team than the other, I think its perfectly logical to expect that the loss of so many troops to be from some imbalance in that factor. Thus, that other factor (dice) were imbalanced: before round 4 for empire, after round 4 for KoRT.

At the same time, as was previously stated, you had to play well to take advantage of a dice imbalance, so don't view this as scapegoating, just a logical inference to explain such a large swing.
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jj3044
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [35-23] KORT WINS !!!

Post by jj3044 »

Woah woah woah there. Josko, I complimented your team in the statement, but you completely overlooked it and only saw me complaining about the dice. Please don't get defensive, it wasn't an attack. I think you are a bit too sensitive sometimes. Everyone has dice swings, and both teams had massive swings in that game, a game where when you are deploying typically between 10-14 troops average per person, per round, dice swings can have massive consequences rather quickly.

Again, you played well, and I don't take it away from you. Let's move on, shall we? :D
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