2012 AA [PREMIUM PRIZE] Round 04 of 22 - [Rescued]
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [57/???]
In please with:
2 player: Luxembourg, Escalating, Chained
4 player: Indian Empire, Escalating, Chained
8 player: Africa, Escalating, Chained
2 player: Luxembourg, Escalating, Chained
4 player: Indian Empire, Escalating, Chained
8 player: Africa, Escalating, Chained
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [59/???]
In please...
2 player... Flanders 1302 - no spoils, adjacent
4 player... Pearl Harbor - escalating, unlimited
8 player... Rail Europe - escalating, unlimited
2 player... Flanders 1302 - no spoils, adjacent
4 player... Pearl Harbor - escalating, unlimited
8 player... Rail Europe - escalating, unlimited

Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [59/???]
2 plyer- alexandria, no spoils, unlimited
4 plyer- classic, flat, chained
8 plyer- world 2.0, flat, chained
4 plyer- classic, flat, chained
8 plyer- world 2.0, flat, chained
- hoschke118
- Posts: 33
- Joined: Wed Aug 27, 2008 2:21 am
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [61/???]
yes please
hoschke118
2 player - cyprus, no spoils, unlimited
4 player - austro-hungarian empire, flat rate, chained
8 player - quad cities, nucleur, unlimited
hoschke118
2 player - cyprus, no spoils, unlimited
4 player - austro-hungarian empire, flat rate, chained
8 player - quad cities, nucleur, unlimited
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [62/???]
Looks like we are reaching the top of the interest in this tournament. I think I will set December 11th as the starting date for this tournament and start making preparations. Inscriptions are open at least until December 5th
As we will probably have 64 or more players, this means I will gift premium to the winner of the 1st round and the winner of the full tournament
As we will probably have 64 or more players, this means I will gift premium to the winner of the 1st round and the winner of the full tournament
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2012 Adjacent Attacks [PREMIUM][62/???]Starts 11 Dec.
in please - bigbad 4573
- 2 player - portland - escalating - chained
- 4 player - new world - no spoils - unlimited
- 8 player - antarctica - escalating - unlimited
- 2 player - portland - escalating - chained
- 4 player - new world - no spoils - unlimited
- 8 player - antarctica - escalating - unlimited
Re: 2012 Adjacent Attacks [PREMIUM][62/???]Starts 11 Dec.
I m in. Prefered settings: Antarctica, escalating, chained
- sonicsteve
- Posts: 780
- Joined: Sun Mar 14, 2010 3:21 am
- Gender: Male
- Location: within walking distance of the sea, waiting for global warming so I can jump in.
Re: 2012 Adjacent Attacks [PREMIUM][62/???]Starts 11 Dec.
Oliver - can you give us some estimate of the timescale for completing this tournament, please?
It just looks to me on the face of it that it will take more than one year.
Cheers,
Steve
It just looks to me on the face of it that it will take more than one year.
Cheers,
Steve

- smegal69
- Posts: 991
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- Gender: Male
- Location: Doing Hard Time on "The ROCK", in the southern ocean
- Contact:
Re: 2012 Adjacent Attacks [PREMIUM][62/???]Starts 11 Dec.
smegal69
2 player- kings court,unlimited,Esc
4 player- Stalingrad, chained,nuclear
8 player- kings court, adjacent,nuclear
cheers
2 player- kings court,unlimited,Esc
4 player- Stalingrad, chained,nuclear
8 player- kings court, adjacent,nuclear
cheers

Re: 2012 Adjacent Attacks [PREMIUM][62/???]Starts 11 Dec.
Doodlmyr
For all games, World 2.1, No spoils, Unlimited, fog of war (if fog of war is happening)
For all games, World 2.1, No spoils, Unlimited, fog of war (if fog of war is happening)
Re: 2012 Adjacent Attacks [PREMIUM][62/???]Starts 11 Dec.
sonicsteve wrote:Oliver - can you give us some estimate of the timescale for completing this tournament, please?
It just looks to me on the face of it that it will take more than one year.
Cheers,
Steve
I also think it will take more than a year. That's why I decided to give a prize to the winner of the first round. If it needs to be shortened it can be done by eliminating some of the later phases. For example, it could end at the 16 players round and the player with most points after that round would be the winner.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2012 Adjacent Attacks [PREMIUM][62/???]Starts 11 Dec.
OliverFA wrote:This means that high ranked players don't risk losing lots of CC points in the first games by being forced to play low ranked players. They will eventually play low ranked players if they are good enough to reach the last stages of the tournament.
Not true! If keep losing in this tournament (due to not being good at AA) but keep winning in other games. I as a high ranked player will lose many more points than if it wasn't swiss style!
AoG for President of the World!!
I promise he will put George W. Bush to shame!
I promise he will put George W. Bush to shame!
Re: 2012 Adjacent Attacks [PREMIUM][62/???]Starts 11 Dec.
Gillipig wrote:OliverFA wrote:This means that high ranked players don't risk losing lots of CC points in the first games by being forced to play low ranked players. They will eventually play low ranked players if they are good enough to reach the last stages of the tournament.
Not true! If keep losing in this tournament (due to not being good at AA) but keep winning in other games. I as a high ranked player will lose many more points than if it wasn't swiss style!
The key here are the words "in the first games"
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2012 Adjacent Attacks [PREMIUM][62/???]Starts 11 Dec.
I am in-- if there is still room
2 man games
AOR3:MAYHEM
FLAT
CHAINED
4 MAN GAME
ENGLAND
FLAT
CHAINED
8 MAN GAME
CLANDEMONIUM
FLAT CHAINED
2 man games
AOR3:MAYHEM
FLAT
CHAINED
4 MAN GAME
ENGLAND
FLAT
CHAINED
8 MAN GAME
CLANDEMONIUM
FLAT CHAINED
- sonicsteve
- Posts: 780
- Joined: Sun Mar 14, 2010 3:21 am
- Gender: Male
- Location: within walking distance of the sea, waiting for global warming so I can jump in.
Re: 2012 Adjacent Attacks [PREMIUM][62/???]Starts 11 Dec.
OliverFA wrote:sonicsteve wrote:Oliver - can you give us some estimate of the timescale for completing this tournament, please?
It just looks to me on the face of it that it will take more than one year.
Cheers,
Steve
I also think it will take more than a year. That's why I decided to give a prize to the winner of the first round. If it needs to be shortened it can be done by eliminating some of the later phases. For example, it could end at the 16 players round and the player with most points after that round would be the winner.
Yes, mate - it needs to be shortened, the rulebook now says:
"Each tournament should be designed to end within 1 year. (Added June 16, 2011)".
Can you work on it? Needs to be a realistic probability (no guarantees of course) that it will finish in less than 12 months for us to approve it.

Re: 2012 Adjacent Attacks [PREMIUM][62/???]Starts 11 Dec.
sonicsteve wrote:OliverFA wrote:sonicsteve wrote:Oliver - can you give us some estimate of the timescale for completing this tournament, please?
It just looks to me on the face of it that it will take more than one year.
Cheers,
Steve
I also think it will take more than a year. That's why I decided to give a prize to the winner of the first round. If it needs to be shortened it can be done by eliminating some of the later phases. For example, it could end at the 16 players round and the player with most points after that round would be the winner.
Yes, mate - it needs to be shortened, the rulebook now says:
"Each tournament should be designed to end within 1 year. (Added June 16, 2011)".
Can you work on it? Needs to be a realistic probability (no guarantees of course) that it will finish in less than 12 months for us to approve it.
Let's say that each game takes an average of 2 weeks (2 player games usually take a week or less, 4 players take 2 weeks and 8 players around 3 weeks). Then it can be 10 games for the 1st round and 5 games for each subsequent round, for a total of 20 games.
1st round, 64+players, 10 games.
2nd round, 32 players, 5 games.
3rd round, 16 players, 5 games.
That's 40 weeks plus 12 weeks of margin.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2012 Adjacent Attacks [PREMIUM PRIZE][62/???]Starts 11 D
Count me in
- Your chosen map for 2 players games: Random
- Your spoils choice for 2 players games: No Spoils
- Your reinforcements choice for 2 players games: Adjacent
- Your chosen map for 4 players games: Japan/Classic/Fractured China
- Your spoils choice for 4 players games: Flat Rate
- Your reinforcements choice for 4 players games: Chained
- Your chosen map for 8 players games: Quad Cities/Fractured China
- Your spoils choice for 8 players games: Flat Rate
- Your reinforcements choice for 8 players games: Chained
- Your chosen map for 2 players games: Random
- Your spoils choice for 2 players games: No Spoils
- Your reinforcements choice for 2 players games: Adjacent
- Your chosen map for 4 players games: Japan/Classic/Fractured China
- Your spoils choice for 4 players games: Flat Rate
- Your reinforcements choice for 4 players games: Chained
- Your chosen map for 8 players games: Quad Cities/Fractured China
- Your spoils choice for 8 players games: Flat Rate
- Your reinforcements choice for 8 players games: Chained
Re: 2012 Adjacent Attacks [PREMIUM PRIZE][62/???]Starts 11 D
How many games can I lose and still be in the tournament?
AoG for President of the World!!
I promise he will put George W. Bush to shame!
I promise he will put George W. Bush to shame!
Re: 2012 Adjacent Attacks [PREMIUM PRIZE][62/???]Starts 11 D
Gillipig wrote:How many games can I lose and still be in the tournament?
Many, because "losing" in CC terms is not being the first player. But in the tournament, being the second in 4p and 8p games would give you 5 and 10 points, which probably would be enough not only to keep you in the tournament, but to be in the higher part of the table
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2012 Adjacent Attacks [PREMIUM PRIZE][62/???]Starts 11 D
OliverFA wrote:Gillipig wrote:How many games can I lose and still be in the tournament?
Many, because "losing" in CC terms is not being the first player. But in the tournament, being the second in 4p and 8p games would give you 5 and 10 points, which probably would be enough not only to keep you in the tournament, but to be in the higher part of the table
With other words if I "almost win" a lot in this tourney, it could drag me down to private again
AoG for President of the World!!
I promise he will put George W. Bush to shame!
I promise he will put George W. Bush to shame!
- TheGeneral2112
- Posts: 371
- Joined: Thu Nov 17, 2011 5:50 pm
Re: 2012 Adjacent Attacks [PREMIUM PRIZE][69/???]Starts 11 D
In.
Random, no spoils, adjacent
Random, no spoils, adjacent
Re: 2012 Adjacent Attacks [PREMIUM PRIZE][69/???]Starts 11 D
2P: Classic, no spoils, chained
4P: Fractured China , flat, ulim
8P: American Civil War, Flat, ulim
4P: Fractured China , flat, ulim
8P: American Civil War, Flat, ulim
Re: 2012 Adjacent Attacks [PREMIUM PRIZE][62/???]Starts 11 D
Could be to cook and a fish and chips cook at that
Just play like me and dont look at the points. - Its so dang depressing
Just play like me and dont look at the points. - Its so dang depressing
Gillipig wrote:OliverFA wrote:Gillipig wrote:How many games can I lose and still be in the tournament?
Many, because "losing" in CC terms is not being the first player. But in the tournament, being the second in 4p and 8p games would give you 5 and 10 points, which probably would be enough not only to keep you in the tournament, but to be in the higher part of the table
With other words if I "almost win" a lot in this tourney, it could drag me down to private again. That was all I wanted to know thanks
.
PM me for an invite to Ikariam, a balanced strategy MMORPG centered on a city-based empire. Help and extra resources from me and an extra tradships and a small science bonus to both of us if you do :-)