DKs Intensities in Ten Cities! [Winner=TX AG 90]

Tournaments completed in 2012.

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Re: DKs Intensities in Ten Cities! [Phase 5 - Sydney]

Post by Dukasaur »

macbone wrote:Duk, thanks for putting on such an educational tournament, man! It's been a lot of fun. =)

Thank you! I do love to hear it!

Anyway, all Sydney games are finished. (Man, that was fast, compared to the previous rounds! Escalating makes such a huge difference.) I'm now going to light a fire under the judges and see if we can get the C&F scores finally, and then we will be ready to go to Hong Kong.

Incidentally, today was my last day of working at my summer job, and now I have a week off before I start my (much easier) winter job, so there will be a chance for me to get caught up on a lot of stuff like this that I've let slide.
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Re: DKs Intensities in Ten Cities! [Phase 5 - Sydney]

Post by Dukasaur »

Okay, it took a bit, but I've finally extracted some scores from our procrastinating C&F judges!

(It's been a hectic time to be a Team CC member.)

Macbone 5
TX AG 90 4
Greg Davidson 3
DoomYoshi 2
MattiWacklin 1
rbelgrod 1
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Re: DKs Intensities in Ten Cities!

Post by Dukasaur »

I'm starting to compile final Sydney scores, and I hope to be able to send out Hong Kong games within a day or two.

There is one tweak I would like to make in the Hong Kong games:

Dukasaur in Post 2 wrote:Details of the ten city stops

[spoiler=Phase Six, Hong Kong]Four people seem to have lost their passports, so only 16 of us will hop aboard a non-stop flight and zoom to Hong Kong. 16, such a totally binary number! Of course we will have to play some 2, 4, and 8-player games!

Each player will participate in the following:
One 1v1 Automatic Flat-rate Chained Sunny Standard game.
One 1v1 Automatic Flat-rate Chained Foggy Standard game.
Each of the above scores 3 points to the winner
One 4-player Automatic Flat-rate Chained Sunny Standard game, scoring 3 points to the winner, 2 points for 2nd place, and 1 point for 3rd place.
One 4-player Automatic Nuclear Unlimited Foggy Doubles game, scoring 3 points to each member of the winning pair.
One 8-player Manual Escalating Chained Sunny Standard game, scoring 6 points to the winner, 5 points to the 2nd place finisher, etc., down to zero points for the last two places.
One Automatic Escalating Chained Foggy Quads game, 5 points to each participant on the winning team.
5 points awarded for the "colour and flavour" bonus.
Maximum possible: 28 points[/spoiler]

Dukasaur in Post 1 wrote:[spoiler=settings in detail]1. This tournament will include almost every setting available on CC. There will be no speed and no freestyle, but every other type of game will be used. In each phase we will visit one city. There will be several games in each city, and points handed out accordingly.
Settings in detail:
Assuming you get all the way to the end and play all 55 games, you will have played on the following:
46 Automatic, 9 Manual
26 Escalating, 16 Flat-rate, 4 No Spoils, 9 Nuclear
7 Adjacent, 39 Chained, 9 Unlimited
33 Sunny, 22 Foggy
12 1v1s + 21 multiplayer Standard (for a total of 33 Standard), 5 Terminator, 5 Assassin, 4 Dubs, 5 Trips, 3 Quads[/spoiler]

I still intend to keep with that breakdown, but I would switch the reinforcement option for a couple of the games. I was pretty new to CC when I designed this, and I didn't realize just how distortive Unlimited Forts can be in games with fewer players. They're not a bad setting for games with 5 or more players, but they can really be an overwhelming advantage for the player who goes first in 1v1 or other small games.
To address this, I would switch the Reinforcements of some of the games in Hong Kong:
One 4-player Automatic Nuclear Unlimited Foggy Doubles game, scoring 3 points to each member of the winning pair
would switch with:
One Automatic Escalating Chained Foggy Quads game, 5 points to each participant on the winning team
so it would become:
One 4-player Automatic Nuclear chained Foggy Doubles game, scoring 3 points to each member of the winning pair
and
One Automatic Escalating unlimited Foggy Quads game, 5 points to each participant on the winning team
This preserves the total number of Chained games and total number of Unlimited games at their original level, but moves the Unlimited option to the larger game where it is less distortive.

If there are strong objections then I will keep things as originally posted, but if nobody (or very few people) objects then I will make the change.
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Re: DKs Intensities in Ten Cities! [Phase 5 - Sydney]

Post by macbone »

I'm not sure it makes a big difference, Duk. They're both 2-team games, but yeah, if you're doing unlimited forts, make the Quads one Unlimited.
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Re: DKs Intensities in Ten Cities! [Phase 5 - Sydney]

Post by Dukasaur »

Okay, the Sydney scores:

Alphabetical
Alphabetical


Numerical
Numerical


Unlike the previous stops, where one player shone above all others, this time three players stood on the podium together: [player]geko[/player], [player]macbone[/player] and [player]TX AG 90[/player] each gathered 14 points. Two other players, [player]moudy[/player] and [player]perchorin[/player], also shone brightly, gathering 12 points each. On the basis of his strong performance in Sydney, geko has climbed to the top of the leaderboard.

With heavy hearts we say goodbye to [player]Faro[/player], [player]Shai[/player], [player]MattiWacklin[/player], and [player]Wolfmist[/player]. Adieu, gentlemen! I really hope you enjoyed your time here.
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Dukasaur »

Four people seem to have lost their passports, so only 16 of us will hop aboard a non-stop flight and zoom to Hong Kong. Sixteen, such a totally binary number! Of course we will have to play some 2, 4, and 8-player games!

[spoiler=games summary]Each player will participate in the following:
Edited: see here for reason.
One 1v1 Automatic Flat-rate Chained Sunny Standard game.
One 1v1 Automatic Flat-rate Chained Foggy Standard game.
Each of the above scores 3 points to the winner
One 4-player Automatic Flat-rate Chained Sunny Standard game, scoring 3 points to the winner, 2 points for 2nd place, and 1 point for 3rd place.
One 4-player Automatic Nuclear UnlimitedChained Foggy Doubles game, scoring 3 points to each member of the winning pair.
One 8-player Manual Escalating Chained Sunny Standard game, scoring 6 points to the winner, 5 points to the 2nd place finisher, etc., down to zero points for the last two places.
One Automatic Escalating ChainedUnlimited Foggy Quads game, 5 points to each participant on the winning team.
5 points awarded for the "colour and flavour" bonus.
Maximum possible: 28 points[/spoiler]
[spoiler=game 1]There were 16 items in your list. Here they are in random order:

Game 10080358
1. geko
2. jricart

Game 10080359Game 10080710
3. DoomYoshi
4. whakamole

Game 10080360
5. GregDavidson
6. ckyrias

Game 10080362
7. WorldCup4James
8. moudy

Game 10080364
9. arno30
10. kiwi3

Game 10080365
11. musteriuz
12. GreenBaize

Game 10080366
13. TX AG 90
14. mcshanester29

Game 10080367
15. macbone
16. perchorin

Timestamp: 2011-11-13 13:42:49 UTC[/spoiler]
[spoiler=game 2]There were 16 items in your list. Here they are in random order:

Game 10080370
1. kiwi3
2. musteriuz

Game 10080371
3. macbone
4. moudy

Game 10080372Game 10080712
5. GregDavidson
6. whakamole

Game 10080373
7. GreenBaize
8. geko

Game 10080374
9. perchorin
10. mcshanester29

Game 10080375
11. WorldCup4James
12. arno30

Game 10080376
13. TX AG 90
14. ckyrias

Game 10080378
15. jricart
16. DoomYoshi

Timestamp: 2011-11-13 13:43:06 UTC[/spoiler]
[spoiler=game 3]There were 16 items in your list. Here they are in random order:


Game 10080389
1. ckyrias
2. macbone
3. TX AG 90
4. jricart

Game 10080390Game 10080717
5. GreenBaize
6. DoomYoshi
7. whakamole
8. perchorin

Game 10080391
9. mcshanester29
10. musteriuz
11. GregDavidson
12. WorldCup4James

Game 10080392
13. arno30
14. geko
15. moudy
16. kiwi3

Timestamp: 2011-11-13 13:43:23 UTC[/spoiler]
[spoiler=game 4]There were 16 items in your list. Here they are in random order:

Game 10080395
1. TX AG 90
2. GreenBaize
3. jricart
4. perchorin

Game 10080396Game 10080719
5. whakamole
6. kiwi3
7. DoomYoshi
8. geko

Game 10080398
9. arno30
10. musteriuz
11. WorldCup4James
12. ckyrias

Game 10080399
13. moudy
14. GregDavidson
15. macbone
16. mcshanester29

Timestamp: 2011-11-13 13:43:36 UTC[/spoiler]
[spoiler=game 5]There were 16 items in your list. Here they are in random order:

Game 10080402Game 10080734
1. jricart
2. macbone
3. musteriuz
4. DoomYoshi
5. GreenBaize
6. whakamole
7. arno30
8. ckyrias

Game 10080403
9. GregDavidson
10. moudy
11. mcshanester29
12. perchorin
13. WorldCup4James
14. kiwi3
15. geko
16. TX AG 90

Timestamp: 2011-11-13 13:43:54 UTC[/spoiler]
[spoiler=game 6]There were 16 items in your list. Here they are in random order:

Game 10080407
1. kiwi3
2. TX AG 90
3. arno30
4. GreenBaize
5. musteriuz
6. jricart
7. geko
8. WorldCup4James

Game 10080408Game 10080735
9. GregDavidson
10. whakamole
11. moudy
12. perchorin
13. DoomYoshi
14. macbone
15. ckyrias
16. mcshanester29

Timestamp: 2011-11-13 13:44:12 UTC[/spoiler]
Edit: Reason some of the above games had to be remade was because I accidentally invited whackamole instead of whakamole.
Last edited by Dukasaur on Sun Nov 13, 2011 10:21 am, edited 2 times in total.
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by arno30 »

i don't think you've invited the "good" whakamole in 10080402
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Dukasaur »

arno30 wrote:i don't think you've invited the "good" whakamole in 10080402


That means I did the same thing in all his games (because I let the autocomplete do its thing), and all six will have to be remade.

:cry: :cry: :cry:

Anyway, thanks for lettin me know... at least this way I was able to get the mistake fixed promptly.
Last edited by Dukasaur on Sun Nov 13, 2011 1:45 pm, edited 1 time in total.
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Dukasaur »

From my wall:
Amigo, sorry but I cant continue in your tournament. Very limited time for CC at this moment. Sorry.

by jricart
on Sun Nov 13, 2011 12:45 pm


If I've said it once, I've said it a hundred times:
I have no problem with people who want to quit. I totally understand that real life issues come up and people don't have time to continue. But please, please, PLEASE, let me know that you're quitting BEFORE the next round. Once games are created and people have been invited into them, it's a real pain in the ass to make substitutions.

Anyway, Faro and Shai were tied with 23 points each just below the cut line after Sydney. (see http://www.conquerclub.com/forum/viewtopic.php?f=91&t=139586&start=315#p3451323) So Faro and Shai will have to play a tiebreaker on the Sydney map to determine which of them goes forward.
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Dukasaur »

I think the logical time to publish the Colour and Flavour task will be on the weekend, so that it will be within the original specs, more-or-less: Sunday Noon, Hong Kong Time, which I believe is 2300 Saturday night my time (EST, which is also CC time.)
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by perchorin »

What's the word on finding me a partner for Game 10080395 Duk?
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Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Dukasaur »

perchorin wrote:What's the word on finding me a partner for Game 10080395 Duk?

Scroll up two posts...:-)
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by perchorin »

Dukasaur wrote:
perchorin wrote:What's the word on finding me a partner for Game 10080395 Duk?

Scroll up two posts...:-)

ah sorry
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Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Dukasaur »

Colour and Flavour tasks for Hong Kong
The idea of having a choice of a hard task and an easy task seemed to be popular last time, so we'll go with it again!

The Challenging Task
In this task you will need to not only do some research, but you will also need to read what others have posted before you.
Four people seem to have lost their passports, so only 16 of us will hop aboard a non-stop flight and zoom to Hong Kong.
Non-stop flights from Sydney to Hong Kong are now commonplace, but this wasn't always the case. If you wish to attempt the challenging task, you will have a little research to do in airline history. Find out some facts about the history of this feat, and post it.

If you are the first to post, you will basically answer the following question: In what year did the first non-stop commercial flight between Sydney and Hong Kong take place? Add one or two more interesting facts, and make a decent coherent paragraph out of it. That's all, one decent expository paragraph: I am NOT asking for an encyclopedia.

If you are not the first to post, then you will have to build upon what the previous player posted, and add some more facts. There are many facts that it might be possible to dig up. What was the first aircraft type that was capable of making this flight? What airline was the first to offer this service? Who was the pilot on that first historic flight? How long did it take? How much fuel was required? Were there any problems? And so on, and so forth.

In order to score, you must come up with something interesting that no previous poster has mentioned. So, the sooner you post, the easier it will be. If you are the tenth or even the fifth poster, you might find the subject has been pretty much exhausted, and it may be really tough to find some interesting fact that nobody has mentioned yet, so get in there quickly!

Since the posters after you will have to find a fact that you didn't, it will be considered poor sportsmanship to exhaust the field with an encyclopedic submission that uses every conceivable fact. Remember, one paragraph is all I'm asking for, and it is more important that your paragraph be interesting and coherently written, than huge or exhaustive. One or two unique facts is all you need to produce; the way you make them sound interesting is the most important part.

The Easy Task
Although Hong Kong was for a long time a British colony, and English is an important trade language, most of the people speak Canton Chinese. It is estimated that only 38% of the population is fluent in English.

I'm sure everyone has seen wonderful translations like this one:
lobster-death.jpg

They float around the Internet in swarms, so it should be no trouble finding one. But can you find the funniest?

If you attempt the easy task, you must find the funniest bad Chinese-English translation imaginable, and post the image. Try to ascertain that it is from Hong Kong, but we will forgive you if it is from Shanghai. Just don't post stuff that is obviously not Chinese at all.

As before, the max score for the Challenging Task will be five points, but the max score for the Easy Task is being increased from two points to three. To score two or three points, however, you must really make the judges roll on the floor; most submissions in the Easy category will probably only get one point. There are 166 points available to be won in the Hong Kong games, so the judges' target for the C&F submissions will be to hand out between 16 and 25 points total. According to the extended deadline announced in Sydney, you will have seven days.
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Shai »

Made it through the tiebreaker - Goooo Sea Eagles!!!
Why Search?
http://WWW.allmyfaves.com

Gooooooo Wizards!
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Dukasaur »

Shai wrote:Made it through the tiebreaker - Goooo Sea Eagles!!!

Congratulations! And Shai advances!

=D> =D> =D>


Thank you for coming with us this far, Faro!
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by GregDavidson »

Sign in a Hong Kong fitting room.
Sign in a Hong Kong fitting room.
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Mageplunka69 »

Starting in 1967-68 Aerolineas Argentinas' timetables showed no stop on their 707 between Madrid and Buenos Aires, 12 hours northbound and 12-30 southbound; if it actually was nonstop that was the longest-ever scheduled flight (by distance) until the 747SP entered service in 1976. Iran Air began its scheduled non-stop service between New York and Tehran using its newly acquired long-range Boeing 747SPs, completing the eastward journey in 11 hours and 15 minutes. Although the airline's plans for its non-stop Tehran–Los Angeles flight never materialized due to the Islamic revolution in 1979, such flight would have made a leap in the time and distance records (12,222 km – 7,595 mi – 6,599 nm). The Tehran–New York flight was suspended in November 1979.

In April 1976 Pan Am set a new record for longest non-stop scheduled flight with its New York–Tokyo route (10,854 km – 6,745 mi – 5,861 nm). In December of that year the airline set another record with Sydney–San Francisco, covering 11,937 km (7,417 mi – 6,445 nm). Both routes were flown by Boeing 747SP aircraft.

In May 1988 the first ultra long-haul passenger flight took off from Tel Aviv to Los Angeles, completing its journey in 13 hours and 41 minutes (12,189 km – 7,574 mi – 6,581 nm).

In modern day aviation, Singapore Airlines introduced ultra long-haul flights on 3 February 2004[1] to Los Angeles, and on 28 June 2004[2] to Newark from Singapore Changi Airport. These two flights hold the record for the longest commercial passenger non-stop flights in the world based on both time and distance. The route from New York City (JFK or Newark) to Hong Kong is the longest non-stop route in the world to have more than one daily flight, and to be served by more than one airline (three daily non-stop and one via Vancouver by Cathay Pacific[3] and 1 daily by Continental Airlines). The routes served between New York and Mumbai, and Hong Kong have the maximum number of airlines operating non-stop flights in the ultra-long-haul category. In terms of flight frequency, Emirates tops the list of ultra-long-haul flight operators, with seven flights operating from its Dubai base to Los Angeles, São Paulo, Houston, San Francisco, Sydney (EK412,EK414), Melbourne (EK406) and Brisbane (EK434).

On November 9, 2005, a Boeing 777-200LR, dubbed the Worldliner, completed the world's longest non-stop passenger flight, traveling 13,423 miles or 21,602 kilometers eastward (as opposed to a normal westward routing for that sector, which is much shorter at 9647 km) from Hong Kong to London, in roughly 22 hours and 22 minutes.[4] Aboard the 777-200LR were eight pilots including Suzanna Darcy-Henneman, Boeing's first female test pilot. Although the airplane seats 301, there were only 27 passengers aboard this flight. There were two Boeing executives; several Boeing 777 engineers; representatives from General Electric; and a dozen journalists from around the world.
Focke-Wulf FW 200 B Condor of Deutsche Luft Hansa (model).

This was not, however, the record for longest time staying aloft for an airliner. This debatable record is claimed either by the 1939 Berlin–New York non-stop flight of a reciprocal piston powered Focke-Wulf Fw 200 built for Deutsche Lufthansa (flight time 24 hours and 56 minutes) or by a Trans World Airlines Lockheed 1649A Starliner on the inaugural London–San Francisco polar route on 1–2 October 1957 (flight time 23 hours and 19 minutes). The L-1649A was the last of the Constellation series, and the ultimate piston-engine airliner in terms of range and endurance.[5] However, from 1943 to 1945 Qantas operated a weekly return flight from Western Australia to Sri Lanka with flight times from 28 to 33 hours. This was called The Double Sunrise service. The aircraft used was the Consolidated PBY Catalina.
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Dukasaur »

Google works both ways....:-)

It's easy enough to take a line from a plagiarized entry, paste it into Google, and almost instantly get conclusive proof of the plagiarism.
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by arno30 »

Image


i didn't know that. why are they translating so badly ?
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by arno30 »

i'll come back later for the challenging one !
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by perchorin »

This one made me laugh:
Image
Image
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Victor Sullivan »

Just checking in, don't mind me...

Image

-Judge Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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Re: DKs Intensities in Ten Cities! [Phase 6 - Hong Kong]

Post by Dukasaur »

My favourite was a menu item in a Chinese restaurant that translated (apparantly) as "Two kinds fish lips on plate."

That one made me laugh for years, but I haven't been able to find it recently.
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