2012 AA [PREMIUM PRIZE] Round 04 of 22 - [Rescued]
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]
In please. A good challenge to the regular style of play.
2 player: Doodle Earth, Flat, Sunny, Chained
4 player: 8 thoughts, escalating, foggy, Unlimited
8 player: Hive, escalating, chained, foggy
2 player: Doodle Earth, Flat, Sunny, Chained
4 player: 8 thoughts, escalating, foggy, Unlimited
8 player: Hive, escalating, chained, foggy
Last edited by Fuzzy316 on Thu Nov 03, 2011 3:55 am, edited 1 time in total.
The Fuzzy One
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wendall2000
- Posts: 381
- Joined: Tue Aug 17, 2010 12:45 am
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]
In please!
2P: Classic, No Spoils, Adjacent
4P: Supermax, No Spoils, Adjacent
8P: World 2.0, Flat, Chained
Thanks!
Tomahawk22
2P: Classic, No Spoils, Adjacent
4P: Supermax, No Spoils, Adjacent
8P: World 2.0, Flat, Chained
Thanks!
Tomahawk22
- MattiWacklin
- Posts: 605
- Joined: Tue Apr 07, 2009 1:29 pm
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]
In please!
2p doodle, no spoils, fog
4p san fran, flat rate, fog
8p, pyramids, flat rate, fog
2p doodle, no spoils, fog
4p san fran, flat rate, fog
8p, pyramids, flat rate, fog
Last edited by MattiWacklin on Fri Nov 04, 2011 2:29 pm, edited 1 time in total.
- dragon dor
- Posts: 1581
- Joined: Wed Dec 13, 2006 7:31 am
- Gender: Male
- Location: France
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]
dragon in
map 2 players king court escalating fog
map 4 player new world escalating fog
map 8 player feudal epic escalating fog
map 2 players king court escalating fog
map 4 player new world escalating fog
map 8 player feudal epic escalating fog
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br4nd0n2002
- Posts: 405
- Joined: Wed Nov 19, 2008 11:36 pm
- Gender: Male
- Location: Wisconsin
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]
2 Player:Lunar war
auto Seq None Chained Fogged
4 player:Classic
auto seq esc chained fogged
8 player:Doodle
Manual Seq sec chain Sunny
auto Seq None Chained Fogged
4 player:Classic
auto seq esc chained fogged
8 player:Doodle
Manual Seq sec chain Sunny
- imstillurdaddy
- Posts: 123
- Joined: Sun Jan 30, 2011 8:20 am
- Gender: Male
- Location: Charleston SC
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]
2 Ireland No Chained
4 Flanders No Chained
8 Fractured America No Chained
4 Flanders No Chained
8 Fractured America No Chained
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]
i'm sure in, mister AA !
2p luxembourg
4p france
8p france
all in seq, chained, flat
2p luxembourg
4p france
8p france
all in seq, chained, flat
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]
In please
2 player: Imperium Romanum
4 player: Conquer Rome
8 player: Hive
All - No Spoils/Chained
2 player: Imperium Romanum
4 player: Conquer Rome
8 player: Hive
All - No Spoils/Chained

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God Emperor Q
- Posts: 545
- Joined: Fri Jul 11, 2008 3:42 pm
- Gender: Male
- Location: Baltimore
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]
dittoeevee8888 wrote:in please! Random, Escalating, Chained for all players.
Just wondering though, what's the difference between major and minor infractions? [like an example of a minor infraction would be helpful]
Thanks!
A minor infraction is something that can be fixed inside the game. Like let's say you double attack, but by not attacking your next turn things get fixed. A major infraction would be attacking 3 or 4 territories in a row, making very difficult to fix the game.
Experience says that sooner or later everybody makes minor infractions, and they get fixed with in-game actions and/or with minor point adjustments. Only when infractions are repeated again and again have been needed to take stronger actions.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [30/???]
eddie2 is temporally banned from the forum, so I am posting here to reserve a spot for him by his request.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [31/???]
Copying imstllyourdaddy setting here
2 Ireland No Chained
4 Flanders No Chained
8 Fractured America No Chained
2 Ireland No Chained
4 Flanders No Chained
8 Fractured America No Chained
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- fumandomuerte
- Posts: 620
- Joined: Sat Dec 29, 2007 1:27 am
- Gender: Male
- Location: The Cinderella of the Pacific
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]
In please.
2 Players: Arms Race!, No Spoils, No Fog, Chained
4 Players: Peloponnesian War, No Spoils, No Fog, Chained
8 Players: Supermax, Flat Rate, No Fog, Chained
Sorry but I don't think playing an AA tournament with fog is a good idea
2 Players: Arms Race!, No Spoils, No Fog, Chained
4 Players: Peloponnesian War, No Spoils, No Fog, Chained
8 Players: Supermax, Flat Rate, No Fog, Chained
Sorry but I don't think playing an AA tournament with fog is a good idea

Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]
Doomyoshi
2:Stalingrad
No Spoils
Adjacent
4:Iberia
Flat Rate
Chained
8:Conquer Man
Escalating
Unlimited
What are the round limits?
2:Stalingrad
No Spoils
Adjacent
4:Iberia
Flat Rate
Chained
8:Conquer Man
Escalating
Unlimited
What are the round limits?
░▒▒▓▓▓▒▒░
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]
fumandomuerte wrote:In please.
2 Players: Arms Race!, No Spoils, No Fog, Chained
4 Players: Peloponnesian War, No Spoils, No Fog, Chained
8 Players: Supermax, Flat Rate, No Fog, Chained
Sorry but I don't think playing an AA tournament with fog is a good idea
Did I say FoG is possible? Them I am afraid it was a mistake on my part. Of course all games have to be sunny
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]
DoomYoshi wrote:Doomyoshi
2:Stalingrad
No Spoils
Adjacent
4:Iberia
Flat Rate
Chained
8:Conquer Man
Escalating
Unlimited
What are the round limits?
Round limit will be 50 turns
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- fumandomuerte
- Posts: 620
- Joined: Sat Dec 29, 2007 1:27 am
- Gender: Male
- Location: The Cinderella of the Pacific
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]
OliverFA wrote:fumandomuerte wrote:In please.
2 Players: Arms Race!, No Spoils, No Fog, Chained
4 Players: Peloponnesian War, No Spoils, No Fog, Chained
8 Players: Supermax, Flat Rate, No Fog, Chained
Sorry but I don't think playing an AA tournament with fog is a good idea
Did I say FoG is possible? Them I am afraid it was a mistake on my part. Of course all games have to be sunny
Sorry Oliver, I confused the tourneys!

Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
- denominator
- Posts: 1796
- Joined: Thu May 24, 2007 9:41 am
- Gender: Male
- Location: Fort St John
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [34/???]
I'm in.
2 players games: Australia, None, Adjacent.
4 players games: Clandemonium, None, Chained.
8 players games: First Nations Americas, None, Chained.
2 players games: Australia, None, Adjacent.
4 players games: Clandemonium, None, Chained.
8 players games: First Nations Americas, None, Chained.

- general cod
- Posts: 649
- Joined: Thu Jun 23, 2011 4:23 pm
- Location: Isle of Muck
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [34/???]
Get this fish in please - classic or random, not fussy 
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]
fumandomuerte wrote:OliverFA wrote:fumandomuerte wrote:In please.
2 Players: Arms Race!, No Spoils, No Fog, Chained
4 Players: Peloponnesian War, No Spoils, No Fog, Chained
8 Players: Supermax, Flat Rate, No Fog, Chained
Sorry but I don't think playing an AA tournament with fog is a good idea
Did I say FoG is possible? Them I am afraid it was a mistake on my part. Of course all games have to be sunny
Sorry Oliver, I confused the tourneys!
No prob
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [36/???]
I will probably post the player lists this Monday. In this list I will list all the players that have joined until now and their choices (or default choices if they have not specified any choice). For the moment we are 36 players. 28 more players and the winner of the 1st round will get a Premium Prize... 
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [36/???]
I was too late to get in on the last one, but not this time!
in please
in please
To achieve balance, first you must grow.
To grow, first you must learn.
To learn, first you must listen.
To listen, first you must shut the hell up.
-Buddhist saying
To grow, first you must learn.
To learn, first you must listen.
To listen, first you must shut the hell up.
-Buddhist saying
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [36/???]
In Please
2 Players - Europe 1914 No spoils Chained
4 Players - Egypt Upper No spoils Chained
8 Players - Jamacia Nuclear spoils Chained
Cheers
2 Players - Europe 1914 No spoils Chained
4 Players - Egypt Upper No spoils Chained
8 Players - Jamacia Nuclear spoils Chained
Cheers
Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [36/???]
saraith wrote:I was too late to get in on the last one, but not this time!
in please
Glad to see you will be able to take part this time
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
