XML multiple starting positions

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tec805
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XML multiple starting positions

Post by tec805 »

Is it possible to have more than a single starting area? For example, in an 8 player game to have each player receive exactly 1 region in each of 3 different areas that contain 8 regions each? :?:
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koontz1973
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Re: XML multiple starting positions

Post by koontz1973 »

Yes, that can be done.
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tec805
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Re: XML multiple starting positions

Post by tec805 »

koontz1973 wrote:Yes, that can be done.


Terrific, thanks for the response. Can you also point me to where I can read how to do that? I've read many pages about XML (haven't done more than play with chipv's recently updates discontinued online XML tool) and couldn't find how to specify 3 different starting position areas per player :-s
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koontz1973
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Re: XML multiple starting positions

Post by koontz1973 »

You can read all on starting positions.
viewtopic.php?f=649&t=68154

But this is what you need. Change the ? for territ names. The bolder part needs to be used 8 times for what you want.

<positions>
<position>
<territory>?</territory>
<territory>?</territory>
<territory>?</territory>
<territory>?</territory>
<territory>?</territory>
<territory>?</territory>
<territory>?</territory>
<territory>?</territory>
</position>

</positions>

This will then give you 8 sets of positions (each should have a territ from each bonus in it). The computer will then hand these out per player. You can put a max on positions so in a 1v1 game, only 2 could be used or 3, 4, 5, 6, 7 or 8. That is up to you and what you want.
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grifftron
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Re: XML multiple starting positions

Post by grifftron »

very cool.. thanks koontz
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tec805
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Re: XML multiple starting positions

Post by tec805 »

koontz1973 wrote:You can read all on starting positions.
viewtopic.php?f=649&t=68154


Thanks again. Is there a sticky thread with just current XML information that is kept up to date? Or does XML not change often enough to warrant it?
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koontz1973
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Re: XML multiple starting positions

Post by koontz1973 »

There is an xml thread also that gives you all of the current codes but I found it imposable to understand. xml rarely changes.
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