Conquer Rome (The Fall of the Roman Empire) [Quenched]
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nolefan5311
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
If Rome now starts on a neutral, shouldn't Constantinopolis?
- TheForgivenOne
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
Kabanellas wrote:That happens because that praetor is somewhat less powerful than the others. His Praefectura is smaller - so less bonus capability, and he also bombards less capitals and legions than the others.
Alright
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Kabanellas
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Kabanellas
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
nolefan5311 wrote:If Rome now starts on a neutral, shouldn't Constantinopolis?
I hate starting neutrals, want to avoid them as much as I can.
Had to make Rome neutral because of lucky drops for the Rome/Constantinople bonus. The problem is solved, don't see any reason for making Constantinopolis also neutral at this point.
- JustCallMeStupid
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
Kabanellas wrote:nolefan5311 wrote:If Rome now starts on a neutral, shouldn't Constantinopolis?
I hate starting neutrals, want to avoid them as much as I can.
Had to make Rome neutral because of lucky drops for the Rome/Constantinople bonus. The problem is solved, don't see any reason for making Constantinopolis also neutral at this point.
Agree, neutrals blow. I hope it is just a 2 neutral a 3 would be really bad.
Also, in game it is very difficult to notice which locations are capitals, either make the yellow outline brighter or maybe just put a tiny star somewhere on the territory to define it as a capital? (Hmmmm... I just noticed its because of BOB and whitening the map and circles by 20% each so maybe nevermind if no one else thinks so)
- lascolinasguy76
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
The map does not clearly describe situations in which negative troops are awarded. THere are times when I have zero troops due and I do not understand why. Very confusing.
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Kabanellas
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
lascolinasguy76 wrote:The map does not clearly describe situations in which negative troops are awarded. THere are times when I have zero troops due and I do not understand why. Very confusing.
See the Emperor Bonus board for that (middle left)
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Kabanellas
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
JustCallMeStupid wrote:Agree, neutrals blow. I hope it is just a 2 neutral a 3 would be really bad.
only a 1 neutral actually
Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
This is the first time I'm so excited about a new map that I actually look for the creator to congratulate and thank him!
Learning the map is harder than usual, yet I get the (albeit very early) feeling that it's wonderfully balanced. This will surely spice up the 1v1 scene, where far too often the games are essentially over affter only 3-4 rounds.
Kudos! Thanks Kab!
Learning the map is harder than usual, yet I get the (albeit very early) feeling that it's wonderfully balanced. This will surely spice up the 1v1 scene, where far too often the games are essentially over affter only 3-4 rounds.
Kudos! Thanks Kab!
- lascolinasguy76
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
I agree.
Because I'm a little slow (short bus), could someone tell me how I get zero deployable? Help me understand/
Because I'm a little slow (short bus), could someone tell me how I get zero deployable? Help me understand/
Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
You loose 3 armies for each couple of Imperial Seat / Barbarian Tribe that you hold.
BTW, i love this map. Thank you Kabanellas ! All your maps are awesome !!
BTW, i love this map. Thank you Kabanellas ! All your maps are awesome !!
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Kabanellas
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
Thanks a lot guys for all your support!!! that's definitely my payback for all the hard work 
Like Remi said, you'll get -3 for each barbarian tribe you own located on the same side of your Emperor (Augustus). To compensate the negative effects of having Emperor+Tribes you need to hold Legions and Capitals
lascolinasguy76 wrote:I agree.
Because I'm a little slow (short bus), could someone tell me how I get zero deployable? Help me understand/
Like Remi said, you'll get -3 for each barbarian tribe you own located on the same side of your Emperor (Augustus). To compensate the negative effects of having Emperor+Tribes you need to hold Legions and Capitals
Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
This map hurts my head...
Shame on you Kabanellas!

Shame on you Kabanellas!

Please don't invite me to any pickup games. I will decline the invite.
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Kabanellas
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
it does that while it gradually grows on you 
- Aliksander
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
I would like to say that this map is quickly becoming one of my favorites. I was just wondering though if there was the possiblity of 'expanding' the map, IOW making everything about 25% larger, just to make it easier to see, especially the color difference between mediolanum and italia.
Other than that I LOVE this map!!!
Other than that I LOVE this map!!!
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Kabanellas
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
Thanks!
who knows... maybe a Conquer Rome II could be on the horizon
who knows... maybe a Conquer Rome II could be on the horizon
- lowbrow909
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
Love this map. Even when getting my butt handed to me.
My favorite little complexity... luring someone into an augustus seat when it will hurt them more than help. Zero deploy.. awesome!
My favorite little complexity... luring someone into an augustus seat when it will hurt them more than help. Zero deploy.. awesome!
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Kabanellas
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Kabanellas
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
I'm inclined to reduce the Outpost starting neutrals from 4 to 3. Still not sure though.....
..or some of them, maybe excluding the Sassanids and the Angli which could be maintained at 4....
..or some of them, maybe excluding the Sassanids and the Angli which could be maintained at 4....
Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
Honestly, I think it's perfect as is. I don't see why this map is still in beta.
- thenobodies80
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
Kabanellas wrote:I'm inclined to reduce the Outpost starting neutrals from 4 to 3. Still not sure though.....
..or some of them, maybe excluding the Sassanids and the Angli which could be maintained at 4....
I think it can be a possibility, but to be honest I don't think it's a necessary change. It seems to me that people is used to stack lot of troops into tribes, then have 3 or 4 neutrals into outpost won't do a great difference, but maybe I'm wrong.
Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
thenobodies80 wrote:Kabanellas wrote:I'm inclined to reduce the Outpost starting neutrals from 4 to 3. Still not sure though.....
..or some of them, maybe excluding the Sassanids and the Angli which could be maintained at 4....
I think it can be a possibility, but to be honest I don't think it's a necessary change. It seems to me that people is used to stack lot of troops into tribes, then have 3 or 4 neutrals into outpost won't do a great difference, but maybe I'm wrong.
i agree....i would leave them as is
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Kabanellas
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
while this looks like a great map, i see that you guys made a major mistake.
you see, while researching the history of france, i realized that the only way this map would be historically accurate, is if the territory of GII would get a +15 autodeploy bonus, as the barbarians that lived there defied the rule of Rome against all odds!
i hope you concern yourself enough with getting history right as to put this in your map.
you see, while researching the history of france, i realized that the only way this map would be historically accurate, is if the territory of GII would get a +15 autodeploy bonus, as the barbarians that lived there defied the rule of Rome against all odds!
i hope you concern yourself enough with getting history right as to put this in your map.
- DiM
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]
Catarah wrote:while this looks like a great map, i see that you guys made a major mistake.
you see, while researching the history of france, i realized that the only way this map would be historically accurate, is if the territory of GII would get a +15 autodeploy bonus, as the barbarians that lived there defied the rule of Rome against all odds!
i hope you concern yourself enough with getting history right as to put this in your map.
he's right. asterix and obelix were some mean motherf*ckers that kicked roman ass all day long.
i say +15 is not enough. make it +99
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku


