Malta [Quenched]
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Skittles! wrote:Wisse wrote:it only becomes final forged when the xml is done and you have a tiny and small map
Don't you mean a large and small map?
I guess so - either way this conversation is fairly meaningless...
Large and Small are both done... XML is on the way... lets reconvene when the XML is finished...
C.

Highest score : 2297
We now have "completed" XML for Malta... Rubben is going to upload it shortly with images of the co-ordinates... please provide any input as to whether or not the co-ords are any good... I've done them by eye and TnE... so it's more than likely that some will need changing...
Also once the XML is uploaded it can be ran through the Border checker... I don't think I cocked any up but there was twice where I realised I'd centred the number into the wrong hole - so I may have missed that too!!!
C.
Also once the XML is uploaded it can be ran through the Border checker... I don't think I cocked any up but there was twice where I realised I'd centred the number into the wrong hole - so I may have missed that too!!!
C.

Highest score : 2297
- Ruben Cassar
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- Guiscard
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I really can't see any issues with this map at the moment. I'll wait for the small version to comment properly, but it looks allg ood to me. Been a long while in development 
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
yeti_c wrote:Skittles! wrote:Wisse wrote:it only becomes final forged when the xml is done and you have a tiny and small map
Don't you mean a large and small map?
I guess so - either way this conversation is fairly meaningless...
Large and Small are both done... XML is on the way... lets reconvene when the XML is finished...
C.
yeti can you do my xml too? i already hate it... i have 3 on the righ place and the others nearby pm me with your e-mail and i will give you the large map and the xml (you only have to do cordinates other things are done)
Wisse wrote:yeti_c wrote:Skittles! wrote:Wisse wrote:it only becomes final forged when the xml is done and you have a tiny and small map
Don't you mean a large and small map?
I guess so - either way this conversation is fairly meaningless...
Large and Small are both done... XML is on the way... lets reconvene when the XML is finished...
C.
yeti can you do my xml too? i already hate it... i have 3 on the righ place and the others nearby pm me with your e-mail and i will give you the large map and the xml (you only have to do cordinates other things are done)
Hi Wisse,
I'm massively busy at work at the moment I'm afraid - and I'm on holiday this weekend...
To be honest the Co-ords are much easier for the GFX guy to do - it's merely a case of getting the right co-ords and then adjusting them in...
I'd more than gladly help with sorting out logic problems and debugging errors.
I saw that Coleman likes XML... although he may be like me and enjoy the logic more than the Co-Ords?
C.

Highest score : 2297
I really can't see any issues with this map at the moment. I'll wait for the small version to comment properly, but it looks allg ood to me. Been a long while in development Very Happy
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You getting sloppy Guiscard what about those borders..They are very pixelted and need smoothing out...Dont you agree?
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You getting sloppy Guiscard what about those borders..They are very pixelted and need smoothing out...Dont you agree?
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
- Anarkistsdream
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- Ruben Cassar
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Wisse wrote:ok mayby you can help me a better way,
i thought it worked this way:
make all cordinates with photoshop right and add all the same number to the cords to fit them right, but they are all more and more away from the right cords
i mean the first is like 10 away the secend 20 etc.
Wisse shift this to private messages and stop spamming please or I'll grab you from your tail and throw you somewhere in Gelderland! :p
- Ruben Cassar
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Lone.prophet
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This is a beautiful map Ruben, and I've been looking forward to playing it for a long time now. As usual, there's always room for improvement though.
While I like the texture, I'm not too keen on it across the whole map. Perhaps try a different texture for the water or the land, or even just making it more subtle in one of these areas.
The borders are a bit pixelated in places and probably a little too thin. Try playing around with your settings and see what you can come up with. Some borders could probably be adjusted to give your army shadows some more room. While up in Nofsinhar ta' Ghawdex, I'd consider mixing up the placement of your army shadows and territory names to see if you can get them to fit a little better.
You could probably use an extra hill on the East end of the Cottonera/Marsaskala border and an extra mountain in the middle of the group on the Xaghra/Nadur border.
Looking great though, keep up the good work.
While I like the texture, I'm not too keen on it across the whole map. Perhaps try a different texture for the water or the land, or even just making it more subtle in one of these areas.
The borders are a bit pixelated in places and probably a little too thin. Try playing around with your settings and see what you can come up with. Some borders could probably be adjusted to give your army shadows some more room. While up in Nofsinhar ta' Ghawdex, I'd consider mixing up the placement of your army shadows and territory names to see if you can get them to fit a little better.
You could probably use an extra hill on the East end of the Cottonera/Marsaskala border and an extra mountain in the middle of the group on the Xaghra/Nadur border.
Looking great though, keep up the good work.
- Ruben Cassar
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Ruben Cassar wrote:Wisse wrote:ok mayby you can help me a better way,
i thought it worked this way:
make all cordinates with photoshop right and add all the same number to the cords to fit them right, but they are all more and more away from the right cords
i mean the first is like 10 away the secend 20 etc.
Wisse shift this to private messages and stop spamming please or I'll grab you from your tail and throw you somewhere in Gelderland! :p
yes sir ruben!
- Ruben Cassar
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- Location: Civitas Invicta, Melita, Evropa
boberz wrote:mgarr co-ordinate is it too far to the right
Yes I will have to go through all the coordinates again and adjust them a bit. I think there are others that need to be adjusted as well.
At the moment I am a bit busy with some personal stuff, however I will address the coordinates issue in my next update as well as the other graphic issues.










And so on and so forth. We all want to play on the new map!!!!!!!!!!!!!!!!!!