stopping deadbeats
Moderator: Community Team
- Judge Gabranth
- Posts: 15
- Joined: Thu Mar 08, 2007 2:32 pm
- Location: Cornwall
stopping deadbeats
why not ave a counter in the 'my profile' section of each player so it can be checked how often that player has skipped his turn.
it will stop people from skipping turns to their advantage and give people more incentive to not miss a turn, and make it so players can see if they want to play with other players who miss turns often.
the counter could also be visible on the scoreboard so players take more pride in never missing a turn (but not affacting their position)
whilei think this counter is a good idea it might be a bit harsh because some people do miss turns by accident. in the is case the counter or another counter could even count the amount of games the players been kicked out of for missing three turns.
i think that will definatly decrease the amount of time it happens
it will stop people from skipping turns to their advantage and give people more incentive to not miss a turn, and make it so players can see if they want to play with other players who miss turns often.
the counter could also be visible on the scoreboard so players take more pride in never missing a turn (but not affacting their position)
whilei think this counter is a good idea it might be a bit harsh because some people do miss turns by accident. in the is case the counter or another counter could even count the amount of games the players been kicked out of for missing three turns.
i think that will definatly decrease the amount of time it happens

- max is gr8
- Posts: 3720
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- Judge Gabranth
- Posts: 15
- Joined: Thu Mar 08, 2007 2:32 pm
- Location: Cornwall
there isnt a suggestion like this one in the list at all. the suggestions are actually about stopping the player from getting additional troops not naming and shaming them like i have suggested.
thanks for the creative critisism tho, calling people idiots for having an idea really puts them in their place
thanks for the creative critisism tho, calling people idiots for having an idea really puts them in their place
This could actually be a good idea, but what is considered to be an okay reason to miss a turn, sure, health reasons, connection problems and things of that nature are alright, but this counter idea doesn't dicriminate. If it did, then maybe there would be more support for it, but how do you code the counter to pick up on what is okay and what is not?
- Judge Gabranth
- Posts: 15
- Joined: Thu Mar 08, 2007 2:32 pm
- Location: Cornwall
yea its a good idea, but people could be lying with false reasons.
perhaps if the counter wasnt there to shame them but just to advise people who like quick games, that the players do occasionaly (even by accident) miss turns.
although this isnt a nice way to deal with the problem because people with real reasons still have the missed turns shown, it would stop me from joining games with people who have missed say 50 turns since they have joined, whether they are real reasons or not
perhaps if the counter wasnt there to shame them but just to advise people who like quick games, that the players do occasionaly (even by accident) miss turns.
although this isnt a nice way to deal with the problem because people with real reasons still have the missed turns shown, it would stop me from joining games with people who have missed say 50 turns since they have joined, whether they are real reasons or not
50 turns in a month, sure. 50 turns in 2 years of playing?
A better system is probably just 3 percentages- first, the percentage of games in which they deadbeated out; second, the percentage of games in which they missed one or more turns; and third, the percentage of games they played without any missed turns.
A better system is probably just 3 percentages- first, the percentage of games in which they deadbeated out; second, the percentage of games in which they missed one or more turns; and third, the percentage of games they played without any missed turns.
- CreepyUncleAndy
- Posts: 228
- Joined: Fri Dec 01, 2006 9:45 pm
- Judge Gabranth
- Posts: 15
- Joined: Thu Mar 08, 2007 2:32 pm
- Location: Cornwall
- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future
Total number of deadbeat games should be in missed turns out I miss turns once a fortnight because of stuff like my mum kidnapping the computer for her work etc.. Yet I don't deadbeat
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
- yorkiepeter
- Posts: 622
- Joined: Thu Jan 04, 2007 3:49 pm
- Location: Kendal, gateway to the English Lake District
CreepyUncleAndy wrote:(1) It's a good idea.
(2) It's already been suggested -- by me -- however, I had suggested a Percentage % of Games Deadbeated.
(3) Should totally be implemented.
(4) It would be so easy to add a column next to each name and a space on each profile to list Total # of Missed Turns.
Agree this is a good idea. But if you miss 50 goes in 500 games its not so bad as 50 goes in 10 games. So the figure quoted should be a percentage. ie no of missed turns/turns taken * 100. This could be rounded to 1 decimal place so that the odd missed turn out of 1000 would not even register.
Peter
freemium till clan privs granted
hs 2725 22.12.07 hp 29
- CreepyUncleAndy
- Posts: 228
- Joined: Fri Dec 01, 2006 9:45 pm
Judge Gabranth wrote:cool. so what did the moderaters or people in charge say when u last suggested it? did they like it?
Oh, I forget, something between apathy and a tacit nod. Basically, the mods were split between three camps:
Those who felt it a waste of dev time, a burden on server calculation and bandwidth, and a clutter of scoreboard real-estate, for little or no perceived benefit,
Those who thought it was a good idea, but wanted a simple "percentage of total games dropped due to deadbeating",
And Those who spoke not (and therefore, one may assume, felt insufficiently strong about it either way).
Honestly, though, these camps were not really divided; this is an idea whose time most likely will come with whatever major revamp this site gets at some unspecified future time.
Also, understandably, the mods (and the entire community at the time) were a bit dismayed by the dozens upon dozens of suggestions I made shortly after joining CC; but I got all that out of my system now, so everybody's calmed down about all my ideas.
