Round Limits
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- clapper011
- Posts: 7208
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Re: Round Limits
so can this be applied to past games still running????? 
Re: Round Limits
Sounds interesting.
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Re: Round Limits
Well timed update, looking forward to the extra spice it will bring to the game.
- Teflon Kris
- Posts: 4236
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- Location: Lancashire, United Kingdom
Re: Round Limits
Nice on lack - this could be handy.
Would have been poerfect for tournament games if there was a 30 rounds option?
Would have liked the option for a game to be a 'Draw' when the limit is reached (i.e. no winner - no points)
Would have been poerfect for tournament games if there was a 30 rounds option?
Would have liked the option for a game to be a 'Draw' when the limit is reached (i.e. no winner - no points)
Last edited by Teflon Kris on Sun Sep 18, 2011 7:28 pm, edited 1 time in total.
Re: Round Limits
<in response to an earlier post>
i can't see any value at all in this for tournaments as TO's were already able to dictate a game ends at a certain round.
i can't see any value at all in this for tournaments as TO's were already able to dictate a game ends at a certain round.
Re: Round Limits
wow, this update is pretty cool, i didn't expect this but it's cool. i will really open some limit games now.
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- patrickaa317
- Posts: 2269
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- Gender: Male
Re: Round Limits
Just curious as to why my last reply was 'censored' and removed? I was very positive about the addition of the round limit.. I just made the suggestion that it should be based on more then just who has the most troops and I gave example as to why that's so and even offered to find a proper mathematical algorithm to determine it.
Anyway.. besides that oddness.. I wanted to suggest that you make the following changes on the 'my games' page.
Currently you have the hierarchy of information as follows:
Round Limit
Round
Time Remaining
It should read as follows:
Time Remaining
Round
Round Limit.
For the following reasons...
The time Remaining is the most important information and it is the one that I am sure most of us look to first. ..
The Round # should be next ..because it actually will change on a regular basis. The Round Limit should be last because it will most likely NOT be different then the default 'none' in most cases.
Just some friendly suggestions to help continue the greatness that is CC!
Anyway.. besides that oddness.. I wanted to suggest that you make the following changes on the 'my games' page.
Currently you have the hierarchy of information as follows:
Round Limit
Round
Time Remaining
It should read as follows:
Time Remaining
Round
Round Limit.
For the following reasons...
The time Remaining is the most important information and it is the one that I am sure most of us look to first. ..
The Round # should be next ..because it actually will change on a regular basis. The Round Limit should be last because it will most likely NOT be different then the default 'none' in most cases.
Just some friendly suggestions to help continue the greatness that is CC!
Re: Round Limits
Sounds good!
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- Victor Sullivan
- Posts: 6010
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Re: Round Limits
Awesome! 
Ba da ba ba ba...
-Sully
Ba da ba ba ba...
-Sully
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Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Round Limits
A small off note: I think this change has messed up BOB's clock calculations, because every turn shows as completing "Tomorrow @ NaN:NaN am". 
EDIT:
I puzzled it out, and since sherkaner is on vacation for three weeks, I have posted a patch here in the BOB thread. Unfortunately, I cannot update the file so that people will get the New version available warning and just update from there. They will have to edit the BOB script themselves.
EDIT:
Last edited by ender516 on Mon Sep 19, 2011 12:21 am, edited 1 time in total.
- callmecommander
- Posts: 302
- Joined: Sat Dec 27, 2008 3:25 pm
Re: Round Limits
Great new feature!!! A few more options for the round that the game ends would be nice (e.g. 30 or 40 rounds as well), as would a more fine tuned way for determining the winner. I kinda liked the draw idea to some extent, maybe splitting the points?
But all in all, great work
. Can't wait to go back to 2.1 no spoils.
But all in all, great work
SW
- reptile
- Posts: 3063
- Joined: Fri Dec 15, 2006 6:34 am
- Location: Highest Score: 3191 Highest Rank: 26th
Re: Round Limits
love this update. awesome

Re: Round Limits
So now I can play no spoils, nuclear and flat rate games without having to play more rounds than I want to. This is great because the only reason I play escalating is actually because I don't want stalemates. Therefore this is a brilliant update in my mind. Don't know if it will matter much in tournaments because it's fairly easy to sort that out but in normal public games I think it's a huge addition. I think a lot more people are going to play more large none escalating spoils games now. I know I will!! And especially good for freemiums. Might keep more freemiums around the site.
- flexmaster33
- Posts: 6184
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Re: Round Limits
Gillipig wrote:So now I can play no spoils, nuclear and flat rate games without having to play more rounds than I want to. This is great because the only reason I play escalating is actually because I don't want stalemates. Therefore this is a brilliant update in my mind. Don't know if it will matter much in tournaments because it's fairly easy to sort that out but in normal public games I think it's a huge addition. I think a lot more people are going to play more large none escalating spoils games now. I know I will!! And especially good for freemiums. Might keep more freemiums around the site.
this...I prefer flat, but it doesn't work well for multi-player...I'll also explore more of the no spoils challenges now.
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Re: Round Limits
nice update, but I will never use it lol. Any new medals in the works? 
Re: Round Limits
very sweet update, thanx lack.
sniff
sniff
- JoshyBoy
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Re: Round Limits
FINALLY...
...a real update!
...a real update!
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Frito Bandito
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Re: Round Limits
Very Cool... will clear off the endless matches
- sonicsteve
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- Swimmerdude99
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Re: Round Limits
Gilligan wrote:clapper011 wrote:so can this be applied to past games still running?????
NO
Damnit I was thinking it should be applied to game 1000001




