Round Limits

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clapper011
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Re: Round Limits

Post by clapper011 »

so can this be applied to past games still running????? O:)
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Dibbun
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Re: Round Limits

Post by Dibbun »

Sounds interesting.
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OzBloke
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Re: Round Limits

Post by OzBloke »

Well timed update, looking forward to the extra spice it will bring to the game.
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Teflon Kris
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Re: Round Limits

Post by Teflon Kris »

Nice on lack - this could be handy.

Would have been poerfect for tournament games if there was a 30 rounds option?

Would have liked the option for a game to be a 'Draw' when the limit is reached (i.e. no winner - no points)
Last edited by Teflon Kris on Sun Sep 18, 2011 7:28 pm, edited 1 time in total.
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greenoaks
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Re: Round Limits

Post by greenoaks »

<in response to an earlier post>

i can't see any value at all in this for tournaments as TO's were already able to dictate a game ends at a certain round.
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zimmah
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Re: Round Limits

Post by zimmah »

wow, this update is pretty cool, i didn't expect this but it's cool. i will really open some limit games now.
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patrickaa317
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Re: Round Limits

Post by patrickaa317 »

Love it for tourneys!
taking a break from cc, will be back sometime in the future.
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Gilligan
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Re: Round Limits

Post by Gilligan »

clapper011 wrote:so can this be applied to past games still running????? O:)



NO
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elGrande
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Re: Round Limits

Post by elGrande »

Just curious as to why my last reply was 'censored' and removed? I was very positive about the addition of the round limit.. I just made the suggestion that it should be based on more then just who has the most troops and I gave example as to why that's so and even offered to find a proper mathematical algorithm to determine it.

Anyway.. besides that oddness.. I wanted to suggest that you make the following changes on the 'my games' page.

Currently you have the hierarchy of information as follows:
Round Limit
Round
Time Remaining

It should read as follows:
Time Remaining
Round
Round Limit.

For the following reasons...
The time Remaining is the most important information and it is the one that I am sure most of us look to first. ..
The Round # should be next ..because it actually will change on a regular basis. The Round Limit should be last because it will most likely NOT be different then the default 'none' in most cases.

Just some friendly suggestions to help continue the greatness that is CC!
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Dukasaur
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Re: Round Limits

Post by Dukasaur »

Sounds good!
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Victor Sullivan
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Re: Round Limits

Post by Victor Sullivan »

Awesome! :)

Ba da ba ba ba... ;)

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grifftron
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Re: Round Limits

Post by grifftron »

Does this come with a medal? If not, who cares?
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ender516
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Re: Round Limits

Post by ender516 »

A small off note: I think this change has messed up BOB's clock calculations, because every turn shows as completing "Tomorrow @ NaN:NaN am". :(

EDIT: :) I puzzled it out, and since sherkaner is on vacation for three weeks, I have posted a patch here in the BOB thread. Unfortunately, I cannot update the file so that people will get the New version available warning and just update from there. They will have to edit the BOB script themselves.
Last edited by ender516 on Mon Sep 19, 2011 12:21 am, edited 1 time in total.
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callmecommander
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Re: Round Limits

Post by callmecommander »

Great new feature!!! A few more options for the round that the game ends would be nice (e.g. 30 or 40 rounds as well), as would a more fine tuned way for determining the winner. I kinda liked the draw idea to some extent, maybe splitting the points?
But all in all, great work =D> =D> =D> . Can't wait to go back to 2.1 no spoils.
SW
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reptile
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Re: Round Limits

Post by reptile »

love this update. awesome

=D> =D> =D>
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Gillipig
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Re: Round Limits

Post by Gillipig »

So now I can play no spoils, nuclear and flat rate games without having to play more rounds than I want to. This is great because the only reason I play escalating is actually because I don't want stalemates. Therefore this is a brilliant update in my mind. Don't know if it will matter much in tournaments because it's fairly easy to sort that out but in normal public games I think it's a huge addition. I think a lot more people are going to play more large none escalating spoils games now. I know I will!! And especially good for freemiums. Might keep more freemiums around the site.
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flexmaster33
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Re: Round Limits

Post by flexmaster33 »

Gillipig wrote:So now I can play no spoils, nuclear and flat rate games without having to play more rounds than I want to. This is great because the only reason I play escalating is actually because I don't want stalemates. Therefore this is a brilliant update in my mind. Don't know if it will matter much in tournaments because it's fairly easy to sort that out but in normal public games I think it's a huge addition. I think a lot more people are going to play more large none escalating spoils games now. I know I will!! And especially good for freemiums. Might keep more freemiums around the site.



this...I prefer flat, but it doesn't work well for multi-player...I'll also explore more of the no spoils challenges now.
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sdh
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Re: Round Limits

Post by sdh »

nice update, but I will never use it lol. Any new medals in the works? ;)
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Moonchild
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Re: Round Limits

Post by Moonchild »

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sniffie
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Re: Round Limits

Post by sniffie »

very sweet update, thanx lack.

sniff
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JoshyBoy
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Re: Round Limits

Post by JoshyBoy »

FINALLY...

...a real update!
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Frito Bandito
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Re: Round Limits

Post by Frito Bandito »

Very Cool... will clear off the endless matches
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sonicsteve
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Re: Round Limits

Post by sonicsteve »

brilliant - this is a great move
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Swimmerdude99
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Re: Round Limits

Post by Swimmerdude99 »

I'm a fan :D
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bedub1
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Re: Round Limits

Post by bedub1 »

Gilligan wrote:
clapper011 wrote:so can this be applied to past games still running????? O:)



NO

Damnit I was thinking it should be applied to game 1000001
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