natty_dread wrote:How about classic Risk-type territories? You know, instead of black/dark lines separating territories, separate them by differences in lightness, in a mosaic like thing...
The map is small enough, with few enough bonuses and territories, that you could probably pull it off... I think it could work for the map.
- I like the softer look of this map. - I like the idea of changing it to a north/south orientation, but if not I think the ocean above the date would be a good spot for a compass to show the orientation - For Spain, what about a light copy of the Spanish flag, or maybe some of the physical terrain in a grayscale/washed out way? - I like how Acores Oriental is not on top of the islands, you should move the other names off as well. I like having the army numbers in the sea with no circles and the lines connected to them, just like the current version. - What are you going to do for the impassables you left off this version? For example, Setubal now borders Alcacer do Sal. I don't know the geography of Portugal, but I'd love to see some mountains or other physical terrain in there instead of the flat look. - I don't mind the font on the terits, I'd consider changing the font for the title and the legend, I don't like that one so big and in all caps. - You changed Alentejo from a +6 to a +8, and forgot Ilhas in the legend. - My suggestion for a neutral would be a neutral 2 on Faro. A lot of action is around Algarve, and eh neutral would make that a slightly more difficult bonus to get. I don't know if making that bonus tougher to obtain will affect the game too much, but that would be my vote. Otherwise it will just be a throwaway neutral somewhere that is never taken. If you don't want to do a coded neutral, you could set up 4 starting positions and the unused positions in 2p/3p would start neutral. So 36 terits - 4 starting positions = 32 terits. 32/3 = 10 terits rounded down, plus the 1 starting position would yield 11 territories each in a 2p/3p game (with 14 neutrals in 2p and 3 neutrals in 3p). In 4p+ games there would be no coded neutrals.
- I like the softer look of this map. - I like the idea of changing it to a north/south orientation, but if not I think the ocean above the date would be a good spot for a compass to show the orientation
Still an area very much up for debate, thanks for your input
- For Spain, what about a light copy of the Spanish flag, or maybe some of the physical terrain in a grayscale/washed out way?
Since this map i very soft, adding textures, or flags or terrain leads to the opposite effect to what I want for the map (soft). I tried to reincorporate washed out images on the gery areas, like I did on the last Portugal but it didn't work. I want to do something in the spaces but nothing seems to be working, and I don't think this suggestion will work either, sorry.
- I like how Acores Oriental is not on top of the islands, you should move the other names off as well. I like having the army numbers in the sea with no circles and the lines connected to them, just like the current version.
Yes, it will look fine I think once army numbers have been dropped onto it.
- What are you going to do for the impassables you left off this version? For example, Setubal now borders Alcacer do Sal. I don't know the geography of Portugal, but I'd love to see some mountains or other physical terrain in there instead of the flat look.
The impassable were a total bitch to do last time. I intend to remaking rivers for impassable, when I find the motivation to start them!
- I don't mind the font on the terits, I'd consider changing the font for the title and the legend, I don't like that one so big and in all caps.
I have already went a picked a new font for the territories. Why don't you like the title/legends text? I love it, really adds to the soft vibrant feel of this map.
- You changed Alentejo from a +6 to a +8, and forgot Ilhas in the legend.
Fixed for next version.
- My suggestion for a neutral would be a neutral 2 on Faro. A lot of action is around Algarve, and eh neutral would make that a slightly more difficult bonus to get. I don't know if making that bonus tougher to obtain will affect the game too much, but that would be my vote. Otherwise it will just be a throwaway neutral somewhere that is never taken. If you don't want to do a coded neutral, you could set up 4 starting positions and the unused positions in 2p/3p would start neutral. So 36 terits - 4 starting positions = 32 terits. 32/3 = 10 terits rounded down, plus the 1 starting position would yield 11 territories each in a 2p/3p game (with 14 neutrals in 2p and 3 neutrals in 3p). In 4p+ games there would be no coded neutrals.
Adding a neutral to Faro is a perfect idea to both solve dropping the algarve bonus and 2-3 player games.
natty_dread wrote:How about classic Risk-type territories? You know, instead of black/dark lines separating territories, separate them by differences in lightness, in a mosaic like thing...
The map is small enough, with few enough bonuses and territories, that you could probably pull it off... I think it could work for the map.
Sorry natty, I don't understand?
This is the best image I could find
Last edited by natty dread on Fri Sep 09, 2011 12:51 pm, edited 1 time in total.
natty_dread wrote:How about classic Risk-type territories? You know, instead of black/dark lines separating territories, separate them by differences in lightness, in a mosaic like thing...
The map is small enough, with few enough bonuses and territories, that you could probably pull it off... I think it could work for the map.
Sorry natty, I don't understand?
This is the best image I could find
Sorry natty, that look would move away from what I want from the map.
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Portugal-3.png[/bigimg] Done: -Changed Alentejo bonus back to 6 -Changed the territory font to something the fits inside more territories. -Added the Ilhas to the minimap
TODO/Areas for discussion: -More discussion on map orientation needed. -What to do with dead space (if orientation changes this may not be an issue). -Add impassables. -Add a neutral to one of the Algarve terrs (is this 100% a good idea?).
what's wrong with the font? some letters are smaller than others. the r,n,v,u,t are very small. disturbingly small.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Orientation, why not try it and see if you like it. If you do not then end of subject, if you think it might work, post a draft for us to look at. Dead space - you have the skills, why not give it a nice land look. About the neutral, I bloody hate them, please do not add one. Let the luck of the drop be enough.
koontz1973 wrote:Orientation, why not try it and see if you like it. If you do not then end of subject, if you think it might work, post a draft for us to look at. Dead space - you have the skills, why not give it a nice land look. About the neutral, I bloody hate them, please do not add one. Let the luck of the drop be enough.
The thing is 'just trying' it is alot of work in itself. I don't want to go through it that just to see, I need to be sure it is a good investment of my (limited) time. I don't mind doing it if there is a decent consensus.
One thing I don't like about the visual style of this map is the high brightness of the ocean. It's disturbing somehow, I think the map would look loads better with a darker ocean. Maybe bring it on the same level of luminosity as the neutral land area.
And yeah, that font must go... territory names need to be written with a clear, easy-to-read font, not something that looks like leetspeak.
natty_dread wrote:One thing I don't like about the visual style of this map is the high brightness of the ocean. It's disturbing somehow, I think the map would look loads better with a darker ocean. Maybe bring it on the same level of luminosity as the neutral land area.
I shall play with the saturation and tones to see what I can come up with.
And yeah, that font must go... territory names need to be written with a clear, easy-to-read font, not something that looks like leetspeak.
Yeah, people ain't digging this font. I shall have to find another.
Done: -Changed tone of the ocean -Tried another, less quirky font.
TODO/Areas for discussion: -More discussion on map orientation needed. -What to do with dead space (if orientation changes this may not be an issue). -Add impassables. -Add a neutral to one of the Algarve terrs (is this 100% a good idea?).
I approve of the diagonal orientation. The long, thin shape of the country (even with the islands adding some width to the map) translates better to a CC map better in the slanted position. Put a compass on there and job's a good one. Also, the current version is true to how the map already is. You could change it all, but I'm sure some people would just throw a fit.
ManBungalow wrote:I approve of the diagonal orientation. The long, thin shape of the country (even with the islands adding some width to the map) translates better to a CC map better in the slanted position. Put a compass on there and job's a good one. Also, the current version is true to how the map already is. You could change it all, but I'm sure some people would just throw a fit.