Quad Cities Map [Quenched]
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- AndyDufresne
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
Oh, I got it. I was confused for a bit, since 'Blackhawk' is the name of the region above Vandruff, but also the name of the Bonus Zone of which Vandruff is a part. Sort of awkward!
--Andy
--Andy
- ironsij0287
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
AndyDufresne wrote:Oh, I got it. I was confused for a bit, since 'Blackhawk' is the name of the region above Vandruff, but also the name of the Bonus Zone of which Vandruff is a part. Sort of awkward!
--Andy
Oh sorry. I guess I should've been more specific.
Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
So the Blackhawk region (territory) is not part of the Blackhawk zone (continent), but rather part of the Rock Island zone (continent)? Is that an oversight, or just a weird reality of the local names?
- ironsij0287
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
ender516 wrote:So the Blackhawk region (territory) is not part of the Blackhawk zone (continent), but rather part of the Rock Island zone (continent)? Is that an oversight, or just a weird reality of the local names?
Weird reality I guess. The Blackhawk territory in Rock Island is where Blackhawk State Park is located in real life. While Blackhawk continent is named for Blackhawk Township which encompasses most of that area.
A lot of things in the Illinois Quad Cities have the name Blackhawk. That area was where Sauk leader Chief Black Hawk spent a large part of his life. He's the same person that the NHL Chicago Blackhawks get their name from, albeit indirectly.
Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
Well, this map was already XML approved. However, I confirm that after fixing the coordinates for some territories, everything seems to continue being ok.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- thenobodies80
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
Last Call
The map has passed through rigorous gameplay and graphics examinations and all major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be stamped and submitted for the Beta period.
Please, post questions and concerns if any.
thenobodies80
The map has passed through rigorous gameplay and graphics examinations and all major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be stamped and submitted for the Beta period.
Please, post questions and concerns if any.
thenobodies80
Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
Woohoo. Well done!
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- AndyDufresne
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
Agreed. Look forward to a nice and sleek map.
--Andy
--Andy
- thenobodies80
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
- Beta - Quenching
---The Final Forge period has concluded for the Quad Cities Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).
Conquer Club, enjoy!

While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
- 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
thenobodies80
- DiM
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
yay. and i'm also the first to congratulate for the beta.
congrats on turning this into a fine map.
and i'm sorry if i acted like a jerk sometimes
congrats on turning this into a fine map.
and i'm sorry if i acted like a jerk sometimes
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Victor Sullivan
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
Can't wait to play!
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Falkomagno
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
DiM wrote:yay. and i'm also the first to congratulate for the beta.
congrats on turning this into a fine map.
and i'm sorry if i acted like a jerk sometimes
While you might have come off as harsh in the long run you did this map a giant favor. Looks much better than it did. Well done by all getting this one done.
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
DiM wrote:and i'm sorry if i acted like a jerk sometimes
No, you were right to make the suggestions you did. Sorry if my reaction to your input was nonconstructive.
"Ever tried. Ever failed. No matter. Try again. Fail again. Fail better." - Samuel Beckett, Worstward Ho
Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
And congrats to ironsij0287 - I am so excited to play this map!
"Ever tried. Ever failed. No matter. Try again. Fail again. Fail better." - Samuel Beckett, Worstward Ho
- ironsij0287
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
Thanks everyone. I'm happy to finally see this thing go Beta.
Yep, Bruce is right. In hindsight it was the kick in the butt this map needed to really turn the corner.
I believe the first page has all the current info for this map.
Bruceswar wrote:DiM wrote:yay. and i'm also the first to congratulate for the beta.
congrats on turning this into a fine map.
and i'm sorry if i acted like a jerk sometimes
While you might have come off as harsh in the long run you did this map a giant favor. Looks much better than it did. Well done by all getting this one done.
Yep, Bruce is right. In hindsight it was the kick in the butt this map needed to really turn the corner.
I believe the first page has all the current info for this map.
- AndyDufresne
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
Great work. Look forward to more maps from you, ironsij0287!
--Andy
--Andy
Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
Woo Hoo
Congrats on the beta process the hardwork has finally paid off .. 
Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
When will the map be available to play?
"Ever tried. Ever failed. No matter. Try again. Fail again. Fail better." - Samuel Beckett, Worstward Ho
Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
tobinov wrote:When will the map be available to play?
Soon as lack uploads the files. Should be this week sometime, I assume.
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- DandC130:2
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
This map looks awesome can"t wait to play it !!!
Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
Bruceswar wrote:tobinov wrote:When will the map be available to play?
Soon as lack uploads the files. Should be this week sometime, I assume.
OK - I'll admit that I'm impatient: how long can it take to upload files, eh?!
"Ever tried. Ever failed. No matter. Try again. Fail again. Fail better." - Samuel Beckett, Worstward Ho
Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27
ironsij0287 wrote:Thanks everyone. I'm happy to finally see this thing go Beta.
Well done

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