WWII Europe

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: WWII Europe [Beta]

Post by Qwert »

please,move these topic to galery/
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: WWII Europe [Beta]

Post by oaktown »

qwert wrote:please,move these topic to galery/

umm, maybe i'll just let it sit for a few more hours. :lol:
User avatar
kiddicus maximus
Posts: 136
Joined: Sat Jan 31, 2009 1:45 am

Re: WWII Europe

Post by kiddicus maximus »

Two in two days?

Someone is on the ball lately... gratitude abounds.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: WWII Europe

Post by Qwert »

hmm,how only these map dont have [quenched] in hes title?
Why every time MOd forget to add things in mine maps?
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
sm8900
Posts: 265
Joined: Sun Feb 15, 2009 2:04 pm
Gender: Male
Location: NYC

Re: WWII Europe

Post by sm8900 »

is it possible to hit d4 from W5? I don't seem able to do so, in game 4859856. thanks.
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: WWII Europe

Post by MrBenn »

qwert wrote:hmm,how only these map dont have [quenched] in hes title?
Why every time MOd forget to add things in mine maps?

You could change it yourself if it bothers you that much? :lol:
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Kinnison
Posts: 1187
Joined: Tue Jul 10, 2007 5:27 pm
Gender: Male
Location: Generation One Autobot HQ (or, Texas)

Re: WWII Europe

Post by Kinnison »

BOB is reporting an XML error in WWII Europe. All it will tell me is that the map inspect and the text map are off.

This may be a BOB issue, also being bugged there.
Image
Currently Running Tourneys: -none-
Tourney Winner: "You're Eliminated" III; Keep It Simple Quads - Team Generation One
User avatar
Incandenza
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Gender: Male
Location: Playing Eschaton with a bucket of old tennis balls

Re: WWII Europe

Post by Incandenza »

So I have no real confidence that what I'm about to propose will actually get done, given that the map's been out of beta for months, but it's small, so who knows?

I really like the map, it's great for quads, but one of the problems is that with 8p it has a first-mover advantage, as everyone gets 12 starting terits. However, with the 7 starting neutrals, that leaves 7 more terits that have to start neutral. I propose that L2 (Leningrad) become a normal starting terit rather than a neutral. This will have the advantage of having everyone start with 13 terits, making it harder for the first player to gain an advantage. Also, it would free up the Karelia terit, which now languishes behind a neutral 3, destined to be the last terit killed at the end of a game.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: WWII Europe

Post by MrBenn »

A change of starting neutrals would have no impact on games in progress, so this would be a relatively easy amendement to push through. In an ideal world it would be nice to know what qwert thinks... but I don't have any hope that he'll return any more.

If other people are supportive of the change, I can see no reason it could not happen...
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: WWII Europe

Post by cairnswk »

MrBenn wrote:A change of starting neutrals would have no impact on games in progress, so this would be a relatively easy amendement to push through. In an ideal world it would be nice to know what qwert thinks... but I don't have any hope that he'll return any more.

If other people are supportive of the change, I can see no reason it could not happen...


qwert is still around and comes in online...i saw him logged in earlier today.
Might do him the courtesyh to PM him :idea:
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: WWII Europe

Post by MrBenn »

MrBenn wrote:...but I don't have any hope that he'll return [to the foundry]...
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Incandenza
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Gender: Male
Location: Playing Eschaton with a bucket of old tennis balls

Re: WWII Europe

Post by Incandenza »

I shall PM him then, and see what he thinks...
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
jman10012
Posts: 16
Joined: Mon Nov 16, 2009 7:33 pm
Gender: Male
Location: Oahu

Re: WWII Europe

Post by jman10012 »

Favorite map EVER!

I always seem to control the Eastern or Western Front at the begginnig of the game.
User avatar
ironsij0287
Posts: 379
Joined: Tue Nov 09, 2010 2:30 pm
Gender: Male
Location: Dubuque

Re: WWII Europe

Post by ironsij0287 »

I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: WWII Europe

Post by natty dread »

ironsij0287 wrote:I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?


Sure. Maybe you should PM the maker and see if he's willing to redo the map.
Image
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: WWII Europe

Post by MrBenn »

natty_dread wrote:
ironsij0287 wrote:I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?


Sure. Maybe you should PM the maker and see if he's willing to redo the map.

:lol:
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: WWII Europe

Post by natty dread »

MrBenn wrote:
natty_dread wrote:
ironsij0287 wrote:I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?


Sure. Maybe you should PM the maker and see if he's willing to redo the map.

:lol:


Yeah I can't believe I said that with a straight face, either.
Image
Nuketon
Posts: 8
Joined: Sun Oct 23, 2011 2:37 pm

Re: WWII Europe

Post by Nuketon »

how do you conquer UK? i can bombard but see no troop route in
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: WWII Europe

Post by isaiah40 »

Nuketon wrote:how do you conquer UK? i can bombard but see no troop route in

You are correct with what you see. No attack route in, only out or total bombardment so that no occupies the UK.
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: WWII EUROPE-update !18 novembar page 1-61 [Final Forge]

Post by iancanton »

there's a mistake in the xml. W4- General Bradenberger ought to be W4- General Brandenberger.

ian. :)
Image
User avatar
stardust54
Posts: 5
Joined: Thu Feb 07, 2013 10:08 am
Gender: Male
Location: Dressden On Canada

Re: WWII Europe

Post by stardust54 »

my game has finished buy the game will not end or give us are points
Post Reply

Return to “The Atlas”