A Heist map (Need mapmaker)

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UnicornCan115
Posts: 15
Joined: Sat Jul 09, 2011 10:52 am

A Heist map (Need mapmaker)

Post by UnicornCan115 »

I have not yet made a general map layout yet. The goal is to hold the vault, the security rooms, the power generators (to ease breaking into the vault) , and the getaway car. There are 4 floors, the Roof, which is on top, the Mainfloor, the Security floor, and the Vault floor. These floors are connected by an elevator that goes to all the floors excluding the roof, the stairwell that goes to the security floor, the Mainfloor, and the roof, The air vent that goes to the security floor, the Mainfloor, and the Roof, and the ladder that goes from the main floor to the roof and vice versa.

Bombardments are from the elevator shaft on the roof to the rest of the elevators. The security rooms to the Vault.

This may look like a lot of mumbo jumbo, but i will whip something up in paint to give you an idea

[bigimg]http://tinypic.com/r/8wla8h/7[/bigimg]
[bigimg]http://tinypic.com/r/2s7uv4w/7[/bigimg]
Last edited by UnicornCan115 on Thu Aug 11, 2011 7:41 pm, edited 4 times in total.
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natty dread
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Re: A Heist map (Person with graphic experience needed)

Post by natty dread »

Draw up a gameplay plan, it doesn't have to be good graphically, as long as it shows how the gameplay works. You'll be more likely to get someone interested in the project.
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UnicornCan115
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Joined: Sat Jul 09, 2011 10:52 am

Re: A Heist map (General layout added)

Post by UnicornCan115 »

Bumped for edit
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Victor Sullivan
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Re: A Heist map (General layout added)

Post by Victor Sullivan »

UnicornCan115 wrote:Bumped for edit

I can't see the pictures :(

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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