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Kabanellas
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Re: SteamWorks [22 Jul 2011] V22 pg.1&23-graphic nitpicking

Post by Kabanellas »

Beautiful Artwork here DIM, and for what I see the game-play seems to flow pretty smoothly. Really liked the 'over-steam' feature =D> =D> =D>

I'd just change the 'All ports connect each...' in the large map, taking that 'each' to the line below, like you did in the small map. Somehow that closeness to the balloon icon seems strange...
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DiM
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Re: SteamWorks [22 Jul 2011] V22 pg.1&23-graphic nitpicking

Post by DiM »

Kabanellas wrote:Beautiful Artwork here DIM, and for what I see the game-play seems to flow pretty smoothly. Really liked the 'over-steam' feature =D> =D> =D>

I'd just change the 'All ports connect each...' in the large map, taking that 'each' to the line below, like you did in the small map. Somehow that closeness to the balloon icon seems strange...


thanks for the appreciation as well as the feedback.

and here is
V23:
*changed Oxford Shire to just Oxford on the small map
*moved apart Derby and Nottingham on both small and large
*moved Surrey a bit to the right on the large map
*changed the "All ports connect each..." on the large map and made it like it is on the small map

Large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksL-v23.jpg[/bigimg]

Small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksS-v23.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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zimmah
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Re: SteamWorks [22 Jul 2011] V22 pg.1&23-graphic nitpicking

Post by zimmah »

is the ship east of eastmidlands supposed to be quite a bit smaller then the rest?

on the small map, the name isle of wight overlaps with the continent name, there's room to put the continent name more towards the northeast. (on the large map, it's also true, but much less)
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DiM
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24-graphic nitpicking

Post by DiM »

fixed
V23.1:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksL-v23-2.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksS-v23-2.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
isaiah40
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24-graphic nitpicking

Post by isaiah40 »

Back to the Isle of Wight, I think it would be best if the army number and the port symbol were reversed so that when a player uses the color code the anchor will still be visible
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DiM
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24-graphic nitpicking

Post by DiM »

isaiah40 wrote:Back to the Isle of Wight, I think it would be best if the army number and the port symbol were reversed so that when a player uses the color code the anchor will still be visible


instead of moving around the anchor which would then force the terit name to be moved around which would interfere with the continent name i just moved the army number to the left so there's enough room for the colour code.

V23.2:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksL-v23-3.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksS-v23-3.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24-graphic nitpicking

Post by isaiah40 »

DiM wrote:instead of moving around the anchor which would then force the terit name to be moved around which would interfere with the continent name i just moved the army number to the left so there's enough room for the colour code.


Or that!
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DiM
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24-graphic nitpicking

Post by DiM »

anything else regarding the graphics?
is this ready to go forward?
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zimmah
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24-graphic nitpicking

Post by zimmah »

DiM wrote:anything else regarding the graphics?
is this ready to go forward?


if you hold 3 steam engines, oxford and 3 steams, then yes.
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DiM
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24-graphic nitpicking

Post by DiM »

zimmah wrote:
DiM wrote:anything else regarding the graphics?
is this ready to go forward?


if you hold 3 steam engines, oxford and 3 steams, then yes.


i do, i do. i just put my fingers on those terits and i still have some fingers left, plus the toes :P
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24-graphic nitpicking

Post by zimmah »

DiM wrote:
zimmah wrote:
DiM wrote:anything else regarding the graphics?
is this ready to go forward?


if you hold 3 steam engines, oxford and 3 steams, then yes.


i do, i do. i just put my fingers on those terits and i still have some fingers left, plus the toes :P


i hope you didn't eat cheetos before you did that. :lol:
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isaiah40
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24-graphic nitpicking

Post by isaiah40 »

DiM wrote:anything else regarding the graphics?
is this ready to go forward?


Patience my son, patience! Just waiting on the other CA's opinions before I drag out the stamp.
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DiM
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24-graphic nitpicking

Post by DiM »

isaiah40 wrote:
DiM wrote:anything else regarding the graphics?
is this ready to go forward?


Patience my son, patience! Just waiting on the other CA's opinions before I drag out the stamp.


O:)
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The Bison King
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24 - graphics ready?

Post by The Bison King »

It all looks good to me. It looks like you've really captured the essence of steam punk. Personally I would of done it with more staggered spacing between the sections, but that's really your choice, and completely legit.
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DiM
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24 - graphics ready?

Post by DiM »

The Bison King wrote:It all looks good to me. It looks like you've really captured the essence of steam punk. Personally I would of done it with more staggered spacing between the sections, but that's really your choice, and completely legit.


could you explain what you meant in the bolded and underlined part?
i know what stagger means, i've even looked it up in the dictionary to see if it has meanings i don't know and i still have no idea what you want.

maybe make the space between continents more uneven? or larger?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24 - graphics ready?

Post by Kabanellas »

I think this one is ready in my opinion.

Just one small remark: I'm not a big fan of the font you've chose to the text part below the legend (I'm not feeling it mixes well with the other font) but that could be just probably me.
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24 - graphics ready?

Post by isaiah40 »

Kabanellas wrote:Just one small remark: I'm not a big fan of the font you've chose to the text part below the legend (I'm not feeling it mixes well with the other font) but that could be just probably me.


What he said. I think you can adjust the kerning a bit to help with the readability of the story. You have some room there to be able to get it done. So, that being said, I'll sticky this thing as long as you get this fixed. You might have to adjust the font size on the small to make it a little more readable.
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Re: SteamWorks [25 Jul 2011] V23 pg.1&24 - graphics ready?

Post by DiM »

thanks for the sticky.

V24:
*increased font size for the poem in both small and large versions.
*minor tweaks to army positions

[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksL-v24.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksS-v24.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Re: SteamWorks [29 Jul 2011] V24 pg.1&25 - graphics ready?

Post by DiM »

8-[ O:)
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Tisha
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Re: SteamWorks [29 Jul 2011] V24 pg.1&25 - graphics ready?

Post by Tisha »

can't fix the light source of the pipes?
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Re: SteamWorks [29 Jul 2011] V24 pg.1&25 - graphics ready?

Post by natty dread »

Oooh... very good point Tisha. Can't believe I missed that! #-o

The light on the pipes seems to come from the right, but the drop shadow is cast as if the light was coming from the left... That's something that definitely should be fixed, imo.
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Re: SteamWorks [29 Jul 2011] V24 pg.1&25 - graphics ready?

Post by isaiah40 »

natty_dread wrote:The light on the pipes seems to come from the right, but the drop shadow is cast as if the light was coming from the left... That's something that definitely should be fixed, imo.


Hey I missed that too. But your wrong. The top pipe the light comes from the top right, while the bottom, it comes from the bottom right. With the drop shadow, it is showing that the light comes from the top left.

And here I was going to stamp it, I guess it'll have to wait a little longer! ;) O:)
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DiM
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Re: SteamWorks [29 Jul 2011] V24 pg.1&25 - graphics ready?

Post by DiM »

isaiah40 wrote:And here I was going to stamp it, I guess it'll have to wait a little longer! ;) O:)


boo :evil:

V25:
*shadow now follows the direction of the light.
Large: http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksL-v25.jpg
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksL-v25.jpg[/bigimg]
Small: http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksS-v25.jpg
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksS-v25.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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natty dread
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Re: SteamWorks [02 Aug 2011] V25 pg.1&25 - graphics ready?

Post by natty dread »

Ok but how are those pipes lit from different directions? Looks a bit odd and artificial to me.

Wouldn't they be lit from the same direction, especially since the light seems to come from above at an angle? The lighting should be consistent on them.
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Re: SteamWorks [02 Aug 2011] V25 pg.1&25 - graphics ready?

Post by ender516 »

I have to agree with natty. The bottom pipe appears to be lit from below somewhat, while the upper is lit from above, and yet, these two light sources don't hit both pipes. Perhaps a good effect could be had with a single light source effectively aligned between the pipes, so that the shadows extend away from the centre (essentially the opposite of what is there now).
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