RuneScape Map [Abandoned]

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PimpCaneYoAss
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Post by PimpCaneYoAss »

its relly the rivers but a blue dot alone was hard to see so i gave it a white background i could remove the impassible thing altogether from the legend if you think its self explanitory
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fireedud
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Post by fireedud »

You could keep, but imstead of a dot, make it more river-like.
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PimpCaneYoAss
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Post by PimpCaneYoAss »

Fixed but i didnt make a whol new post for that one thing
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PimpCaneYoAss
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Post by PimpCaneYoAss »

Does anyone know how i can change the poll?
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johloh
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Post by johloh »

pm andy or keyogi with a link to the front page and they will clear it...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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PimpCaneYoAss
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Post by PimpCaneYoAss »

This map isnt ready for that yet
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johloh
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Post by johloh »

Does anyone know how i can change the poll?
um, you just asked for it...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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PimpCaneYoAss
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Post by PimpCaneYoAss »

ohhhh ok

I thought u meant that andy will clear the map like approve it
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unriggable
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Post by unriggable »

MY EYES! TOO BRIGHT!
CaptainPlanet
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Post by CaptainPlanet »

unriggable wrote:MY EYES! TOO BRIGHT!


Turn down the brightness on your monitor
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PimpCaneYoAss
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Post by PimpCaneYoAss »

NEW UPDATE 4/6/07
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Changes
-Port image
-Darkened
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fireedud
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Post by fireedud »

The impassable image still looks odd, but I think it'll manage.
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PimpCaneYoAss
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Post by PimpCaneYoAss »

NEW UPDATE
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Changes
-Impassible key[/img]
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PimpCaneYoAss
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Post by PimpCaneYoAss »

NEW UPDATE 4/7/07
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-Small Version
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t.e.c
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Post by t.e.c »

i dunno if this has been said, but i think you need to tone down the seas some. they are distracting from the map itself and make it difficult to read the legend
fireedud
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Post by fireedud »

But now the impassable things look clear.
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PimpCaneYoAss
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Post by PimpCaneYoAss »

NEW UPDATE 4/7/07
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Changes
-Lowered texture on water
-Removed the impassible key
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fireedud
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Post by fireedud »

cool, you should add the black night's fortress, you have the dark night's there.
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PimpCaneYoAss
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Post by PimpCaneYoAss »

Well right now i have 50 countries...i dont no if this would cause any problems so if it would i could add it. Thanks.
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fireedud
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Post by fireedud »

well lets see:

50 countries:
6 player game- 8 territoreis per player, 2 neutruels
5 " " - 10 teritories per player
4 " " - 12 " " " , 2 Neutruels
3 " " - 16 " " " , 2 "

51 countries:
6- 8 terirtories per player, 3 nuetruels
5- 10" " " , 1 "
4- 12" " " , 3 "
3- 17 " " '


52 countries:
6- 8, 4 neutruels
5, 10, 2"
4- 13
3- 17, 1 neutruel

53 countries:
6-8,5 neutruels
5-10,3"
4-13, 1"
3, 17- 2"

54 countries:
6- 9
5- 10, 4 neutruels
4- 13, 2 neutruels
3- 18
Last edited by fireedud on Sat Apr 07, 2007 10:44 am, edited 1 time in total.
fireedud
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Post by fireedud »

Now you can see if it's worth it ^ and I know I made some spelling errors, but it still should be understandable.
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PimpCaneYoAss
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Post by PimpCaneYoAss »

I want to keep the number of neutral terriories to a minimal so i think ill stick with 50.
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Bad Speler
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Post by Bad Speler »

Now, i havent played runescape in a while, but this brings back memories (horrible ones). It looks accurate from what I remember but I remember that the chaos temple is actually where you have the graveyard of shadows right now
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PimpCaneYoAss
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Post by PimpCaneYoAss »

I was thinking that when you said that but its accurate...thanks for the help and yes i agree with those memories lol

http://www.runescape-tip.com/images/rsmap-05jan06.jpg

Its in the top rightl
Last edited by PimpCaneYoAss on Sat Apr 07, 2007 10:49 am, edited 1 time in total.
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fireedud
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Post by fireedud »

PimpCaneYoAss wrote:I want to keep the number of neutral terriories to a minimal so i think ill stick with 50.


I edited my post, and it looks like 54 might also be a good number.

I have some idea, not sure if it'll make it cluttered, though.

Add black nights fortress above ice moutain. (51)
Add barbarian village below edgeville. (52)

split varrock and fally into east and west. (54)
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