[ACC] The All Comers Cup - Final

Finished challenges between two competitive clans.

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Teflon Kris
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[ACC] The All Comers Cup - Final

Post by Teflon Kris »

      Image



The All-Comers Cup


[spoiler=Introduction]A faster-hitting knock-out bracket tournament for established and new clans alike.

As in the sporting world, some tournaments require a little more luck than others. However, the winners of these tournaments typically gain their achievements mainly through skill.

This tournament is not intended to rival the Clan League or CC as markers of the strongest clans but is an all-inclusive tournament which all clans can enjoy.

Each round involves small clan-wars. The tournament would therefore not add a huge extra burden to clan leaders who may delegate responsibility to their deputies.

Top ranking clans (and those progressing in the current CC) get a bye through the first round. The newest clans start at the beginning.[/spoiler]


Tournament Format

    Image



Final
[spoiler= Final]


    BoFM (Brethren of the Fat Mermaid) defeated DYN (Dynasty)





    The tie involves:


      6 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
      6 Doubles Games - each also worth 1 point (total 10% of the scoring)
      12 Trips - each worth 2 points (total 40% of the scoring)
      12 Quads- each also worth 2 points (total 40% of the scoring)

      60 points available in total
[/spoiler]


Semi-Finals
[spoiler= Semi-Final Ties][/spoiler]


Third Round
[spoiler= Third Round Ties][/spoiler]


Second Round
[spoiler= Second Round Ties][/spoiler]


First Round
[spoiler= First Round Ties][/spoiler]


[spoiler= Registered Clans]


    TOFU (The Odd Fellows' Union) [1] - [player]Dako[/player]
    AOC (Agents of Chaos) [5] - [player]angola[/player] & [player]hyposquasher[/player]
    LOW (Legends of War) [7] - [player]Reptile[/player], [player]Crazyirishman[/player] & [player]ptlowe[/player]
    BoFM {Brethren of the Fat Mermaid} [9] - [player]BoganGod[/player]
    FOED (Fraternal Order of Exceptional Drinkers) [10] - [player]danryan[/player], [player]Commander9[/player] & [player]Master Fenrir[/player]
    NEM (Nemesis) [12] - [player]maasman[/player] & [player]Leehar[/player]
    AFOS (A Fistful of Sixes) [13] - [player]Emmdizzle[/player] & [player]jackin_u_up[/player]
    TFFS (The Fantastic Four-Skins) [14] - [player]aaronvollrath[/player] & [player]aspalm[/player]
    LEG (Legion) [17] - [player]chemefreak[/player] & [player]LFAW[/player]
    BSS (Black Sheep Squadron) [20] - [player]hiddendragon[/player]
    GR (Grim Reapers) [22] - [player]iamkoolerthanu[/player]
    MM (Momento Mori) [23] - [player]nebsmith[/player] & [player]dr.lucas[/player]
    AOD (Angels of Death) [24] - [player]jpcloet[/player]
    OSA (One Step Ahead) [25] - [player]benga[/player] & [player]bigpash[/player]
    AKA (Always Kicking A$$) [26] - [player]eddie2[/player]
    TNC (The New Crusade) [27] - [player]tokle[/player], [player]Blackknight_6[/player] & [player]QoH[/player]
    DYN (Dynasty) [28] - [player]pearljamrox2[/player] & [player]WPBRJ[/player]
    RA (Risk Attackers) [29] - [player]VioIet[/player] & [player]gradybridges[/player]
    LOTZ (Legends of the Zone) [32] - [player]Jimmy V[/player], [player]ScaryTeded[/player] & [player]Yellow Peril[/player]
    GG (1st Regiment of Foot Guards: Grenadier Guards) [-] - [player]General Brock II[/player] & [player]General Roy[/player]
    KOA (Kill On Arrival) [-] - [player]jefjef[/player], [player]MegasWoman[/player] & [player]IcePack[/player]
    MD (Manifest Destiny) [-] - [player]ViperOverLord[/player]
    PR (Pig Renters) [-] - [player]Alt1978[/player], [player]Ukberger[/player] & [player]Gunn217[/player]
    SOH (Spelunkers of Hell) [-] - [player]riskitall25[/player] & [player]torress44cm[/player]
    TO (Team Ohio) [-] - [player]Hannibał[/player], [player]Victor Sullivan[/player] & [player]The Bison King[/player]

    25 Clans In Total
[/spoiler]

[spoiler= Original Potential Formats]Example 1
Image
Based on 21 sign-ups. The minimum number of clans receiving a bye to the second round will be the number of participating clans competing in the CC2 Quarter-Finals (when registration closes).


Example 2
Image
Based on 36 sign-ups. The minimum number of clans receiving a bye to the second round will be the number of participating clans competing in the CC2 Quarter-Finals (when registration closes).


Example 3
Image
Based on 14 sign-ups. The minimum number of clans receiving a bye to the second round will be the number of participating clans competing in the CC2 Quarter-Finals (when registration closes).[/spoiler]

[spoiler= Clan Mini Wars for Each Round]First Round

    4 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
    4 Doubles Games - each also worth 1 point (total 10% of the scoring)
    8 Trips - each worth 2 points (total 40% of the scoring)
    8 Quads- each also worth 2 points (total 40% of the scoring)

    40 points available in total

Second Round

This round will involve winners of the first round and a higher-ranking tier of participating clans. The random draw will be arranged so that higher-ranking tier clans are not drawn against one another if possible.

    5 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
    6 Doubles Games - each also worth 1 point (total 10% of the scoring)
    10 Trips - each worth 2 points (total 40% of the scoring)
    10 Quads- each also worth 2 points (total 40% of the scoring)

    51 points available in total


Third Round

    5 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
    6 Doubles Games - each also worth 1 point (total 10% of the scoring)
    10 Trips - each worth 2 points (total 40% of the scoring)
    10 Quads- each also worth 2 points (total 40% of the scoring)

    51 points available in total



Semi-Finals


    6 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
    6 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    12 Quads- each also worth 2 points (total 40% of the scoring)

    60 points available in total


Final


    6 Singles Bouts (each best-of-4) - each bout worth 1 point (total 10% of the scoring)
    6 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    12 Quads- each also worth 2 points (total 40% of the scoring)

    60 points available in total
[/spoiler]

[spoiler= Revised Optimistic Schedule]First Round - Started early August

Second Round - Started mid September

Third Round - Starts October 25

Semi-Finals - Start November 30

Final - Starts January 06[/spoiler]

[spoiler= Proposed Optimistic Schedule]First Round - Starts July 25

Second Round - Starts September 01

Third Round - Starts September 30

Semi-Finals - Start October 29

Final - Starts November 27

Date adjustments:

    Clans qualifying for the CC 2 Semi-Finals can request up to ten days before their first tie begins, to allow CC2 Semis to be significantly underway (and probably part complete). Following rounds would then start immediately afterwards, they would not be able to request further delays.

    Clans can request that ties starting close to the Winter Holidays (i.e. after December 5) can be delayed until January 5.


Dates should mean that:

    CC 2 Quarter-Finals are complete before losers from this round would enter the tournament.
    CC 2 Semi-Finals are significantly underway (and probably part complete) before clans involved would enter the tournament.
    CL Season 3 Final is complete before clans involve would enter the tournament.
    CL Season 4 starts mid-way through this tournament. Clans competing in both tournaments may then wish to delay commencing further clan wars., depending on their resources.


Original Schedule:
First Round - Starts July 25

Second Round - Starts August 22

Third Round - Starts September 20

Fourth Round - Starts October 19

Semi-Finals - Start November 18

Final - Starts December 17[/spoiler]

[spoiler=Ranking]Quarter-finalists from the current Conqueror's Cup will automatically be considered in the top-tier ranking clans. Remaining places in the top tier will be determined by the Algorithm of 400 Clan Ranking.[/spoiler]

[spoiler= Rules]
    All clans entering must adhere to the 1 competetive clan rule.

    Each clan must designate an organiser for their 'home' map and settings selections and to arrange for players to join games.

    For each mini clan war, the clan drawn first must setup and update a thread to run that particular war.

    Best-of-4 singles involve head-to-head bouts, i.e. the same two opponents play each other 4 times. For each singles series both clans have 2 'home' and 2 'away' games (with the same 2 opponent players in all 4 games). As with other game types, each clan chooses 'home' map and settings for half of the games. It is not possible for clan organisers to see an opponents 'away' games in advance. 1 v 1 players are assigned to opponents by the Tournament Organiser and are therefore 'blind' to their opponents 'home' maps and settings. In any bout, if players draw (2-2), then neither clan wins a point for that bout.

    A round limit of 30 rounds (for singles and doubles) and 25 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up.

    A tie-breaker game will also take place (quadruples on World 2.1, no spoils, sunny, chained). The result from this game is only considered if scores are otherwise equal.

    12 hour Fog of War courtesy rule applies (unless otherwise agreed by both clans).

    In spoils games, if a missed-turn or 'time out' appears to have deliberately occurred to gain an advantage, then the opposing team will be automatically awarded a victory for the game in question. In extreme circumstances, an appeal may be considered. Decisions will be at the discretion of the Tournamanet Organisers.

    When wars begin, clan organisers will be provided with 84 hours during which to create team games and ensure their members join games. Host clan organisers must also create a thread for the mini-war and both organisers must post their home games in the thread. Clan organisers will then have a further 84 hours to assign invites for 'away' games and ensure players join.

    Subsequently (within 1 week of the start), clan organisers must PM 1 v 1 game details (players, maps and settings) to the Tournament Organiser. Once these games are created and invites sent, a further 48 hours will then be provided for clan organisers to ensure their players have joined 1 v 1 games ('home' and 'away'). Tie-break games will also be created at this point and, 48 hours will be provided for organisers to send invites and ensure their players have joined the 'tie-break' game (which will be set-up the the Tournament Organiser as per 1 v 1 games).

    If deadlines are not met for creating games then the Tournament Organiser may create random games (escalating, chained, sunny) and randomly assign invites to the relevent clan members (but giving the opposition the time they would normally have been provided with - see above). Failure of clan members to accept invites at this stage (or accept then drop) will result in the game being awarded to the opposition.

    If a clan withdraws from the tournament after the beginning of a round is announced then their opponents will win by default.

    Player Usage
      Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In round 1 this is 7 games. In rounds 2 & 3 this is 9 games, and in the semi-finals and final this is 10 games.
      Tie-break games are not subject to player usage restrictions.
      Individual players can only play in one 1 v 1 bout per round.
    Each map can only be used twice per clan per clan war but can only be used once per game type (e.g. once for singles and once for quads). 'Random' Map can be used and is subject to the same restrictions (once per game type, twice overall)

    There will be no freestyle, speed, manual deployments or beta maps. Nuclear spoils games are only allowed in 1 v 1 and doubles games. Unlimited reinforcements are only allowed in triples and quadruples games.

    If rules are contravened, then the Tournament Organisers may determine that the offending team cannot score any victories from games concerned. If it is concluded that the offending clan have deliberately contravened rules to gain an advantage then the games concernd will be ruled as automatic victories for their opponents.

    Rules update (prior to start of Third Round - these additions add to, and supercede previous rules):

    Missed Deadlines
    If there is any lateness on the creation of games, and the opposing MOW/captain can at that time request the random games to be created or wait till either they get to them or we put them up. No further repercussions occur once the games have started.

    In addition, if there is any lateness in sending invites or joining games (accepting invites), and the opposing MOW/captain can at that time request that the game be declared a victory in their favour. No further repercussions then occur once the games have started.

    Fog of War Courtesy Rule - Detailed Explanation
    A similar interpretation to the CLA rule will be applied:
    "If a team joining second starts first then they must either, wait for 12 hours, wait until their opponent states (in game chat) that they have seen the board, or take a turn without conquering or annihilating of their oppoinents' regions."

      Therefore, these examples show no violation of the rule:
      Game 9710587 - Player waited more than 12 hours
      Game 9703286 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
      Game 9734213 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
      Game 9718975 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region


      Here are examples of violations:
      Game 9698818 - Player conquered opponent region with 12 hours
      Game 9697012 - Player conquered opponent region with 12 hours
      Game 9703288 - Player conquered opponent region with 12 hours
      Game 9703292 - Player conquered opponent region with 12 hours

    In 1 v 1 matches, this will apply to whichever player goes first. Even if the player joining first goes first, he must wait or take a turn which doesn't conquer or annihilate an opponents' position (this is due to invites being sent simultaneously for 1 v 1 and thereby a lack of evidence available to confirm which player actually joined second).

      Therefore, these examples show no violation of the rule in 1 v 1:
      Game 9758032 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
      Game 9758028 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region


      Here are examples of violations:
      Game 9758030 - Player conquered opponent region with 12 hours
      Game 9758111 - Player conquered opponent region with 12 hours

    FOW violations need to be reported, by the opposing MOW to the TOs, by the 3rd turn of turn of the affected game. Failure to do so implies consent to the move and will not be considered a violation.

    Missed Turns in a No Spoils Game
    Missed turns in no spoils will not be scrutinised or result in any penalty (it is very rare for an advantage to be gained).

    Deadbeating
    Deadbeating will not be considered to be a deliberate act unless evidence is provided to the contrary (e.g. evidence of the player turns being taken in other games when they could have taken place in the game in question). As with deliberate missed turns / 'time outs', the opposing team will be automatically awarded a victory for the game in question if strong evidence is proivided. .

    Any agreements (such as both clans agreeing to forgo the FOW rule), changes, official statements, and/or conflict resolution discussions need to include pm's to TOs and be approved before finalized and accepted. These must have the MOW/clan rep making the pm to the Tournament Organiser. Clans cannot agree to restart games alone - this will only happen with Tournamanet Organiser approval in extreme circumstances.

    If there are any suspected rule violations, they would need to be reported promptly for consideration.
[/spoiler]

[spoiler=Organisation]For each clan war, the clan drawn first will set up (and maintain) a thread to run that particular match.

Clan organisers will be granted privileges to create team games and send invites to their team members. Game numbers must be posted in the match thread in order for opponents organisers' to send invites to their team members.

1 v 1 games will be created by the Tournament Organiser. Clan organisers must provide details to the Tournament Organiser and again game numbers must be posted in the match thread.

In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to the tournament organisers' attention. If they are found in violation, the opposing team will get to pick any games from the last batch played equal to the number of games the went over the limit to restart without that player participating.[/spoiler]

[spoiler=Conflicts]The 1st step is to work it out between yourselves, next step is me and last would be CDs.

When sending and joining be careful about restrictions.

If at any time anyone of you needs some time ask!! [player]IcePack[/player] and [player]jghost7[/player] are also available tpo support you.

All complaints are to be looked up in case by case fashion.[/spoiler]

[spoiler=Awards]The winner of the Cup will be issued medals.

To qualify for a winners' medal, there is a minimum number of games per player.

Player medal requirements will be determined by the familiar participation formula and is therefore dependant on the number of players the winning clan uses:

If the winner comes from the 1st Round (no bye) then the # of player spots is 496 (singles series count as 1 only). Taking the half divider that comes into play for minimum games played at the end that comes to 248. So if the clan uses 10 players, then the minimum game requirement will be 24. If the clan uses 20 players, then the minimum game requirement will be 12. You can extrapolate from there.

If the winner comes from the 2nd Round (a bye) then the # of player spots is 442 (singles series count as 1 only). Taking the half divider that comes into play for minimum games played at the end comes to 221. So if the clan uses 10 players, then the minimum game requirement will be 22. If the clan uses 20 players, then the minimum game requirement will be 11. You can extrapolate from there.

This allows players to miss rounds or not participate in smaller rounds depending on clan size. The player must also win at least one game or singles series to qualify for a medal.[/spoiler]

[spoiler=Pros and Cons of Entering]Pros:
    A faster tournament starting during a quieter period in the clan calendar. Should get finished pretty quickly compared to CC / CL.

    A fun and inclusive tournament that includes all clans hopefully (the mini wars should attract the new groups etc.)

    Close battles go to a 3-game tie-breaker rather than unsatisfactory 1-game defeats.

    Easy for clan leaders, or deputies, to organise with fewer games to administer.

    Player usage rules mean that clans do not need to use a huge number of players if necessary, therefore enabling larger clans to maintain other commitments and priorities.

    The opportunity for higher-ranked clans to win the 'Grand Slam'.

    Some of the larger clans may wish to use the tournament for some squad rotation and give opportunities to squad players that may not always selected for competitive ties.


Cons:

    With smaller clan-wars there is a bigger element of luck. This is counter-balanced by established clans getting fast-tracked to later rounds and, in any case, is a bit more like some real-life sports tournaments (the best footie teams often win the CL / WC but not always).

    Inevitable lesser status than other clan events due to size of mini-wars.
[/spoiler]
Last edited by Teflon Kris on Thu Sep 20, 2012 5:50 pm, edited 157 times in total.
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jackin_u_up
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Re: The All Comers Cup [ACC] - Open for Registration

Post by jackin_u_up »

AFOS is in it to win it.

sounds like fun.
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jigger1986
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Re: The All Comers Cup [ACC] - Open for Registration

Post by jigger1986 »

Looks like a fun and interesting challenge. GR are interested, but I have to ask when the anticipated start date would be? Until I know, I cant say yes or no. Sorry if the dates are in the thread, I read through it twice, but I could have missed it.
eddie2
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Re: The All Comers Cup [ACC] - Open for Registration

Post by eddie2 »

this will be fun fun fun.
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jpcloet
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Re: The All Comers Cup [ACC] - Open for Registration

Post by jpcloet »

A round limit of 30 rounds (for singles and doubles) and 25 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up.

If scores are equal then 'extra-time' will take place - a 3-game, neutral-map tie-breaker (2 trips and 1 quad game on World 2.1, no spoils, sunny, chained).


So what is the point of making sure games don't take too long, then add weeks by playing extra games, ensuring a winner in the normal course would be much better.

3 rounds of byes for some teams? Why? That seems really excessive. Given the smaller set of games, I don't see the need.
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Leehar
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Re: The All Comers Cup [ACC] - Open for Registration

Post by Leehar »

And would there any medal eligibility for each round in the comp. or just the eventual winner?
I'd also actually prefer more doubles than singles, specially with the best of 3 make-up for them? (Maybe 7 dubs, 3 best-of-5-singles so that we can still keep more emphasis on teams.)
Tho I guess that would ruin the split between teams, maybe then just use it as a tie-breaker like jp recommends?
Last edited by Leehar on Tue Jul 05, 2011 9:00 am, edited 1 time in total.
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sonicsteve
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Re: The All Comers Cup [ACC] - Open for Registration

Post by sonicsteve »

jpcloet wrote:3 rounds of byes for some teams? Why? That seems really excessive. Given the smaller set of games, I don't see the need.


I'm guessing the byes are there because It's loosely modelled on the English FA Cup, which is pictured in the thread.

Makes perfect sense to us English folk. :D
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General Brock II
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Re: The All Comers Cup [ACC] - Open for Registration

Post by General Brock II »

Count in the 1st Regiment of Foot Guards! :D

Contacts: [player]General Brock II[/player] and [player]General Roy[/player]
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"Atlantis: Fabled. Mystical. Golden. Mysterious. Glorious and magical. There are those who claim that it never was. But then there are also those who think they are safe in this modern world of technology and weapons." ~ Kenyon
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Re: The All Comers Cup [ACC] - Open for Registration

Post by lord voldemort »

why would there be uneven number of games...who gets the extra dubs or 1v1.
its also too heavily weighted towards trips and quads.
Alot of clans are preferring equal games.
Also as far a I am aware this doesnt qualify for game privs...
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Re: The All Comers Cup [ACC] - Open for Registration

Post by Sniper08 »

1v1's dont belong in a clan tournament at all,too much luck involved especially since the game count is so low wars could be won on luck instead of skill.



why not do this like the NC with 43 games so the clan gets a medal as they progress instread on winner takes all.i know it might take a while for wars to finish but there is a hole in the CC clan tournaments schedule where the ACC could work.the CCup,Clan league,ACC and NC would fill all year round so there is always a clan event going on.
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lord voldemort
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Re: The All Comers Cup [ACC] - Open for Registration

Post by lord voldemort »

There doesnt need to be events all year round.
What happened to the ordinary clan challenge.
The CC cup and the clan league takes up 10-12 months of the year already.
I do not think you will get many clans signing up for this.
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Sniper08
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Re: The All Comers Cup [ACC] - Open for Registration

Post by Sniper08 »

lord voldemort wrote:There doesnt need to be events all year round.
What happened to the ordinary clan challenge.
The CC cup and the clan league takes up 10-12 months of the year already.
I do not think you will get many clans signing up for this.


i know there doesnt need to be events all year round but ppl enjoy these types of clan tournaments so it would be good if there was always one on at any time of year but i agree most top clans wont sign up for this.
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eddie2
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Re: The All Comers Cup [ACC] - Open for Registration

Post by eddie2 »

lord voldemort wrote:why would there be uneven number of games...who gets the extra dubs or 1v1.
its also too heavily weighted towards trips and quads.
Alot of clans are preferring equal games.
Also as far a I am aware this doesnt qualify for game privs...


why would it not qualify for gam privs. was there not a 1 v 1 challenge tourney just taken place that got game privs.
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Re: The All Comers Cup [ACC] - Open for Registration

Post by jrh_cardinal »

Sniper08 wrote:why not do this like the NC with 43 games so the clan gets a medal as they progress instread on winner takes all.i know it might take a while for wars to finish but there is a hole in the CC clan tournaments schedule where the ACC could work.the CCup,Clan league,ACC and NC would fill all year round so there is always a clan event going on.

Last years CLA is still going on, and the CC2 started in March (all of the NC was run during that time also).

The CC2 will probably end sometime around the end of November, maybe later if it keeps getting delayed. The CLA will probably start around early October.

end of CLA/beginning of CC - 4+ month overlap
end of CC/beginning of CLA - 2 month overlap

That's half the year with both events ongoing, and I'm not even counting the planning time before the events, the TLO, which takes pretty much all year, or bart's 1v1 Tournament if he keeps it going.

I'm definitely for as many events as can be run well, but I don't think there's an empty hole where this would be the only ongoing event in the clan schedule anymore.

edit- DJ, I'm all for this event, I don't mean to sound negative toward the event itself, just don't think it will ever be the only ongoing event.
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Re: The All Comers Cup [ACC] - Open for Registration

Post by Sniper08 »

jrh_cardinal wrote:
Sniper08 wrote:why not do this like the NC with 43 games so the clan gets a medal as they progress instread on winner takes all.i know it might take a while for wars to finish but there is a hole in the CC clan tournaments schedule where the ACC could work.the CCup,Clan league,ACC and NC would fill all year round so there is always a clan event going on.

Last years CLA is still going on, and the CC2 started in March (all of the NC was run during that time also).

The CC2 will probably end sometime around the end of November, maybe later if it keeps getting delayed. The CLA will probably start around early October.

end of CLA/beginning of CC - 4+ month overlap
end of CC/beginning of CLA - 2 month overlap

That's half the year with both events ongoing, and I'm not even counting the planning time before the events, the TLO, which takes pretty much all year, or bart's 1v1 Tournament if he keeps it going.

I'm definitely for as many events as can be run well, but I don't think there's an empty hole where this would be the only ongoing event in the clan schedule anymore.


yes but many clans get knocked out of these tournaments CC2 in in the quaters and CL is in the final so many teams were knocked out a while ago.The NC worked as it was for lower clans and the CC and CL are more for high ranked clans IMO.A hole would be for middle to lower ranked clans with nothing to do but play the same old wars.
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BoganGod
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Re: The All Comers Cup [ACC] - Open for Registration

Post by BoganGod »

A few people have mentioned a full schedule, and no "hole" in the clan year..... I would have thought was pretty self evident that this is designed as a quick clan event. Unlike pretty much every other multi clan event in the CC calendar. There is not an onerous game load. Established clans get recognition without getting a free pass.

Would be a lot easier if the yanks had a clue about english soccer... :roll: lovo don't know why your being so negative. This is not intended to steal tofu/empire's thunder(throwing tofu in there as chuuuuck has jumped ship there, and he is still sorting some of the CC cup).

Can understand why some of the more established clans don't have the balls to be in this, because the rounds are smaller, there is a larger element of luck. Less chance to grind out a boring victory. Pussies. How about people post in here if they wish to register.

Brethren of the Fat Mermaid. In please. Contacts [player]GallantPellham[/player], [player]Draq[/player], [player]BoganGod[/player], [player]Ryno99[/player]

Know have already asked to be included. Just making it official by posting in thread.
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shocked439
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Re: The All Comers Cup [ACC] - Open for Registration

Post by shocked439 »

Seriously, why all tge negativity in the responses? If you want in and have the time to be in join and put it in your response. If you don't want in and don't have the time don't respond.

Why does every idea in the clan world have to be a 15 page bitch fest.

Looks like a great event and best of luck with it!
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Teflon Kris
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Re: The All Comers Cup [ACC] - Open for Registration

Post by Teflon Kris »

sonicsteve wrote:
jpcloet wrote:3 rounds of byes for some teams? Why? That seems really excessive. Given the smaller set of games, I don't see the need.


I'm guessing the byes are there because It's loosely modelled on the English FA Cup, which is pictured in the thread.

Makes perfect sense to us English folk. :D

Some of the replies confirm that higher ranked clans dont want to play many events at once (although the call for one event at a time is extreme). :-)
Last edited by Teflon Kris on Tue Jul 05, 2011 1:12 pm, edited 1 time in total.
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lord voldemort
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Re: The All Comers Cup [ACC] - Open for Registration

Post by lord voldemort »

This looks just as long as the cc cup. Sure there are a few byes for the higher ranks. But there is still ideally 3 challenges of 50,60,60 games for the finals.
That requires research. You are looking at a 6-9 month tournament here...Its not as short as you think. Not to mention the shortest style of game 1v1 and dubs have the least representation.
Alot of clans choose long drawn out quads games, hive, conquermans etc....
It has nothing to do with empire...CC cup is an event ran by Chuuuuck (which he doesnt even want to run)
It has nothing to do with balls. It has to do with there are already established tournaments and competitions that are all year round. It is already difficult for most clans to then fit in regular challenges in between. We have already had one cancelled challenge this year.
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Teflon Kris
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Re: The All Comers Cup [ACC] - Open for Registration

Post by Teflon Kris »

Thanks for all your essays folks, and thanks most of all to the clans that have registered. Not sure if you are in PACK (sniper)?

I've marked some of the draft essays below - for further discussion I suggest a new thread maybe?


Suggestions
jpcloet makes a good point:

'Extra -Time'
The 3 extra time games could be played anyway, and only count if scores are otherwise equal. They would therefore start just after the regular games and not hold a tie up. Alternatively, the 'extra-time' idea could be swapped for a single quads tie-breaker game thrown in at the start of each tie.



Leehar made his point concisely:

1 v 1s
This could be increased to best-of-5 to ensure a greater skill requirement.
Combining his other point about more focus on doubles, how about this as a minor amendment to cover both points:

1 v 1s are best-of-4. Winner gains 1 point. If there is a 2-2 draw then neither clan gains a point.




Feel free to make further suggestions for minor tinkering, especially if you are joining.


And feel free to register without an essay.


[spoiler= Draft Essay Marking]Point Raised:
jpcloet wrote:3 rounds of byes for some teams? Why? That seems really excessive. Given the smaller set of games, I don't see the need.

Response:
jrh_cardinal wrote:The CC2 will probably end sometime around the end of November, maybe later if it keeps getting delayed. The CLA will probably start around early October ... That's half the year with both events ongoing, and I'm not even counting the planning time before the events, the TLO, which takes pretty much all year, or bart's 1v1 Tournament if he keeps it going ... just don't think it will ever be the only ongoing event.

+
Sniper08 wrote:many clans get knocked out of these tournaments CC2 in in the quaters and CL is in the final so many teams were knocked out a while ago.The NC worked as it was for lower clans and the CC and CL are more for high ranked clans IMO.A hole would be for middle to lower ranked clans with nothing to do but play the same old wars.


(i.e. High Rank clans get byes as they have other commitments and other ranked clans are totally bored waiting for a Clan League which nobody is telling us much about. Plus, lower and middle ranked clans are not scared of going out in early rounds and, as in the real world, byes for higher powered teams are necessary to get them to join and make the tournament more interesting (although some of them seem to be pushing for a bye to the final by their comments))


Point Raised:
Sniper08 wrote:1v1's dont belong in a clan tournament at all,too much luck involved especially since the game count is so low wars could be won on luck instead of skill.

Why not do this like the NC with 43 games so the clan gets a medal as they progress instread on winner takes all.i know it might take a while for wars to finish but there is a hole in the CC clan tournaments schedule where the ACC could work.the CCup,Clan league,ACC and NC would fill all year round so there is always a clan event going on.

Response:
All these points are raised in the first post - at the beginning, or in pros and cons. My question to myself was, why not do this like the Clan League ties? If more than 16 clans enter then we are forced into at least 5 rounds which would be much quicker with 1 set of games per tie (CL+ style) as opposed to two sets (CC / NC style).


Point Raised:
lord voldemort wrote:its also too heavily weighted towards trips and quads.

Response:
Sniper08 wrote:1v1's ... too much luck involved especially since the game count is so low wars could be won on luck instead of skill.

(Same for Dubs)


Point Raised:
lord voldemort wrote:This looks just as long as the cc cup. Sure there are a few byes for the higher ranks. But there is still ideally 3 challenges of 50,60,60 games for the finals.

Response:
Err, higher-ranked clans would only play 3 rounds if there are a low number of sign-ups.
Anyway, the number of games would be (30),30,36,36. Click here for free numeracy lessons.


Point Raised:

lord voldemort wrote:It has nothing to do with empire...it is already difficult for most clans to then fit in regular challenges in between. We have already had one cancelled challenge this year.

Response:
This thread isn't a personal challenge to your clan, no need to justify not entering, even if Bogan made a wind-up. By now, we get the message that you probably wont enter. ;)


Point Raised:
jrh_cardinal wrote:Last years CLA is still going on, and the CC2 started in March ...

Response:
This tournament will give the 40+ clans no longer in the CL a tournament while the tumbleweed passes by, especially as most of those clans are out of the CC too (already said above, sorry), plus, the teams still in the CL (final) and CC (q/final) get byes for that very reason.[/spoiler]
Last edited by Teflon Kris on Tue Jul 05, 2011 5:27 pm, edited 4 times in total.
jigger1986
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Re: The All Comers Cup [ACC] - Open for Registration

Post by jigger1986 »

Grim Reapers would like to join.

(and no sniper is not a member, he is with The Pack now)
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Teflon Kris
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Re: The All Comers Cup [ACC] - Open for Registration

Post by Teflon Kris »

Thanks for joining jigger
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Re: The All Comers Cup [ACC] - Open for Registration

Post by aaronvollrath »

General Brock II wrote:Count in the 1st Regiment of Foot Guards! :D

Contacts: [player]General Brock II[/player] and [player]General Roy[/player]


if the the ggs are in, then we are in, too!

in please:

the fantastic four-skins

contacts: [player]aaronvollrath[/player] and [player]aspalm[/player]
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Jimmy V
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Re: The All Comers Cup [ACC] - Open for Registration

Post by Jimmy V »

Legends of the Zone are in.

Contacts: ScaryTeded, Yellow Peril, and Jimmy V
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Re: The All Comers Cup [ACC] - Open for Registration

Post by jefjef »

KOA is in.

jefjef - MegasWoman - IcePack are contacts.
This post was made by jefjef who should be on your ignore list.
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