-Sully
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- Victor Sullivan
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Re: [IDEA] SteamWorks - V4 - pg.1&3 - The Island of Dr.DiM
I love it!
...though you no longer have names for your bonus areas! Maybe you misunderstood me, but I meant make the continent name text more readable and add one for the blue island. Also, you should adjust the colors on the mini map as well.
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
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- DiM
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Re: [IDEA] SteamWorks - V4 - pg.1&3 - The Island of Dr.DiM
Victor Sullivan wrote:I love it!...though you no longer have names for your bonus areas! Maybe you misunderstood me, but I meant make the continent name text more readable and add one for the blue island. Also, you should adjust the colors on the mini map as well.
-Sully
i decided to remove the continent names because they were not essential. continents can be easily identified via the colours and now the map is less cluttered. as for the legend i didn't adjust the colours because they become to hard to see. or at least i start having difficulties seeing them
PS: what do i have to do to get this moved to the next step?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Victor Sullivan
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
I imagine you'll be moving soon
Industrial Helix is working a double shift in Graphics and the Drafting Room for nobodies and Ben, so I think he might be a little overworked. Give it time 
-Sully
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- DiM
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
Victor Sullivan wrote:I imagine you'll be moving soonIndustrial Helix is working a double shift in Graphics and the Drafting Room for nobodies and Ben, so I think he might be a little overworked. Give it time
-Sully
ah that's great. i don't know what conditions have to be met in order to get moved and that's why i was asking
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Victor Sullivan
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
It's not entirely set-in-stone. It's basically once the cartos feel you have a well laid out map with the core concepts and gameplay elements mostly hammered out and they feel you have the means necessary to complete the project.
-Sully
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- DiM
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
Victor Sullivan wrote:It's not entirely set-in-stone. It's basically once the cartos feel you have a well laid out map with the core concepts and gameplay elements mostly hammered out and they feel you have the means necessary to complete the project.
-Sully
thanks for the clarification. i was afraid it might be something like spend X days in drafting room, get at least Y posts from Z users and that kind of stuff
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Victor Sullivan
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
Not that I'm aware of. I know natty_dread's Yugoslavia was moved pretty quick.
-Sully
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- natty dread
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
I think you're going to need some kind of names for the continents... people need to know what continent is refered to in the game log.

- Industrial Helix
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
In your case, I'm just looking to see that everything is labeled.
I mean, i look for other stuff, like concept, ect. But you've got that by the bucket.
So put some continent names on there and we'll move it, in the meantime, lets sticky this.
And why did you choose areas of England for the territory names? It seems awkward.
I mean, i look for other stuff, like concept, ect. But you've got that by the bucket.
So put some continent names on there and we'll move it, in the meantime, lets sticky this.
And why did you choose areas of England for the territory names? It seems awkward.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
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Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- DiM
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
Industrial Helix wrote:So put some continent names on there and we'll move it, in the meantime, lets sticky this.
will do
Industrial Helix wrote:And why did you choose areas of England for the territory names? It seems awkward.
i was sure i explained this. steampunk is usually set in a fantasy steam-powered victorian era Britain. naturally i chose england and the story is that evil Dr. DiM split apart England with the use of a terrible machine found in his lab at Oxford. now all he needs is to gather enough power from at least 3 engines to complete his malefic plan of destroying England.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
just added continent names. nothing else. but to be honest i don't really like having the continent names cluttering the map.
people can clearly see the continent bonuses from the minimap and in the log it can appear like this:
"X receives 2troops for holding the Nortwest (Blue continent)"
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorks-v5-1.jpg[/bigimg]
people can clearly see the continent bonuses from the minimap and in the log it can appear like this:
"X receives 2troops for holding the Nortwest (Blue continent)"
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorks-v5-1.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
DiM. for me at least, the continent names are lost among everything else, tbh it looks untidy.
If people insist they be there, can't you wrap the names around the edges of each continent so that they can be more clearly visisble; perhaps in smaller text.
Also i think the radiating lines from the mechanical globe are too strong, can these be softened?
If people insist they be there, can't you wrap the names around the edges of each continent so that they can be more clearly visisble; perhaps in smaller text.
Also i think the radiating lines from the mechanical globe are too strong, can these be softened?
Last edited by cairnswk on Sat Jun 25, 2011 2:50 pm, edited 1 time in total.

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- koontz1973
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
Agree with you and cairnswk DiM. continent names look truly out of place on the map. Why would the UK, after being smashed up by that evil Dr. DiM, keep the regional names anyway.
I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?
I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?

Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
koontz1973 wrote:I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?
Optical Illusion, it's looks like that because of the angle of the pipe.
- DiM
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
cairnswk wrote:DiM. for me at least, the continent names are lost among everything else, tbh it looks untidy.
If people insist they be there, can't you wrap the names around the edges of each continent so that they can be more clearly visisble; perhaps in smaller text.
wrapping them might work. i'll try that. thanks for the suggestion.
cairnswk wrote:Also i think the radiating lines from the mechanical globe are too strong, can these be softened?
sure. i will also make them a bit thinner as i think they're too bold.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
koontz1973 wrote:Agree with you and cairnswk DiM. continent names look truly out of place on the map. Why would the UK, after being smashed up by that evil Dr. DiM, keep the regional names anyway.
i will try and implement cairnswk's idea of wrapping the names. i hope that will help.
as for the actual names i guess they could be changed if others thought so. i'm open for suggestions.
Boler wrote:koontz1973 wrote:I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?
Optical Illusion, it's looks like that because of the angle of the pipe.
Boler is right. the map is a whole vertical piece that i simply twisted at an angle.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM
V6
DONE:
*added wrapped continent names - i think it looks much better than before. thanks for the suggestion cairns.
*made thinner radiating lines
*moved around terit names and icons to make room for army numbers
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorks-v6.jpg[/bigimg]
DONE:
*added wrapped continent names - i think it looks much better than before. thanks for the suggestion cairns.
*made thinner radiating lines
*moved around terit names and icons to make room for army numbers
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorks-v6.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- natty dread
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM
I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.

- Industrial Helix
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM
Moving this as all requirements are satisfied.


Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- DiM
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM
natty_dread wrote:I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.
actually i was planning to add some waves some steamships and various graphics on the map so i kinda need the extra room.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM
Industrial Helix wrote:Moving this as all requirements are satisfied.
woohoo
thanks.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- koontz1973
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM
DiM wrote:natty_dread wrote:I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.
actually i was planning to add some waves some steamships and various graphics on the map so i kinda need the extra room.
Can you make the text a tad smaller North West almost sits on West Midlands.
DiM wrote:woohoo
thanks.
Congrats.

- natty dread
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM
DiM wrote:natty_dread wrote:I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.
actually i was planning to add some waves some steamships and various graphics on the map so i kinda need the extra room.
Surely you're not going to fill up all the space you have? It's just that the text looks kinda chunky like that, and the labels are getting all tangled up with each other in Northwest & Westmidlands.

- DiM
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM
ok, i'll see what i can do, especially about the northwest/west midlands part.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- natty dread
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM
Maybe try something like I did on this map: viewtopic.php?f=64&t=138910
