Player Clubs or Guilds ....

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JohnCates
Posts: 14
Joined: Thu Apr 20, 2006 10:10 pm
Location: Evansville, IN USA

Player Clubs or Guilds ....

Post by JohnCates »

Instead of all these private games, I think we should have player clubs or guilds inside of CC. This allows and player to join a game started by a player in that club/guild without knowing the password.

A player may still play open games, but can also start games in which only a member of his/her club may join. With these clubs, you can obtain players you feel "safe" playing with, in knowing you are gettng a fair game.

If you club/guild wants to allow loose talk, then you know up front (for players like dugcarr1). If you want something cleaner, then you know up front what you are getting into.

I would suggest, maybe, you have one person (of a higher rank) open a guild, they can then recuit or "accept" applications to be part of that club/guild. You can figure out the minor details, but I think this could work well and keep most players happy.

Just a thought .... I am so tired of all this so called cheating .. it just gets old after awhile. So many people confuse stupidity with cheating its silly.

This could work!
JC
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ABSOLUTE_MASTER
Posts: 278
Joined: Mon Dec 18, 2006 1:44 pm

Post by ABSOLUTE_MASTER »

Great idea! I hate when people join my games and then they start crying about the way I play. I'm too lazy to go and look for a game in the callouts forum.

Public Games
Private Games
Club Games

Sounds good... Shouldn't this topic be in the suggestions forum?
"You have undertaken to cheat me. I won't sue you, for the law is too slow. I'll ruin you." -- Cornelius Vanderbilt
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